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Tactical Consoles

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Generic Console Icon.png

Tactical Consoles improve your starship's ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names.

Weapon type consoles[edit | edit source]

These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles.

Icon Console Name Effects
Console - Tactical - Variable Geometry Detonators icon.pngCommon icon.png Variable Geometry Detonators Mine weapon damage
Console - Tactical - Warhead Yield Chamber icon.pngCommon icon.png Warhead Yield Chamber Torpedo weapon damage
Console - Tactical - Directed Energy Distribution Manifold icon.pngCommon icon.png Directed Energy Distribution Manifold Beam weapon damage
Console - Tactical - Prefire Chamber icon.pngCommon icon.png Prefire Chamber Cannon weapon damage[1]
  1. The description only specifies cannons, but turrets are considered cannons for the purposes of skill bonuses.

Stats[edit | edit source]

All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.25% per level.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare Ultra Rare Epic
FedRomKDF Lieutenant Mk I +2.5% +3.8% +5% +6.2% +7.5% +8.8%
Mk II +3.8% +5% +6.2% +7.5% +8.8% +10%
Both Lt. Commander
Romulan Republic Centurion
Mk III +5% +6.2% +7.5% +8.8% +10% +11.2%
Mk IV +6.2% +7.5% +8.8% +10% +11.2% +12.5%
Both Commander
Romulan Republic Subcommander
Mk V +7.5% +8.8% +10% +11.2% +12.5% +13.8%
Mk VI +8.8% +10% +11.2% +12.5% +13.8% +15%
Both Captain
Romulan Republic Commander
Mk VII +10% +11.2% +12.5% +13.8% +15% +16.2%
Mk VIII +11.2% +12.5% +13.8% +15% +16.2% +17.5%
Starfleet Rear Admiral Lower Half
Klingon Brigadier General
Romulan Republic Subadmiral I
Mk IX +12.5% +13.8% +15% +16.2% +17.5% +18.8%
Mk X +13.8% +15% +16.2% +17.5% +18.8% +20%
Starfleet Rear Admiral Upper Half
Klingon Major General
Romulan Republic Subadmiral II
Mk XI +15% +16.2% +17.5% +18.8% +20% +21.2%
Mk XII +16.2% +17.5% +18.8% +20% +21.2% +22.5%
FedRom Vice Admiral
Klingon Lieutenant General
Dominion Elite First
Mk XIII +17.5% +18.8% +20% +21.2% +22.5% +23.8%
Mk XIV +18.8% +20% +21.2% +22.5% +23.8% +25%
Mk XV +20% +21.2% +22.5% +23.8% +25% +26.2%

Damage type-specific consoles[edit | edit source]

These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles.

Type Icon Console Name Damage Type
Energy Console - Tactical - Phaser Relay icon.pngCommon icon.png Phaser Relay Phaser
Console - Tactical - Disruptor Induction Coil icon.pngCommon icon.png Disruptor Induction Coil Disruptor
Console - Tactical - Plasma Infuser icon.pngCommon icon.png Plasma Infuser Plasma (Energy)
Console - Tactical - Tetryon Pulse Generator icon.pngCommon icon.png Tetryon Pulse Generator Tetryon
Console - Tactical - Polaron Phase Modulator icon.pngCommon icon.png Polaron Phase Modulator Polaron
Console - Tactical - Antiproton Mag Regulator icon.pngCommon icon.png Antiproton Mag Regulator Antiproton
Kinetic Console - Tactical - Photon Detonation Assembly icon.pngCommon icon.png Photon Detonation Assembly Photon
Console - Tactical - Zero Point Quantum Chamber icon.pngCommon icon.png Zero Point Quantum Chamber Quantum
Console - Tactical - Ambiplasma Envelope icon.pngCommon icon.png Ambiplasma Envelope Plasma (Projectile)
Console - Tactical - Transphasic Compressor icon.pngCommon icon.png Transphasic Compressor Transphasic
Console - Tactical - Chroniton Flux Regulator icon.pngCommon icon.png Chroniton Flux Regulator Chroniton
Console - Tactical - TCD Subspace Infuser icon.pngCommon icon.png TCD Subspace Infuser Tricobalt

Stats[edit | edit source]

All standard damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.875% per level.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare Ultra Rare Epic
FedRomKDF Lieutenant Mk I +3.8% +5.6% +7.5% +9.4% +11.2% +13.1%
Mk II +5.6% +7.5% +9.4% +11.2% +13.1% +15%
Both Lt. Commander
Romulan Republic Centurion
Mk III +7.5% +9.4% +11.2% +13.1% +15% +16.9%
Mk IV +9.4% +11.2% +13.1% +15% +16.9% +18.8%
Both Commander
Romulan Republic Subcommander
Mk V +11.2% +13.1% +15% +16.9% +18.8% +20.6%
Mk VI +13.1% +15% +16.9% +18.8% +20.6% +22.5%
Both Captain
Romulan Republic Commander
Mk VII +15% +16.9% +18.8% +20.6% +22.5% +24.4%
Mk VIII +16.9% +18.8% +20.6% +22.5% +24.4% +26.2%
Starfleet Rear Admiral Lower Half
Klingon Brigadier General
Romulan Republic Subadmiral I
Mk IX +18.8% +20.6% +22.5% +24.4% +26.2% +28.1%
Mk X +20.6% +22.5% +24.4% +26.2% +28.1% +30%
Starfleet Rear Admiral Upper Half
Klingon Major General
Romulan Republic Subadmiral II
Mk XI +22.5% +24.4% +26.2% +28.1% +30% +31.9%
Mk XII +24.4% +26.2% +28.1% +30% +31.9% +33.8%
FedRom Vice Admiral
Klingon Lieutenant General
Dominion Elite First
Mk XIII +26.2% +28.1% +30% +31.9% +33.8% +35.6%
Mk XIV +28.1% +30% +31.9% +33.8% +35.6% +37.5%
Mk XV +30% +31.9% +33.8% +35.6% +37.5% +39.4%

Special Tactical consoles[edit | edit source]

Special damage consoles such as the Auto Targeting Module have different rank and rarity profiles than the consoles above. Collating this data is a work in progress.

Fleet[edit | edit source]

Main article: Fleet Tactical Consoles

Fleet Tactical Consoles are enhanced versions of the standard ones above, adding the extra stats listed below. They scale and have modifiers; see the Fleet Tactical Consoles page for details.

Icon Console Name Effects
Console - Tactical - Energetic Protomatter Matrix Infuser icon.pngCommon icon.png Energetic Protomatter Matrix Infuser +5.3% Projectile Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Directed Energy Weapon Combo ability.
Console - Tactical - Kinetic Protomatter Matrix Infuser icon.pngCommon icon.png Kinetic Protomatter Matrix Infuser +5.3% Directed Energy Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Projectile Weapon Combo ability.
Console - Tactical - Vulnerability Exploiter icon.pngCommon icon.png Vulnerability Exploiter +8% Critical Severity
Console - Tactical - Vulnerability Locator icon.pngCommon icon.png Vulnerability Locator +1.6% Critical Chance

Reputation[edit | edit source]

Icon Console Name Effects
Console - Tactical - Auto Targeting Module icon.pngCommon icon.png Auto Targeting Module Proton damage & Accuracy
Console - Tactical - Directed Energy Distribution Manifold icon.pngCommon icon.png Bellum Directed Energy Distribution Manifold Beam damage & Critical Hit Chance
Console - Tactical - Prefire Chamber icon.pngCommon icon.png Bellum Prefire Chamber Cannon damage & Critical Hit Chance
Console - Tactical - Variable Geometry Detonators icon.pngCommon icon.png Bellum Variable Geometry Detonators Mine damage & Critical Hit Chance
Console - Tactical - Warhead Yield Chamber icon.pngCommon icon.png Bellum Warhead Yield Chamber Torpedo damage & Critical Hit Chance
Console - Tactical - Directed Energy Distribution Manifold icon.pngCommon icon.png Pax Directed Energy Distribution Manifold Beam damage & Hull Capacity
Console - Tactical - Prefire Chamber icon.pngCommon icon.png Pax Prefire Chamber Cannon damage & Hull Capacity
Console - Tactical - Variable Geometry Detonators icon.pngCommon icon.png Pax Variable Geometry Detonators Mine damage & Hull Capacity
Console - Tactical - Warhead Yield Chamber icon.pngCommon icon.png Pax Warhead Yield Chamber Torpedo damage & Hull Capacity

Others[edit | edit source]

Icon Console Name Effects
Console - Tactical - Automated Defense Turret icon.pngCommon icon.png Automated Defense Turret Plasma damage
Console - Tactical - Light Phaser Satellite Turret icon.pngCommon icon.png Light Phaser Satellite Turret Phaser damage
Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.pngCommon icon.png Counter-Command Multi-Conduit Energy Relay Phaser & Disruptor damage; Photon damage; Radiation damage
Console - Tactical - Harmonic Resonance Relay icon.pngCommon icon.png Harmonic Resonance Relay Disruptor damage; Transphasic damage; Armor penetration
Console - Tactical - Chronometric Capacitor icon.pngCommon icon.png Chronometric Capacitor Polaron damage; Weapon power; EPG; Torpedo damage

Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays Carrier Pets