- 90' targeting arc
- Launches a level __ Tricobalt Cluster Torpedo, which explodes to create several Tricobalt Mines
The Vaadwaur Cluster Torpedo functions similary to the Breen Transphasic Cluster Torpedo, launching a single fragile torpedo that drops a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage.
The Vaadwaur Cluster Torpedo is a special reward gained from “Revelations” in the Delta Quadrant story arc. Initial play rewards a Very Rare Mk XIII torpedo while the replay rewards a Rare Mk XII [Random] [Random] version. The level of the deployed Tricobalt mines scale with the player's level.
Tricobalt Cluster Torpedo[ | ]
A high yield Tricobalt Cluster Torpedo detonates and then scatters Tricobalt Mines near the target.
- Targets Foe
- 90' target arc
- 10 kilometer range
- 45 sec recharge
- Creates several Level X Tricobalt Mines in a wide pattern
Mechanics[ | ]
The 20% shield penetration bonus works by reducing the innate penetration resistance of shields. The penetration resistance is 90% for most shields.
There is a minimum "arming distance" of 1.5km for the torpedo to release the mines in a successful attack.
Each of these mines have a chance to create a subspace rift similar to the heavy tricobalt device and standard tricobalt mines.
This weapon is not enhanced by the Boff abiliites that affect most torpedoes and mines: Dispersal Pattern Alpha, Dispersal Pattern Beta, Torpedo: High Yield, and Torpedo: Spread do nothing. However, this weapon also does not start a cooldown on other torpedoes when fired.
Note: This torpedo is only usable at level 50+ even if obtained before. Also, Rare versions cannot be upgraded from any point(pick it up at lvl 50+ for Mk XII).
Upgrading[ | ]
The Vaadwaur Cluster Torpedo Mk XII can be upgraded using the Projectile Weapons Tech Upgrades or Universal Tech Upgrades. It will receive an additional modifier on successful rarity improvement:
Rarity | [Mod] | Effect |
---|---|---|
Ultra Rare | [CrtH] | +X% Critical Hit |
Epic | [Dm\Dm] | +X Damage +X Damage |
Skills[ | ]
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Ensign | All weapons damage, innate skill increased by leveling. |
Projectile Weapon Training | Lieutenant | Projectile weapon damage. |
Weapon Specialization | Commander | Projectile weapon critical severity. |
Weapon Amplification | Commander | Proijectile weapon critical hit chance. |
Consoles[ | ]
Consoles increasing damage[]
+Mine Damage consoles
| |||
---|---|---|---|
Icon | Console name | Effects | |
Variable Geometry Detonators | Mine damage. | ||
TCD Subspace Infuser | Tricobalt Projectile damage. | ||
Vulnerability Exploiter [Tricobalt] | +__ Tricobalt Projectile damage +__% Critical Severity. | ||
Vulnerability Locator [Tricobalt] | +__ Tricobalt Projectile damage +__% Critical Chance. | ||
Auto Targeting Module Dyson Joint Task Force Reputation item. |
It can enhance specific damage type or weapon type (+Mine damage). | ||
Vulnerability Exploiter [+Mine] Requires access to Tier II Fleet Spire. |
+__ Mine Damage +__% Critical Severity. | ||
Vulnerability Locator [+Mine] Requires access to Tier II Fleet Spire. |
+__ Mine Damage +__% Critical Chance. | ||
Defense Platform Limited to Command Battlecruisers/Warbirds. |
+25% Mine and Torpedo Damage. | ||
Heavy Phaser Assault Platform Limited to Temporal Battlecruisers. |
+15% Mine and Torpedo Damage. | ||
Microprojectile Barrage Launcher Limited to Pilot Escorts/Raptors/Warbirds. |
+25% Mine and Torpedo Damage. | ||
Multi-Directional Artillery Barrage Not limited to a specific ship. |
+20% All Damage with Projectile Weapons. | ||
Ordnance Accelerator Gamma Task Force Tier 2 Reputation Reward. |
+20% Projectile Weapon Damage. | ||
Parasitic Ice Containment Vessel Discovery: Far From Home Lock Box item. |
+15% Projectile Weapon Damage. | ||
Tricobalt Tear Launcher Not limited to a specific ship. |
+19% Mine and Torpedo Damage. | ||
Rule 62 Multipurpose Combat Console Lobi Store item. |
+11.4% Mine and Torpedo Damage. | ||
Swarmer Matrix Kelvin Divergence Lock Box item. |
+50 Projectile Weapon Training. | ||
Hull Image Refractors Kelvin Divergence Lock Box item. |
+20% All Damage. | ||
Interphasic Instability Time-limited event reward. |
+5% Damage. | ||
Ominous Device Limited to a specific ship. |
+20% All Damage. | ||
Sustained Radiant Field Iconian Resistance Tier 1 Reputation reward. |
+10% All Weapon Damage. | ||
Deconstructive Resonance Emitter Infinity Lock Box item. |
+15% Kinetic Damage. |
Consoles increasing CrtH/CrtD[]
