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Tactical Consoles
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Tactical Consoles
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<div style="float: left; padding-right: 10px;"> [[File:Generic_Console_Icon.png]] </div> Tactical Consoles improve your starship's ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names. ==Weapon type consoles== These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles. {| class="wikitable" |- ! Icon ! Console Name ! Effects |- | {{consoleiconlink|tac|Variable Geometry Detonators|28px}} || {{con|tac|Variable Geometry Detonators}} || Mine weapon damage |- | {{consoleiconlink|tac|Warhead Yield Chamber|28px}} || {{con|tac|Warhead Yield Chamber|Warhead Yield Chamber}} || Torpedo weapon damage |- | {{consoleiconlink|tac|Directed Energy Distribution Manifold|28px}} || {{con|tac|Directed Energy Distribution Manifold}} || Beam weapon damage |- | {{consoleiconlink|tac|Prefire Chamber|28px}} || {{con|tac|Prefire Chamber}} || Cannon weapon damage<ref name="Cannon">The description only specifies cannons, but [[turret]]s are considered cannons for the purposes of skill bonuses.</ref> |} <references/> ===Stats=== All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.25% per level. {{GeneralTacticalSkillConsoleStatTable |stats=Relevant Weapon Damage }} ==Damage type-specific consoles== These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles. {| class="wikitable" |- ! Type ! Icon ! Console Name ! Damage Type |- | rowspan="6" | Energy | {{consoleiconlink|tac|Phaser Relay|28px}} || {{con|tac|Phaser Relay}} || Phaser |- | {{consoleiconlink|tac|Disruptor Induction Coil|28px}} || {{con|tac|Disruptor Induction Coil}} || Disruptor |- | {{consoleiconlink|tac|Plasma Infuser|28px}} || {{con|tac|Plasma Infuser}} || Plasma (Energy) |- | {{consoleiconlink|tac|Tetryon Pulse Generator|28px}} || {{con|tac|Tetryon Pulse Generator}} || Tetryon |- | {{consoleiconlink|tac|Polaron Phase Modulator|28px}} || {{con|tac|Polaron Phase Modulator}} || Polaron |- | {{consoleiconlink|tac|Antiproton Mag Regulator|28px}} || {{con|tac|Antiproton Mag Regulator}} || Antiproton |- | rowspan="6" | Kinetic | {{consoleiconlink|tac|Photon Detonation Assembly|28px}} || {{con|tac|Photon Detonation Assembly}} || Photon |- | {{consoleiconlink|tac|Zero Point Quantum Chamber|28px}} || {{con|tac|Zero Point Quantum Chamber}} || Quantum |- | {{consoleiconlink|tac|Ambiplasma Envelope|28px}} || {{con|tac|Ambiplasma Envelope}} || Plasma (Projectile) |- | {{consoleiconlink|tac|Transphasic Compressor|28px}} || {{con|tac|Transphasic Compressor}} || Transphasic |- | {{consoleiconlink|tac|Chroniton Flux Regulator|28px}} || {{con|tac|Chroniton Flux Regulator}} || Chroniton |- | {{consoleiconlink|tac|TCD Subspace Infuser|28px}} || {{con|tac|TCD Subspace Infuser}} || Tricobalt |} ===Stats=== All standard damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.875% per level. {{TacticalSkillConsoleStatTable |stats=Relevant Weapon Damage}} ==Special Tactical consoles== Special damage consoles such as the Auto Targeting Module have different rank and rarity profiles than the consoles above. Collating this data is a work in progress. ===Fleet=== :''Main article: [[Fleet Tactical Consoles]]'' Fleet Tactical Consoles are enhanced versions of the standard ones above, adding the extra stats listed below. They scale and have modifiers; see the [[Fleet Tactical Consoles]] page for details. {| class="wikitable" |- ! Icon ! Console Name ! Effects |- | {{consoleiconlink|tac|Energetic Protomatter Matrix Infuser|28px}} || {{con|tac|Energetic Protomatter Matrix Infuser}} | +5.3% Projectile Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Directed Energy Weapon Combo ability. |- | {{consoleiconlink|tac|Kinetic Protomatter Matrix Infuser|28px}} || {{con|tac|Kinetic Protomatter Matrix Infuser}} | +5.3% Directed Energy Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Projectile Weapon Combo ability. |- | {{consoleiconlink|tac|Vulnerability Exploiter|28px}} || {{con|tac|Vulnerability Exploiter}} | +8% Critical Severity |- | {{consoleiconlink|tac|Vulnerability Locator|28px}} || {{con|tac|Vulnerability Locator}} | +1.6% Critical Chance |} ===Reputation=== {| class="wikitable" |- ! Icon ! Console Name ! Effects |- | {{consoleiconlink|tac|Auto Targeting Module|28px}} || {{con|tac|Auto Targeting Module}} || Proton damage & Accuracy |- | {{consoleiconlink|tac|Directed Energy Distribution Manifold|28px}} || {{con|tac|Bellum Directed Energy Distribution Manifold}} | Beam damage & Critical Hit Chance |- | {{consoleiconlink|tac|Prefire Chamber|28px}} || {{con|tac|Bellum Prefire Chamber}} | Cannon damage & Critical Hit Chance |- | {{consoleiconlink|tac|Variable Geometry Detonators|28px}} || {{con|tac|Bellum Variable Geometry Detonators}} | Mine damage & Critical Hit Chance |- | {{consoleiconlink|tac|Warhead Yield Chamber|28px}} || {{con|tac|Bellum Warhead Yield Chamber}} | Torpedo damage & Critical Hit Chance |- | {{consoleiconlink|tac|Directed Energy Distribution Manifold|28px}} || {{con|tac|Pax Directed Energy Distribution Manifold}} | Beam damage & Hull Capacity |- | {{consoleiconlink|tac|Prefire Chamber|28px}} || {{con|tac|Pax Prefire Chamber}} | Cannon damage & Hull Capacity |- | {{consoleiconlink|tac|Variable Geometry Detonators|28px}} || {{con|tac|Pax Variable Geometry Detonators}} | Mine damage & Hull Capacity |- | {{consoleiconlink|tac|Warhead Yield Chamber|28px}} || {{con|tac|Pax Warhead Yield Chamber}} | Torpedo damage & Hull Capacity |} ===Others=== {| class="wikitable" |- ! Icon ! Console Name ! Effects |- | {{consoleiconlink|tac|Automated Defense Turret|28px}} || {{con|tac|Automated Defense Turret}} || Plasma damage |- | {{consoleiconlink|tac|Light Phaser Satellite Turret|28px}} || {{con|tac|Light Phaser Satellite Turret}} || Phaser damage |- | {{consoleiconlink|tac|Counter-Command Multi-Conduit Energy Relay|28px}} || {{con|tac|Counter-Command Multi-Conduit Energy Relay}} || Phaser & Disruptor damage; Photon damage; Radiation damage |- | {{consoleiconlink|tac|Harmonic Resonance Relay|28px}} || {{con|tac|Harmonic Resonance Relay}} || Disruptor damage; Transphasic damage; Armor penetration |- | {{consoleiconlink|tac|Chronometric Capacitor|28px}} || {{con|tac|Chronometric Capacitor}} || Polaron damage; Weapon power; EPG; Torpedo damage |} {{Template:Ship component nav}} [[Category:Consoles]] [[Category:Ship Tactical Consoles| ]]
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