Tactical Consoles improve your starship's ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names.
Generic Consoles
These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles.
Icon | Console Name | Effects |
---|---|---|
Variable Geometry Detonators | Mine weapon damage | |
Warhead Yield Chamber | Torpedo weapon damage | |
Directed Energy Distribution Manifold | Beam weapon damage | |
Prefire Chamber | Cannon weapon damage[1] |
Stats
All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.25% per level.
Minimum Rank | Mk | Relevant Weapon Damage | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
Lieutenant Levels 1-9 |
Mk I | +2.5% | +3.8% | +5% | +6.2% | +7.5% | +8.8% |
Mk II | +3.8% | +5% | +6.2% | +7.5% | +8.8% | +10% | |
Lt. Commander Levels 10-19 |
Mk III | +5% | +6.2% | +7.5% | +8.8% | +10% | +11.2% |
Mk IV | +6.2% | +7.5% | +8.8% | +10% | +11.2% | +12.5% | |
Commander Levels 20-29 |
Mk V | +7.5% | +8.8% | +10% | +11.2% | +12.5% | +13.8% |
Mk VI | +8.8% | +10% | +11.2% | +12.5% | +13.8% | +15% | |
Captain Levels 30-39 |
Mk VII | +10% | +11.2% | +12.5% | +13.8% | +15% | +16.2% |
Mk VIII | +11.2% | +12.5% | +13.8% | +15% | +16.2% | +17.5% | |
Rear Admiral, Lower Half Levels 40-45 |
Mk IX | +12.5% | +13.8% | +15% | +16.2% | +17.5% | +18.8% |
Mk X | +13.8% | +15% | +16.2% | +17.5% | +18.8% | +20% | |
Rear Admiral, Upper Half Levels 45-49 |
Mk XI | +15% | +16.2% | +17.5% | +18.8% | +20% | +21.3% |
Mk XII | +16.2% | +17.5% | +18.8% | +20% | +21.3% | +22.5% | |
Vice Admiral Levels 50+ |
Mk XIII | +17.5% | +18.8% | +20% | +21.3% | +22.5% | +23.8% |
Mk XIV | +18.8% | +20% | +21.3% | +22.5% | +23.8% | +25% | |
Mk XV | +20% | +21.3% | +22.5% | +23.8% | +25% | +26.2% |
Specific Consoles
- See also: Advanced Tactical Vulnerability Consoles
These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles.
Type | Icon | Console Name | Damage Type |
---|---|---|---|
Energy | Phaser Relay | Phaser | |
Disruptor Induction Coil | Disruptor | ||
Plasma Infuser | Plasma (Energy) | ||
Tetryon Pulse Generator | Tetryon | ||
Polaron Phase Modulator | Polaron | ||
Antiproton Mag Regulator | Antiproton | ||
Kinetic | Photon Detonation Assembly | Photon | |
Zero Point Quantum Chamber | Quantum | ||
Ambiplasma Envelope | Plasma (Projectile) | ||
Transphasic Compressor | Transphasic | ||
Chroniton Flux Regulator | Chroniton | ||
TCD Subspace Infuser | Tricobalt |
Stats
All standard damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.875% per level.
Minimum Rank | Mk | Relevant Weapon Damage | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
Lieutenant Levels 1-9 |
Mk I | +3.8% | +5.6% | +7.5% | +9.4% | +11.2% | +13.1% |
Mk II | +5.6% | +7.5% | +9.4% | +11.2% | +13.1% | +15% | |
Lt. Commander Levels 10-19 |
Mk III | +7.5% | +9.4% | +11.2% | +13.1% | +15% | +16.9% |
Mk IV | +9.4% | +11.2% | +13.1% | +15% | +16.9% | +18.8% | |
Commander Levels 20-29 |
Mk V | +11.2% | +13.1% | +15% | +16.9% | +18.8% | +20.6% |
Mk VI | +13.1% | +15% | +16.9% | +18.8% | +20.6% | +22.5% | |
Captain Levels 30-39 |
Mk VII | +15% | +16.9% | +18.8% | +20.6% | +22.5% | +24.4% |
Mk VIII | +16.9% | +18.8% | +20.6% | +22.5% | +24.4% | +26.2% | |
Rear Admiral, Lower Half Levels 40-45 |
Mk IX | +18.8% | +20.6% | +22.5% | +24.4% | +26.2% | +28.1% |
Mk X | +20.6% | +22.5% | +24.4% | +26.2% | +28.1% | +30% | |
Rear Admiral, Upper Half Levels 45-49 |
Mk XI | +22.5% | +24.4% | +26.2% | +28.1% | +30% | +31.9% |
Mk XII | +24.4% | +26.2% | +28.1% | +30% | +31.9% | +33.8% | |
Vice Admiral Levels 50+ |
Mk XIII | +26.2% | +28.1% | +30% | +31.9% | +33.8% | +35.6% |
Mk XIV | +28.1% | +30% | +31.9% | +33.8% | +35.6% | +37.5% | |
Mk XV | +30% | +31.9% | +33.8% | +35.6% | +37.5% | +39.4% |
Special Consoles
Special damage consoles such as the Auto Targeting Module have different rank and rarity profiles than the consoles above. Collating this data is a work in progress.
Icon | Console Name | Effects |
---|---|---|
Automated Defense Turret | Plasma damage | |
Light Phaser Satellite Turret | Phaser damage | |
Auto Targeting Module | Proton damage & Accuracy | |
Counter-Command Multi-Conduit Energy Relay | Phaser & Disruptor damage; Photon damage; Radiation damage | |
Harmonic Resonance Relay | Disruptor damage; Transphasic damage; Armor penetration | |
Chronometric Capacitor | Polaron damage; Weapon power; EPG; Torpedo damage |