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Specialization: Explosives Expert
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Specialization: Explosives Expert
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==Alternative Powers== ===Threatening Stance variant=== {{Specializationpower | powertype = 2 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Torpedo Taunt/Placate (based on Threatening Stance) | ability = {{abilityicon|Threatening Stance|Federation|19px}} {{ability|Threatening Stance}} | abilitymore = Your outgoing torpedoes gain a chance to either Taunt or Placate any affected foes, depending upon the statue of your Threatening Stance ability. | obtained = These powers are for duty officers obtained from the C-Store [[Reinforcements Duty Officer Pack]]. | white = 2.5% chance: Torpedoes will Taunt for 2 sec while Threatening Stance active<br /> 2.5% chance: Torpedoes will Placate for 2 sec while Threatening Stance inactive | green = 5% chance: Torpedoes will Taunt for 2 sec while Threatening Stance active<br /> 5% chance: Torpedoes will Placate for 2 sec while Threatening Stance inactive | blue = 7.5% chance: Torpedoes will Taunt for 2 sec while Threatening Stance active<br /> 7.5% chance: Torpedoes will Placate for 2 sec while Threatening Stance inactive | purple = 10% chance: Torpedoes will Taunt for 2 sec while Threatening Stance active<br /> 10% chance: Torpedoes will Placate for 2 sec while Threatening Stance inactive }} ===Chroniton Mine Barrier variant=== {{Specializationpower | powertype = 3 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Chance to Disable Weapons with Chroniton Mines | ability = {{abilityicon|Chroniton Mine Barrier|Federation|19px}} {{ability|Chroniton Mine Barrier}} | abilitymore = When Chroniton Mines detonate from your Chroniton Mine Barrier, the explosion has a chance to disable the target's weapons. Multiple explosions on the same target will increase the chance of their weapons being disabled. | obtained = [[Romulan Survivor Duty Officer Pack]] (C-Store) | white = On Detonation of Chroniton Mines: 5% chance: Disable ranged weapons for 8 sec | green = On Detonation of Chroniton Mines: 10% chance: Disable ranged weapons for 8 sec | blue = On Detonation of Chroniton Mines: 15% chance: Disable ranged weapons for 8 sec | purple = On Detonation of Chroniton Mines: 20% chance: Disable ranged weapons for 8 sec }} ===Exothermic Induction Field variant=== {{Specializationpower | powertype = 4 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Chance for Exothermic Induction Field to fire projectiles | ability = {{abilityicon|Exothermic Induction Field|Federation|19px}} {{ability|Exothermic Induction Field}} | obtained = [[Voth Separatist Duty Officer Requisition]] | purple = Your Exothermic Induction Field has a chance to fire a molten projectile at a nearby foe. This Chance is checked every second while this Duty Officer is on active duty, rather than just once at the time the ability is activated.<br /><br /> 50% chance per second for molten projectiles. }} ===Stun Grenade variant=== {{Specializationpower | powertype = 5 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Stun Grenade now sticks to your target and explodes after 3 seconds | ability = {{abilityicon|Stun Grenade|Federation|19px}} {{ability|Stun Grenade}} | abilitymore = This ability will not activate while in Shooter Mode, which means you won't be able to lob the grenade over barriers that block line of sight. The Stun AOE can still affect other enemies that are near the target of your Sticky Stun Grenade at the time of detonation. The Stun duration can be enhanced with skill in Grenades, just like a non-Sticky version. | obtainedmore = [[Tajan]]{{fedonly}} and [[Kajak]]{{klgonly}} from the {{item|Hirogen Predator Duty Officer Requisition}}. Doffs from the {{item|Krenim Temporal Specialist (Duty Officer)}}. | purple = Instead of targeting the ground at your target's feet, your Stun Grenade will now stick to your designated target, guaranteeing that they will be in the affected radius at the time of detonation.<br /><br /> Projectile sticks to target, explodes after 3 seconds with standard affects. }} ===Exploit Attack variant=== {{Specializationpower | powertype = 6 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Chance to cause Radiation AOE on Exploit Attack | obtained = [[Xindi Strategic Specialist (Duty Officer)]] | green = Each time you fire on a foe with an Exploit Attack, you have a chance to cause a small radiation explosion at the target to deal extra damage to them and any other nearby foes.<br /><br /> 10% chance: 5m radius at target:<br /> 7.7 - 38.5 Radiation Damage (Split among primary target and up to 4 other foes) | violet = Each time you fire on a foe with an Exploit Attack, you have a chance to cause a small radiation explosion at the target to deal extra damage to them and any other nearby foes.<br /><br /> 10% chance: 5m radius at target:<br /> 8 - 39.8 Radiation Damage (Split among primary target and up to 4 other foes) }} ===Coordinate Bombing Strike variant=== {{Specializationpower | powertype = 7 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Coordinate Bombing Strike gains Knockback chance | ability = {{abilityicon|Coordinate Bombing Strike|Federation|19px}} {{ability|Coordinate Bombing Strike}} | obtained = [[Kelvin Timeline Officer (Duty Officer)]] | violet = With this officer on active duty, your Coordinate Bombing Strike explosions have a chance of dealing Knockback to foes that receive damage.<br /><br /> 40% chance: Knocks back +8 meters }}
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