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{{infobox | name = Adapted M.A.C.O.<br /> Armor Mk XII | rarity = veryrare | type = Body Armor | bind = Pickup | rank = Vice Admiral | normalized = yes | text1 = +0.37 Health Regeneration | text2 = +87.2 Physical Damage resistance | text3 = +87.2 Kinetic Damage resistance | text4 = +64 All Energy Damage resistance | text5 = +55.5 Maximum Hit Points | text6 = When receiving All damage, 10% chance of applying<br/>'''Localized EM Boost''' :+40 Shield Heal to Self and Team | cost = 10,890 | unit = EC }}


{{infobox | name = Adapted M.A.C.O.<br /> Personal Shield Mk XII | rarity = veryrare | type = Personal Shield | bind = Pickup | rank = Vice Admiral | normalized = yes | text1 = +29.1 Root Resistance | text2 = +29.1 Knockback Resistance | text3 = 350.8 Maximum Shield Capacity | text4 = Fully regenerates after not taking damage for 3 secs. | text5 = When receiving All Damage, 5% chance<br />of applying '''Unified Retaliation''' :Applies a 5 second buff to you and your teammates that will reflect the next incoming energy damage back at its source. | cost = 10,890 | unit = EC }}


{{infobox | name = Adapted M.A.C.O.<br /> Phaser Battle Rifle Mk XII | rarity = veryrare | type = Ground Weapon | bind = Pickup | rank = Vice Admiral | head1 = '''Pulsewave Setting''' | text1 = Cylindrical AoE Disruptor Damage and Knockback : 149.6 Disruptor Damage (119.7 DPS) : Damage reduces over range : 50% chance: +6 Repel : 5% Chance: -10 All Damage Resistance Rating for 10 sec : 15 Kinetic Damage vs Borg | head2 = '''Photon Granade Launcher''' | text2 = AoE damage and knockback : 297.6 Kinetic Damage (50% Shield penetration; Damage reduces from epicenter) : 70% chance: Knockback +6.4 feet : 15 Kinetic Damage vs Borg | cost = 4,735 | unit = EC }}

Elite Force

First of all the Adapted MACO table above is awesome, hope we integrate that soon.

Second, in the name of technical accuracy, should this set be titled the Starfleet Elite Force set, like it says in the tool tip? Or are we leaving it as the M.A.C.O. Set because of the name of the items and just because it's the common name and the one that you say and everyone knows what you're talking about? Rayfire User-FED-Sig 23:59, 18 March 2013 (UTC)

Base Values

Spartan60383 is changing the values to reflect his in-game numbers, which are modified by his own skills/modifiers. Naturally everyone is going to have different numbers based on their skill allocation. I don't want to get into an edit war with him so if someone else can verify the BASE numbers for the MACO ground set we can reach a consensus and move on from there. You can get the values when you are in space as when you are on ground your ground skills will modify the set. Either way you will likely see your values don't match his which will prove my point. Asanad (talk) 03:10, 3 December 2013 (UTC)

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