Star Trek Online Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2011-11-13 3:47:56 PM
_modificationDateDatetime2019-09-06 6:04:40 PM
_creatorStringDukedom
_categoriesList of String, delimiter: |
_numRevisionsInteger26
_isRedirectBooleanNo
_pageIDInteger16,165
_pageNamePageSpecialization: Transporter Officer
_pageTitleString

Specialization: Transporter Officer

_pageNamespaceInteger0

"Specializations" values

3 rows are stored for this page
FieldField typeValue
nameStringTransporter Officer
departmentPageOperations department
powertypeInteger1
poweridStringTransporter Officer1
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to remove hostile boarding parties with Transfer Shield Strength
whiteTextChance every sec to remove hostile boarding parties when Transfer Shield Strength is used.<br /> 10% chance: Remove hostile boarding parties every sec for 10 sec
greenTextChance every sec to remove hostile boarding parties when Transfer Shield Strength is used.<br /> 15% chance: Remove hostile boarding parties every sec for 15 sec
blueTextChance every sec to remove hostile boarding parties when Transfer Shield Strength is used.<br /> 20% chance: Remove hostile boarding parties every sec for 20 sec
purpleTextChance every sec to remove hostile boarding parties when Transfer Shield Strength is used.<br /> 30% chance: Removes hostile boarding parties every sec for 30 sec
violetText
goldText
FieldField typeValue
nameStringTransporter Officer
departmentPageOperations department
powertypeInteger2
poweridStringTransporter Officer2
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Chance to create a Medical Generator or Shield Generator when the other is used.
whiteTextCreating a Medical Generator has a chance of also creating a Shield Generator, while creating a Shield Generator has a chance of creating a Medical Generator.<br /><br /> 10% chance: to create a Shield Generator when creating a Medical Generator.<br /> 10% chance: to create a Medical Generator when creating a Shield Generator.
greenTextCreating a Medical Generator has a chance of also creating a Shield Generator, while creating a Shield Generator has a chance of creating a Medical Generator.<br /><br /> 20% chance: to create a Shield Generator when creating a Medical Generator.<br /> 20% chance: to create a Medical Generator when creating a Shield Generator.
blueTextCreating a Medical Generator has a chance of also creating a Shield Generator, while creating a Shield Generator has a chance of creating a Medical Generator.<br /><br /> 30% chance: to create a Shield Generator when creating a Medical Generator.<br /> 30% chance: to create a Medical Generator when creating a Shield Generator.
purpleTextCreating a Medical Generator has a chance of also creating a Shield Generator, while creating a Shield Generator has a chance of creating a Medical Generator.<br /><br /> 40% chance: to create a Shield Generator when creating a Medical Generator.<br /> 40% chance: to create a Medical Generator when creating a Shield Generator.
violetText
goldText
FieldField typeValue
nameStringTransporter Officer
departmentPageOperations department
powertypeInteger3
poweridStringTransporter Officer3
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> Decreases Recharge Time of Ground Combat Pet Devices and Consumables
whiteText
greenTextReduces the recharge time of using ground combat pet devices and security team consumables.<br /><br /> +30% Cooldown Rate
blueTextReduces the recharge time of using ground combat pet devices and security team consumables.<br /><br /> +40% Cooldown Rate
purpleTextReduces the recharge time of using ground combat pet devices and security team consumables.<br /><br /> +50% Cooldown Rate
violetTextReduces the recharge time of using ground combat pet devices and security team consumables.<br /><br /> +50% Cooldown Rate
goldText