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Specialization: Maintenance Engineer
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Specialization: Maintenance Engineer
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'''{{PAGENAME}}''' is a [[duty officer]] specialization within the [[{{#vardefineecho:department|Engineering department}}]]. A maximum of 3 may be assigned to the active duty roster. ==Overview== ===Engineering Team variant=== {{Specializationpower | powertype = 1 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Recharge time reduced for Engineering Team and Buff | ability = {{abilityicon|Engineering Team|Federation|19px}} {{ability|Engineering Team}} | white = After Activating Engineering Teem:<br /> * Reduces Engineering Team's recharge time by 2 sec<br /> * +5 Starship Hull Restoration<br />  ''(Improves Hull Healing)'' for 15 sec | green = After Activating Engineering Teem:<br /> * Reduces Engineering Team's recharge time by 4 sec<br /> * +6 Starship Hull Restoration<br />  ''(Improves Hull Healing)'' for 15 sec | blue = After Activating Engineering Teem:<br /> * Reduces Engineering Team's recharge time by 6 sec<br /> * +8 Starship Hull Restoration<br />  ''(Improves Hull Healing)'' for 15 sec | purple = After Activating Engineering Teem:<br /> * Reduces Engineering Team's recharge time by 8 sec<br /> * +10 Starship Hull Restoration<br />  ''(Improves Hull Healing)'' for 15 sec }} ===Battery variant=== {{Specializationpower | powertype = 2 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Additional buffs applied based on type of battery activated | items = [[Battery]], [[Red Matter Capacitor]] | purple = On use of battery, adds a damage buff for weapons batteries, a damage resistance buff for shield batteries, a perception and stealth buff for auxiliary batteries, and a Control Expertise buff for engine batteries. Special non-consumable batteries instead improve power levels for all subsystems by 5.<br /><br /> <u>Weapons Battery</u>: Increases damage by 10% for 20 sec<br /> <u>Shield Battery</u>: Increases damage resistance by 10% for 20 sec<br /> <u>Red Matter Capacitor</u>: Increases all power by 5 for 20 sec<br /> <u>Engine Battery</u>: Increases Control Expertise by 10 for 20 sec<br /> <u>Auxiliary Battery</u>: Increases Perception by 10 for 20 sec }} ===Emergency Power to Auxiliary variant=== {{Specializationpower | powertype = 3 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Increases Healing Skills when using Emergency Power to Auxiliary | ability = {{abilityicon|Emergency Power to Auxiliary|Federation|19px}} {{ability|Emergency Power to Auxiliary}} | white = Increases hull repair and shield repair skills for 30sec when Emergency Power to Auxiliary is activated.<br /> +10 to Shield Emitters and Hull Repair | green = Increases hull repair and shield repair skills for 30sec when Emergency Power to Auxiliary is activated.<br /> +15 to Shield Emitters and Hull Repair | blue = Increases hull repair and shield repair skills for 30sec when Emergency Power to Auxiliary is activated.<br /> +20 to Shield Emitters and Hull Repair | purple = Increases hull repair and shield repair skills for 30sec when Emergency Power to Auxiliary is activated.<br /> +25 to Shield Emitters and Hull Repair }} ===Eject Warp Plasma variant=== {{Specializationpower | powertype = 4 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to immobilize enemies when activating Eject Warp Plasma | ability = {{abilityicon|Eject Warp Plasma|Federation|19px}} {{ability|Eject Warp Plasma}} | green = Chance to add an immobilization effect to any usage of Eject Warp Plasma.<br /> 15% chance: Immobilize enemy for 3 sec }} *The Eject Warp Plasma variant of this specialization is apparently only available with the [[Fourth Player]] duty officer which is one of the Photonic duty officers awarded for completing the {{assignment|Decrypt Holonovel Code Fragment}} duty officer mission. The description of the power is the same as for the [[Specialization:_Matter-Antimatter_Specialist#Warp_Plasma_variant|Matter-Antimatter Specialist (Warp Plasma variant)]], and it may be that this an error in the description of the Fourth Player officer. If not an error, then the Maintenance Engineer version has an advantage in that up to 3 Maintenance Engineers can be equipped in comparison to only 1 Matter-Antimatter Specialist and thus possibly increasing the chances of the ability activating. ===Evasive Maneuvers variant=== {{Specializationpower | powertype = 5 | ship duty type = Space | description = <span style="color:violet">[SP]</span> {{epic|Talented Smuggler}}: Chance on using a Battery Device, Deploy Turret Device, or Distress Call Device to trigger Evasive Maneuvers III | ability = {{ability2|Evasive Maneuvers|3=19px}} | obtained = [[Shrilli Sh'rolran, Talented Smuggler]] β {{item|Duty Officers - Talented Smuggler , Weapon's Expert & Experimental Shield Tech||veryrare}} | purple = {{epic|Talented Smuggler}}: Chance on using a Battery Device, Deploy Turret Device, or Distress Call Device to trigger Evasive Maneuvers III. 40 second cooldown.<br><br>15% chance on using a Battery, Deploy Turret, or Distress Call Device to trigger Evasive Maneuvers III }} ==Available Maintenance Engineers== {{Doffsbyspec}} [[Category:Duty officer specializations]][[Category:Engineering duty officers]][[Category:Duty officers (Maintenance Engineers)|*]] {{Doff specialization nav}}
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