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Deflector Dish modifiers[]

Deflector Dishes may have additional modifiers that boost various skills. The amount the skill is boosted at a given Mk level is equal to half the amount a deflector's innate skills get at that Mk level. It is possible for a Deflector to have the same modifier more than once. Below are examples of Deflector modifiers.

Uncommon deflectors will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Deflectors have [Sh/HullCap] as their default fifth modifier, though this can be re-engineered into a different modifier. The [CtrlX] modifier seems to have the highest chance of appearing multiple times on a given deflector.

Modifier Effect Modifier Effect
[CtrlX] +X Starship Control Expertise [DrainX]
[mods 1]
+X Starship Drain Expertise
[EPG] +X Starship Exotic Particle Generator [HullCap] +X Starship Hull Capacity
[ShCap] +X Starship Shield Capacity [ShdHeal]
[mods 2]
+X Starship Shield Restoration
Crafted Deflectors only
[CdrD] Reduces cooldown of Exotic Damage Science skills by 10%. [CdrS] Reduces cooldown of Support Science skills by 10%.
Fleet Deflector Arrays only [mods 3]
[ColCrit] [mods 4] +__ Critical Severity (Based on Hull %)
+__ Critical Chance (Based on Hull %)
[EPS] +X Starship Electro-Plasma System Flow
[WepAcc] +X Starship Weapon Accuracy [DefMan] +X Starship Defensive Maneuvering
Special Deflectors only (Fleet, Mission, Reputation)
[AuxPwr] +2 Auxiliary Power    
[HullHeal] +X Starship Hull Restoration [HullRegen] +X Starship Damage Control
[SciCD] +50 Scientific Readiness [Stealth] +X Starship Stealth
Epic Deflectors
14 options: two of the six standard modifiers combined.
[Sh/HullCap] +X Starship Shield Capacity
+X Starship Hull Capacity
This is the default Epic modifier for Deflectors.
The others must be obtained by re-engineering your Deflector.
[ShdHeal/DrainX] +X Starship Shield Restoration
+X Starship Drain Expertise
[CtrlX/EPG] +X Starship Control Expertise
+X Starship Exotic Particle Generator
[ShCap/EPG] +X Starship Shield Capacity
+X Starship Exotic Particle Generator
[CtrlX/DrainX] +X Starship Control Expertise
+X Starship Drain Expertise
[ShCap/DrainX] +X Starship Shield Capacity
+X Starship Drain Expertise
[CtrlX/ShdHeal] +X Starship Control Expertise
+X Starship Shield Restoration
[ShCap/ShdHeal] +X Starship Shield Capacity
+X Starship Shield Restoration
[CtrlX/HullCap] +X Starship Control Expertise
+X Starship Hull Capacity
[ShCap/HullCap] +X Starship Shield Capacity
+X Starship Hull Capacity
[EPG/ShdHeal] +X Starship Exotic Particle Generator
+X Starship Shield Restoration
[HullCap/ShdHeal] +X Starship Hull Capacity
+X Starship Shield Restoration
[EPG/HullCap] +X Starship Exotic Particle Generator
+X Starship Hull Capacity
[HullCap/DrainX] +X Starship Hull Capacity
+X Starship Drain Expertise
Removed modifiers [mods 5][mods 6]
[PvP Dmg] 3 Bonus Damage vs. other players. [PvP Res] 8 Bonus Resistance Rating vs. other players.
Mark level of item X[1]
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.8
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.3
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.8
Mk XIII 9.4
Mk XIV 10
Mk XV 10.6
  1. X = (Mk + 2) * 0.625, rounded


  1. The drain resistance part of the [DrainX] mod was known as [Ins] during a previous skill system—standing for Starship Power Insulators—until Power Insulators was rolled into it. For a time after, [Ins] still appeared but erroneously gave Control Expertise; any old items with this problem were converted to correctly give Drain Expertise instead. It still appears on some Deflectors, and [Ins] is now aliased to [DrainX] on the exchange to ensure those searching for the old mod can find the new one.
  2. The [ShdHeal] mod was known as [Em] during the old skill system—standing for Starship Shield Emitters—and for some time after. It still appears on some Deflectors, and [Em] is now aliased to [ShdHeal] on the exchange to ensure those searching for the old mod can find the new one.
  3. Sometimes these stats are integrated into other special deflectors, including Elite Fleet Deflectors themselves.
  4. [ColCrit] scaling is as follows:
    • CrtH scales linearly at 0.04% Critical Chance per 1% of Hull HP, for a maximum +4% Critical Chance at 100% Hull HP.
    • CrtD scales linearly at 5 + 0.15% Critical Severity per 1% of Hull HP above one third of max hull. Thus:
    • From 0 to 33.33% Hull, it gives +5% Critical Severity
    • At 50% Hull, it gives 5 + (0.15 * 16.66)% = 5 + 2.5% = 7.5% Critical Severity
    • At 100% Hull, it gives 5 + (0.15 * 66.66)% = 5 + 10% = +15% Critical Severity.
  5. "It is no longer possible for crafted Deflectors ... to gain the [PvP Res] and [PvP Dmg] attachments. "
  6. "Resolved an issue that was allowing [PvP Res] and [PvP Dmg] mods to still appear on crafted Deflector Dishes."

The sum between X modifier value and the same basic deflector stat will be also rounded. For example, a [Neutrino Deflector Array Mk V [CtrlX]] will display +13 Starship Control Expertise instead of +13.2.

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