+Critical Chance/Severity consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Mission | Temporal Disentanglement Suite Part of a set (Krenim Temporal Manipulation). |
+0-2.5% Critical Chance +0-10% Critical Severity based on Auxiliary Power level | |
Reputation system | Assimilated Module Part of a set (Omega Adapted Borg Technology Set). |
+0.92% Critical Chance +9.2% Critical Severity | |
Lorca's Custom Fire Controls Part of a set (Lorca's Ambition). |
+3% Critical Chance | ||
Zero Point Energy Conduit Part of a set (Romulan Singularity Harness). |
+1.8% Critical Chance | ||
Lobi store | Altamid Modified Swarm Processor Part of a set (Altamid Adaptation). |
+3% Critical Chance | |
Bioneural Infusion Circuits Part of a set (Silent Enemy). |
+15.2% Critical Severity | ||
Tachyokinetic Converter Part of a set (Temporal Warfare). |
+0.76% Critical Chance +7.6% Critical Severity | ||
Lock box | Approaching Agony Obtained from the Emperor's Lock Box. |
+1.5% Critical Chance | |
Delphic Tear Generator Stand-alone console. |
+5% Critical Severity | ||
Sensor Burnout Stand-alone console. |
+1.5% Critical Chance | ||
Starship | Enhanced Soliton Wave Generator Part of a set (Exotic Particle Generators). |
+6.3% Critical Severity with Exotic Damage | |
Ambush Gateway Generator Part of a set (Herald Tactics). |
+1% Critical Chance | ||
Battle Module 4000 Part of a set (Expedited Delivery). |
+1% Critical Chance | ||
Bombing Run NOT limited to a any ship. Stand-alone console. |
+2.5% Critical Chance with Projectile Weapons | ||
Chroniton Fragmentation Warhead Launcher Part of a set (Delphic Particle Accelerators). |
+1% Critical Chance | ||
Decentralized Immunity NOT limited to a any ship. Stand-alone console. |
+12% Critical Severity (scales with Exotic Particle Generators skill) | ||
Dominion Defense Screen Part of a set (Dominion Console). |
+1.2% Critical Chance +12.5% Critical Severity | ||
Dominion Targeting Synchronizer NOT limited to a any ship. Part of a set. |
+2.5% Critical Chance with Projectile Weapons | ||
Enhanced Breen Energy Dissipator Part of a set (Hypercooled Technology). |
+1% Critical Chance | ||
Enhanced Dominion Coordination Protocol NOT limited to a any ship. Part of a set. |
+8% Critical Severity | ||
Enhanced Dynamic Tactical System (Federation) Stand-alone console. |
+12% Critical Severity | ||
Harasser Probes Part of a set (Vorgon Weapon Expertise). |
+8% Critical Severity | ||
I.F.F. Manipulator Stand-alone console. |
+10% Critical Severity with Directed Energy Weapons | ||
Incremental Phase Cloaking Device Part of a set (Starfleet Assault Cruiser Technology). |
+1% Critical Chance | ||
Interphasic Rift Generator NOT bound to the Mirror Constitution Warship. |
+15% Critical Severity | ||
Isometric Dispersal Array Part of a set (Alliance Multi-Mission Systems). |
+8% Critical Severity | ||
Linked Command Matrix NOT limited to a any ship. Part of a set. |
+2.5% Critical Chance with Energy Weapons | ||
Miradorn Sensor Baffler Part of a set (Privateer Weapon Modifications). |
+1.5% Critical Chance | ||
Photonic Cannon NOT limited to a any ship. Stand-alone console. |
+15% Critical Severity with Exotic Damage | ||
Plasma Discharge Array Part of a set (Na'kuhl Plasma Technologies). |
+1% Critical Chance | ||
Power Dispersal Channel NOT limited to a any ship. Part of a set. |
+10% Critical Severity | ||
Protomatter Barrage Launcher Part of a set (Shell Shock Set). |
+10% Critical Severity | ||
Sensor Suspension Burst NOT limited to any ship. Stand-alone console. |
+2.9% Critical Chance | ||
Sheshar Assault Craft Part of a set (Improved Crescent Wave Cannon). |
+8% Critical Severity | ||
Temporal Distress Beacon Part of a set (Na'kuhl Plasma Technologies). |
+12% Critical Severity | ||
Timestream Rift Warhead Stand-alone console. |
+8% Critical Severity | ||
Weaponized Helical Torsion NOT limited to a any ship. Stand-alone console. |
+15% Critical Severity | ||
Wing Torpedo Platforms Part of a set (Allied Dogfighters). |
+2.5% Crt Chance with Projectile W. +20% Crt Severity with Projectile W. |
Gallery[ | ]
Starship Energy weapons
| ||||||
---|---|---|---|---|---|---|
Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
---|---|---|---|---|---|---|
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
---|---|---|---|---|---|---|
Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
---|---|---|---|---|
Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
||||
Kinetic + Radiation Kinetic subtype varies, see above |
||||
Energy Energy damage type varies |
||||
Other Physical, etc. |
Starship Experimental Weapons | |||
---|---|---|---|
Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |