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Wide Beam Pistol
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Wide Beam Pistol
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'''WORK IN PROGRESS''' '''Wide Beam Pistols''' are a type of [[Ground Weapon]]. Their primary fire method shoots a beam of energy at a target. They also have a secondary fire mode that projects a field of energy in front of the shooter that damages several targets at once. These shots have the chance of causing a target to become [[Expose attack|exposed]], which can be useful if someone else is armed with an [[Exploit attack|Exploit]] weapon. Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated. ==Pistol Types== {| class="wikitable" ! class="cttitle" colspan="5" | '''Wide Beam Pistol''' <span id="showHide-equipsetnavrow" class="showHideByClass" style="float: right;"></span> |- ! [[Damage type|Damage Types]] ! Icon ! Effect |- ! [[Damage_type#Phaser|Phaser]] | {{iconlink|Phaser Wide Beam Pistol}} | 2.5% chance: +2 Stun and -50% Runspeed |- ! [[Damage_type#Disruptor|Disruptor]] | {{iconlink|Disruptor Wide Beam Pistol}} | 2.5% chance: -10 All Damage resistance for 10 sec |- ! [[Damage_type#Plasma|Plasma]] | {{iconlink|Plasma Wide Beam Pistol}} | 2.5% chance: __ Plasma Damage |- ! [[Damage_type#Polaron|Polaron]] | {{iconlink|Polaron Wide Beam Pistol}} | 2.5% Chance: Weapons Malfunction for 5 sec |- ! [[Damage_type#Tetryon|Tetryon]] | {{iconlink|Tetryon Wide Beam Pistol}} | 2.5% chance: -__ All Shields |- ! [[Damage_type#Antiproton|Antiproton]] | {{iconlink|Antiproton Wide Beam Pistol}} | +20 Critical Severity Bonus |- |} ==='''Special Weapons'''=== There are currently 2 special Wide Beam Pistols available. * {{iconlink|Federation Type 1 Phaser}} {{item|Federation Type 1 Phaser||uncommon}} * {{iconlink|Romulan Disruptor Wide Beam Pistol}} {{item|Romulan Disruptor Wide Beam Pistol||rare}} ==Modifiers== There are four factors that can affect personal weapons. These are [[Modifiers|Modifier suffixes]], spent [[skill|Player Skill Points]], [[Personal armor|Personal Armor]] and weapon rarity. ==='''Weapon Rarity'''=== As of [[Season 5]], the rarer the weapon, the more base damage it would do, regardless of suffixes. ==='''Modifier Suffix'''=== {{Uncommon}} {{PAGENAME}}s will have one modifier suffix, {{rare}} will have two and {{very rare}} will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). {| class="wikitable" |- ! [[Modifiers|Modifier]] ! Effect |- | [[Modifiers|'''[CritD]''']] || +20 Critical Severity |- | [[Modifiers|'''[CrtH]''']] || +2% Critical Chance |- | [[Modifiers|'''[Dmg]''']] || +X Damage |- | [[Modifiers|'''[DoT1]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT2]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT3]''']] || Grants Radiation Aura over 15 sec: 5 Radiation Damage |- | [[Modifiers|'''[KB1]''']] || 5% chance: Knocks back +5 feet |- | [[Modifiers|'''[KB2]''']] || 10% chance: Knocks back +10 feet |- | [[Modifiers|'''[KB3]''']] || 10% chance: Knocks back +10 feet<br>5% chance: Applies Explosive Impact: Knocks back +5 feet |- | [[Modifiers|'''[Rch]''']] || -2.5 sec recharge |- | [[Modifiers|'''[Sonic]''']] || 7.5 Kinetic Damage vs Tholian NPCs |} ==='''Personal Armor'''=== {| class="wikitable" |- ! Icon ! Armor ! Effects |- | {{iconlink|Energy Harness Armor|40px}} || [[Energy Harness Armor]] || +5% All Energy Damage |- | {{iconlink|Recoil Compensating Armor|40px}} || [[Recoil Compensating Armor]] || +40% Critical Severity |- | {{iconlink|Integrated Targeting Armor|40px}} || [[Integrated Targeting Armor]] || +5% Critical Chance |- | {{iconlink|Physical Augmentation Armor|40px}} || [[Physical Augmentation Armor]] || +10% Physical Damage strength |- |} {{Ground weapon nav}} {{Personal Equipment nav}} [[Category: Ground Weapons]] [[Category: Wide Beam Pistols]]
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