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Specialization: Energy Weapons Officer
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Specialization: Energy Weapons Officer
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'''Specialization: Energy Weapons Officer''' is a [[duty officer]] specialization within the [[{{#vardefineecho:department|Tactical department}}]]. A maximum of 3 may be assigned to the active duty roster. ==Standard Powers== ===Subsystem Targeting variant=== {{Specializationpower | powertype = 1 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using subsystem targeting attacks | ability = {{abilityicon|Subsystem Targeting|Federation|19px}} {{ability|Subsystem Targeting}} | white = Chance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec | green = Chance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec | blue = Chance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 15 sec | purple = Chance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 20 sec }} ==Alternative Powers== ===Cannon weapons variant=== {{Specializationpower | powertype = 2 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using cannon special attacks | abilities = {{abilityicon|Cannon: Rapid Fire|Federation|19px}} {{ability|Cannon: Rapid Fire}}, {{abilityicon|Cannon: Scatter Volley|Federation|19px}} {{ability|Cannon: Scatter Volley}} | obtained = [[Reinforcements Duty Officer Pack]] (C-Store) | white = Chance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 2.5 sec | green = Chance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec | blue = Chance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 7.5 sec | purple = Chance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec }} ===Cannon weapons + Elachi variant=== {{Specializationpower | powertype = 12 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using cannon special attacks + <span style="color:tan">[GR]</span><span style="color:violet">[SP]</span> Increased damage vs. Elachi | abilities = {{abilityicon|Cannon: Rapid Fire|Federation|19px}} {{ability|Cannon: Rapid Fire}}, {{abilityicon|Cannon: Scatter Volley|Federation|19px}} {{ability|Cannon: Scatter Volley}} | obtained = [[Elachi Survivor Officers]] pack | purple = Chance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec.<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi }} ===Beam weapons variant=== {{Specializationpower | powertype = 3 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using beam special attacks | abilities = {{abilityicon|Beam Array: Fire at Will|Federation|19px}} {{ability|Beam: Fire at Will}}, {{abilityicon|Beam Array: Overload|Federation|19px}} {{ability|Beam: Overload}} | obtained = [[Reinforcements Duty Officer Pack]] (C-Store) | white = Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 2.5 sec | green = Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec | blue = Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 7.5 sec | purple = Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec }} ===Beam weapons + Elachi variant=== {{Specializationpower | powertype = 13 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using beam special attacks + <span style="color:tan">[GR]</span><span style="color:violet">[SP]</span> Increased damage vs. Elachi | abilities = {{abilityicon|Beam Array: Fire at Will|Federation|19px}} {{ability|Beam: Fire at Will}}, {{abilityicon|Beam Array: Overload|Federation|19px}} {{ability|Beam Overload}} | obtained = [[Elachi Survivor Officers]] pack | purple = Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi }} ===Shield Power variant=== {{Specializationpower | powertype = 4 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to gain shield power when using energy weapons | obtained = [[Tal Shiar Command Code]] assignment and [[Krenim Temporal Specialist (Duty Officer)]] pack. | obtainedmore = You cannot benefit from multiple procs during any 10 second period This power bonus does not stack with the Projectile Weapons Officer power that grants the same benefit Equipping both (or multiple of either) will only increase the chance of triggering, not the power benefit | green = On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 2.5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons | blue = On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 3.75% Chance: +20 Shield Power for 10 sec after activating Energy Weapons | purple = On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons }} ===Singularity variant (Warbird only)=== {{Specializationpower | powertype = 5 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Increases Singularity Charge rate | obtained = [[Tal Shiar Command Code]] assignment | green = Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 2.5% | blue = Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 3.75% | purple = Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 5% }} ===Cleanse variant=== {{Specializationpower | powertype = 11 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to remove currently applied buffs on use of beams and cannons | obtained = [[Muaza Amman'sor]]{{fedonly}}, [[Silin]]{{klgonly}}, [[Halor Kurlam]]{{fedonly}}, [[Elan Pa'dar]]{{klgonly}} | purple = On activation of beams or cannons, provides a 1% chance to remove 3 random currently applied buffs from your target. Targets hit with this effect will become immune to it for 15 seconds.<br /><br />1% chance: Remove 3 currently applied buffs }} ===Beam Overload variant=== {{Specializationpower | powertype = 6 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance for Beam Overload to cause all attacks against the target to gain Shield Penetration | ability = {{abilityicon|Beam Array: Overload|Federation|19px}} {{ability|Beam: Overload}} | obtained = [[Romulan Survivor Duty Officer Pack]] (C-Store) | white = The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 20% for 4 sec ''(Max once per 15 seconds)'' | green = The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 25% for 4 sec ''(Max once per 15 seconds)'' | blue = The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 30% for 4 sec ''(Max once per 15 seconds)'' | purple = The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 35% for 4 sec ''(Max once per 15 seconds)'' }} ===Draw Fire variant=== {{Specializationpower | powertype = 9 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> While Draw Fire is active, chance to Heal Self when hit | ability = {{ability|Draw Fire}} | obtained = [[Xindi Duty Officer (Duty Officer)]] and [[Krenim Temporal Specialist (Duty Officer)]] pack. | green = While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.<br /><br />While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points | purple = While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.<br /><br />While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points }} ===Crit Chance variant=== {{Specializationpower | powertype = 7 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance for stacking Crit Chance buff on firing Energy Weapons | obtained = [[Delta Alliance Duty Officer Pack]] and {{ultrarare|[[So'Beknef'ru]]}} | white = 1% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) | green = 2% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) | blue = 3% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) | purple = 4% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) | violet = 4% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) }} ===Crit Severity variant=== {{Specializationpower | powertype = 8 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance for stacking Crit Severity buff on firing Energy Weapons | obtained = [[Delta Alliance Duty Officer Pack]] | white = 1% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) | green = 2% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) | blue = 3% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) | purple = 4% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) }} ===Lock Trajectory variant=== {{Specializationpower | powertype = 10 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance of Increased Weapon Damage from Lock Trajectory | ability = {{abilityicon|Lock Trajectory|Federation|19px}} {{ability|Lock Trajectory}} | obtained = [[Kelvin Timeline Officer (Duty Officer)]] | violet = This officer provides a chance to increase the damage of all your starship's weapons each second while Lock Trajectory is active. This effect can only ever be active a single time, but having multiple of this officer type equipped provides more opportunities for the effect to activate.