There are several ship weapons in-game that are either special or unique in some way. These are obtained either through mission rewards, requisition packs, Special Task Force rewards, are purchasable in some way, or by other means.
Some are Uncommon, Rare or Very Rare versions of regular weapons either with specific modifiers, while others are unique in some other way, eg. using a different damage type.
Mission Rewards[ | ]
These weapons are rewarded through the completion of certain missions. Many are obtainable multiple times, with the weapon scaled to the player's current rank, while others are unique and are only obtainable once, but scale with the player.
Energy Weapons | ||||
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Icon | Weapon | Mission | Notes | |
Phased Polaron Beam Array | “Boldly They Rode” | +2% Critical Chance. 2.5% Chance: -25 All Current Power Levels. 2.5% Chance: -__ to all shields. | ||
Phased Polaron Dual Cannon | “Boldly They Rode” | +2% Critical Chance. 2.5% Chance: -25 All Current Power Levels. 2.5% Chance: -__ to all shields. | ||
Plasma-Disruptor Hybrid Beam Array | “Past Imperfect” “Second Star to the Right, Straight on 'til Morning” |
2.5% Chance: 10% Damage Resistance Debuff for 15 secs. 2.5% Chance: __ Plasma Damage. | ||
Plasma-Disruptor Hybrid Dual Heavy Cannons | “Past Imperfect” “Second Star to the Right, Straight on 'til Morning” |
2.5% Chance: 10% Damage Resistance Debuff for 15 secs. 2.5% Chance: __ Plasma Damage. | ||
Polarized Tetryon Beam Array | “The New Link” - Not Available. |
10% Chance: -__ All Shields. | ||
Polarized Dual Tetryon Beam Bank | “The New Link” - Not Available. |
10% Chance: -__ All Shields. | ||
Retrofit Forward Phaser Bank | “Everything Old is New” | +2% Critical Chance. Blue beam and Original Series phaser sound. Mountable only in forward weapons slots. Scaling reward via Episode replay. | ||
Retrofit Aft Phaser Bank | “Everything Old is New” | +2% Critical Chance. Blue beam and Original Series phaser sound. Mountable only in aft weapons slots. Scaling reward via Episode replay. | ||
Kinetic Weapons | ||||
Icon | Weapon | Mission | Notes | |
Breen Transphasic Cluster Torpedo | “Out in the Cold” | Creates 12 level X Transphasic Mines at target's location. Mines have 20% shield penetration. Destructible Projectile. Unique - 1 per character. Levels with player. | ||
Chroniton Flux Torpedo Launcher | “The New Link” - Not Available. |
33% chance: Reduces Flight Speed and Turn Rate -100% for 10 secs. 50% chance: Lesser of -20 or -20% Able Crew. 10% chance: Lesser of -10 or -10% Alive Crew. 10.5 second reload. | ||
Hargh'peng Torpedo Launcher | “The Doomsday Device” “Obtain Experimental Harghpeng Torpedo Launcher” |
Applies damage over time. Secondary explosion if debuff not removed. Unable to use Torpedo: High Yield or Torpedo: Spread 15 seconds reload. | ||
Rapid Reload Transphasic Torpedo Launcher | “Cold Comfort” | 40% Bonus Shield Penetration. +20 Critical Severity. +10% Accuracy. 8.5 second reload | ||
Tractor Beam Mine Launcher | “Cutting the Cord” | Creates 3 level X cloaking Tractor Beam Mines. Unique - 1 per character. Levels with player. |
Purchasable Weapons[ | ]
These weapons are obtainable through purchasing. Some come in packs that are available for Dilithium, through the C-Store for Zen, or for Lobi Crystals.
Purchasable Weapons | ||||
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Icon | Weapon | Obtaining | Bonus | |
Spiral Wave Disruptor | 45,380 | 2.5% Chance: Disable 1 Subsystem for 5 secs. 2.5 Chance: 10% Damage Resistance Debuff for 15 secs. Requires: Cardassian Galor Class Cruiser. | ||
Phaser Quad Cannons | 1,500 - Not Available. |
Only available by purchasing the Tactical Escort Refit. Bonus damage - equivalent of [Dmg]x4 modifier suffixes. Levels with player. | ||
Disruptor Quad Cannons | - Not Available. 1,500 |
Only available by purchasing the Norgh Bird-of-Prey Refit. Bonus damage - equivalent of [Dmg]x4 modifier suffixes. Levels with player. | ||
Wide Angle Quantum Torpedo Launcher | - 2,500 Not Available. |
Only available by purchasing the Assault Cruiser Refit. Has a firing arc of 180°. | ||
Rapid Fire Missile Launcher | 200 | Very high rate of fire. +20% Accuracy. Part of the Ferengi Marauder set. Currently not available for purchase. | ||
Concentrated Tachyon Mine Launcher | 200 | Create 5 level X Concentrated Tachyon Mines. Deals __ damage to shields per mine. Increases damage to shields from all energy types for 10 secs per mine. Part of the Ferengi Marauder set. Currently not available for purchase. |
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |