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Starship (Power and Subsystems)
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Starship (Power and Subsystems)
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==Efficiency and performance skills== The [[skill tables]] for each [[profession]] of player houses multiple skills that can improve both the efficiency and performance of your ship power levels in all subsystems. There is also an {{iconlink|Efficient Captain|24px}} [[Trait: Efficient Captain]] trait will do the same as the efficiency skills but on a weaker level. Performance skills give a direct increase to the ship subsystem power levels. While the mathematical calculations for performance skills are not known, they provide additional power for every rank of the skill e.g. having {{skill|Defensive Subsystem Tuning}} and [Shield Subsystem Performance] would yield +8 more power to the Shields subsystem. Efficiency works by increasing your subsystems power based on how much power is already in that subsystem. If a player has the efficiency skill for engines and decided the run the engines at a flat 25 power, the efficiency trait and skills would boost this. Efficiency provides a much larger bonus to power when the subsystem is run at a low power level. See the following table: {| class="wikitable" align="left" style="text-align:center;" ! Engines ! [[Skill: Warp Core Efficiency|WCE]] ! [[Skill: Offensive Subsystem Tuning|OST]] ! [[Skill: Offensive Subsystem Tuning|ESP]] ! All Three |- | 25 | 32 | 34 | 34 | 50 |- | 40 | 44 | 46 | 49 | 59 |- | 55 | 57 | 59 | 64 | 70 |- | 70 | 71 | 71 | 79 | 80 |} This table, which uses the engine subsystem as an example, demonstrates the effectiveness of Warp Core Efficiency, Offensive Subsystem Tuning, and the Engine Performance skills at various power levels. {{clear}}
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