<br /><br /> While Lock Trajectory active, each second 25% chance: +20% Bonus All Damage to All Weapons for 1 sec }} ==Assignments that require Energy Weapons Officer== *{{assignment|Starship Energy Weapon Targeting Exercise||common}} **'''Critical Success''': {{slottrait|Efficient|good|cs}}, {{slottrait|Aggressive|good|cs}} **'''Failure''': {{slottrait|Stubborn|bad|f}}, {{slottrait|Unruly|bad|f}} **'''Critical Failure''': {{slottrait|Stubborn|bad|cf}}, {{slottrait|Unruly|bad|cf}} *{{assignment|Assemble from Prototype||rare}} (given by ship's [[Ship_Interior#Engineering|Engineering officer]]) ** '''Critical Success''': {{Dofftraiticonlink|Eidetic Memory}} {{slottrait|Eidetic Memory|good|cs}}, {{Dofftraiticonlink|Logical}} {{slottrait|Logical|good|cs}}, {{Dofftraiticonlink|Stubborn}} {{slottrait|Stubborn|good|cs}} ** '''Disaster''': {{Dofftraiticonlink|Stubborn}} {{slottrait|Stubborn|bad|cf}} ***Stubborn officers are not recommended as it increases both Critical Success ''and'' Disaster. *{{assignment|Engage in a Kobayashi Maru Simulation|Engage in a Kobayashi Maru Simulation (FED)|veryrare}} **'''Critical Success''': {{slottrait|Tactful|good|cs}}, {{slottrait|Teamwork|good|cs}} **'''Failure''': {{slottrait|Unruly|bad|f}} **'''Disaster''': {{slottrait|Aggressive|bad|cf}} *{{assignment|Undertake a Command Training Simulation|Undertake a Command Training Simulation (KDF)|veryrare}} **'''Critical Success''': {{slottrait|Honorable|good|cs}}, {{slottrait|Teamwork|good|cs}} **'''Failure''': {{slottrait|Unruly|bad|f}} **'''Disaster''': {{slottrait|Peaceful|bad|cf}} ===Non-repeatable=== *{{assignment|Blockade Caitian Detention Facility|Blockade Caitian Detention Facility (KDF)|uncommon}} **Requires 2 Duty Officers with this Specialization **'''Critical Success''': {{Dofftraiticonlink|Aggressive}} {{slottrait|Aggressive|good|cs}} , {{Dofftraiticonlink|Efficient}} {{slottrait|Efficient|good|cs}} , {{Dofftraiticonlink|Teamwork}} {{slottrait|Teamwork|good|cs}} **'''Failure''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|f}}, {{Dofftraiticonlink|Unruly}} {{slottrait|Unruly|bad|f}} **'''Disaster''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|cf}}, {{Dofftraiticonlink|Unruly}} {{slottrait|Unruly|bad|cf}} ==Assignments that benefit from Energy Weapons Officer== *{{assignment|Basic Starship Maintenance Drills||common}} **'''Critical Success''': {{Dofftraiticonlink|Aggressive}} {{slottrait|Aggressive|good|cs}} , {{Dofftraiticonlink|Efficient}} {{slottrait|Efficient|good|cs}} **'''Failure''': {{slottrait|Stubborn|bad|f}}, {{slottrait|Unruly|bad|f}} **'''Critical Failure''': {{slottrait|Stubborn|bad|cf}}, {{slottrait|Unruly|bad|cf}} *{{assignment|Scan Stellar Formation for Plasma Samples||common}} **'''Critical Success''': {{Dofftraiticonlink|Eidetic Memory}} {{slottrait|Eidetic Memory|good|cs}}, {{Dofftraiticonlink|Logical}} {{slottrait|Logical|good|cs}} **'''Failure/Disaster''': None *{{assignment|Intimidate Unaligned System|Intimidate Unaligned System (KDF)|common}} ** '''Critical Success''': {{Dofftraiticonlink|Aggressive}} {{slottrait|Aggressive|good|cs}}, {{Dofftraiticonlink|Tactful}} {{slottrait|Tactful|good|cs}} ** '''Failure''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|cf}} ** '''Disaster''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|cf}} *{{assignment|Scan Particle Geyser for Methogenic Particles||uncommon}} **'''Critical Success''': {{Dofftraiticonlink|Eidetic Memory}} {{slottrait|Eidetic Memory|good|cs}}, {{Dofftraiticonlink|Logical}} {{slottrait|Logical|good|cs}} **'''Failure/Disaster''': None *{{assignment|Cripple Vulcan Science Station|Cripple Vulcan Science Station (KDF)|uncommon}} **'''Critical Success''': {{Dofftraiticonlink|Aggressive}} {{slottrait|Aggressive|good|cs}}, {{Dofftraiticonlink|Resilient}} {{slottrait|Resilient|good|cs}} **'''Failure''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|f}} **'''Disaster''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|cf}} *{{assignment|Pillage Ferengi Trading Post|Pillage Ferengi Trading Post (KDF)|uncommon}} **'''Critical Success''': {{Dofftraiticonlink|Aggressive}} {{slottrait|Aggressive|good|cs}}, {{Dofftraiticonlink|Resilient}} {{slottrait|Resilient|good|cs}} **'''Failure''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|f}} **'''Disaster''': {{Dofftraiticonlink|Peaceful}} {{slottrait|Peaceful|bad|cf}} ==Available Energy Weapons Officers== {{Doffsbyspec}} {{Doff specialization nav}} [[Category:Duty officer specializations]][[Category:Tactical duty officers]][[Category:Duty officers (Energy Weapons Officers)|*]] [[de:Spezialisierung:_Energiewaffenoffizier]]
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