WORK IN PROGRESS
Blast Assaults are a type of Ground Weapon. Their primary fire method shoots a bolt of energy at a target. They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target, which explodes causing damage to enemies within a certain radius with a good chance to knock back. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
Rifle Types
Blast Assault | ||||
---|---|---|---|---|
Damage Types | Icon | Effect | ||
Phaser | 2.5% chance: +2 Stun and -50% Runspeed | |||
Disruptor | 2.5% chance: -10 All Damage resistance for 10 sec | |||
Plasma | 2.5% chance: __ Plasma Damage | |||
Polaron | 2.5% Chance: Weapons Malfunction for 5 sec | |||
Tetryon | 2.5% chance: -__ All Shields | |||
Antiproton | +20 Critical Severity Bonus |
Special Weapons
There are currently no special Blast Assaults available. However, there is a rifle that has a similar secondary fire ability to a Blast Assault.
Modifiers
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.
Weapon Rarity
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix
Uncommon NCODB/sandbox/Personal Equipment/Blast Assaults will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
Modifier | Effect |
---|---|
[CritD] | +20 Critical Severity |
[CrtH] | +2% Critical Chance |
[Dmg] | +X Damage |
[DoT1] | 5% chance: X Radiation Damage over 15 sec |
[DoT2] | 5% chance: X Radiation Damage over 15 sec |
[DoT3] | Grants Radiation Aura over 15 sec: 5 Radiation Damage |
[KB1] | 5% chance: Knocks back +5 feet |
[KB2] | 10% chance: Knocks back +10 feet |
[KB3] | 10% chance: Knocks back +10 feet 5% chance: Applies Explosive Impact: Knocks back +5 feet |
[Rch] | -2.5 sec recharge |
[Borg] | 15 Kinetic Damage vs Borg NPCs |
[Sonic] | 7.5 Kinetic Damage vs Tholian NPCs |
Skills
Skill | Rank | Effects |
---|---|---|
Weapon Proficiency | Lieutenant | Improves ranged ground weapon damage. Does not improve secondary effects. Does not improve melee ground weapons or unarmed combat. |
Combat Specialist | Lieutenant Commander Tactical Officers Only |
Improves ground weapons, melee damage and criticals. |
Personal Armor
Icon | Armor | Effects |
---|---|---|
Energy Harness Armor | +5% All Energy Damage | |
Recoil Compensating Armor | +40% Critical Severity | |
Integrated Targeting Armor | +5% Critical Chance | |
Physical Augmentation Armor | +10% Physical Damage strength |