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Specialization: Damage Control Engineer
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Specialization: Damage Control Engineer
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'''{{PAGENAME}}''' is a [[duty officer]] specialization within the [[{{#vardefineecho:department|Engineering department}}]]. A maximum of 3 may be assigned to the active duty roster. ==Overview== ===Emergency Power variant=== {{Specializationpower | powertype = 1 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the recharge time for Emergency Power to subsystem abilities | abilities = {{abilityicon|Emergency Power to Auxiliary|Federation|19px}}{{abilityicon|Emergency Power to Engines|Federation|19px}}{{abilityicon|Emergency Power to Shields|Federation|19px}}{{abilityicon|Emergency Power to Weapons|Federation|19px}} | white = Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use.<br><br> 20% chance: Recharge time reduced by 30% | green = Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use.<br><br> 25% chance: Recharge time reduced by 30% | blue = Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use.<br><br> 30% chance: Recharge time reduced by 30% | purple = Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use.<br><br> 35% chance: Recharge time reduced by 30% }} ==Alternative Powers== ===Emergency Power + Elachi variant=== {{Specializationpower | powertype = 2 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to reduce the recharge time for Emergency Power to subsystem abilities; <span style="color:tan">[GR]</span><span style="color:violet">[SP]</span> Increased damage vs. Elachi | abilities = {{abilityicon|Emergency Power to Auxiliary|Federation|19px}}{{abilityicon|Emergency Power to Engines|Federation|19px}}{{abilityicon|Emergency Power to Shields|Federation|19px}}{{abilityicon|Emergency Power to Weapons|Federation|19px}} | purple = Chance to reduce the time for all Emergency Power to subsystem abilities to recharge after use.<br><br> 35% chance: Recharge time reduced by 30%.<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi }} ===Auxiliary to Structural, heal variant=== {{Specializationpower | powertype = 3 | ship duty type = Space | description = <span style="color:violet">[SP]</span> Chance to add Hull Healing Over Time to Auxiliary Power to Structural Integrity Field | ability = {{abilityicon|Auxiliary to Structural|Federation|19px}}{{ability|Auxiliary to Structural}} | obtained = [[Fleet Support Duty Officer Pack]] | white = Adds a 10% chance to apply a hull healing over time effect to Auxiliary Power to Structural Integrity Field<br /><br /> 10% chance: to target: +140 hit Points every 1 sec for 10 sec | green = Adds a 20% chance to apply a hull healing over time effect to Auxiliary Power to Structural Integrity Field<br /><br /> 20% chance: to target: +150 hit Points every 1 sec for 10 sec | blue = Adds a 30% chance to apply a hull healing over time effect to Auxiliary Power to Structural Integrity Field<br /><br /> 30% chance: to target: +160 Hit Points every 1 sec for 10 sec | purple = Adds a 40% chance to apply a hull healing over time effect to Auxiliary Power to Structural Integrity Field<br /><br /> 40% chance: to target: +170 hit Points every 1 sec for 10 sec }} ===Auxiliary to Structural, placate variant=== {{Specializationpower | powertype = 4 | ship duty type = Space | description = <span style="color:violet">[SP]</span> While using Auxiliary to Structural Integrity Field, Placate next attacker | ability = {{abilityicon|Auxiliary to Structural|Federation|19px}}{{ability|Auxiliary to Structural}} | obtained = From the [[Delta Alliance Duty Officer Pack]] (Zen Store) or [[Krenim Temporal Specialist (Duty Officer)]] | purple = Upon Activating Auxilary to Structural Integrity Field, the next attack against you will placate the attacker for a few seconds.<br /><br /> When Damaged: Placate for 4 sec to Attacker.<br /> Only triggers once per activation of Auxiliary to Structural Integrity Field. }} ===Quick Fix variant=== {{Specializationpower | powertype = 5 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Gives a minor Resistance buff to any target of your Quick Fix. | ability = {{abilityicon|Quick Fix|Federation|19px}}{{ability|Quick Fix}} | obtained = [[Romulan Survivor Duty Officer Pack]] | white = Adds Resistance buff effect to your Quick Fix. This buff applies to all entities that Quick Fix can target, and stacks with the power's innate Resistance buff given to mechanical units.<br /><br /> 30% chance: for +15 Resistance to all for 15 sec. | green = Adds Resistance buff effect to your Quick Fix. This buff applies to all entities that Quick Fix can target, and stacks with the power's innate Resistance buff given to mechanical units.<br /><br />35% chance: for +22.5 Resistance to all for 15 sec. | blue = Adds Resistance buff effect to your Quick Fix. This buff applies to all entities that Quick Fix can target, and stacks with the power's innate Resistance buff given to mechanical units.<br /><br />40% chance: for +30 Resistance to all for 15 sec. | purple = Adds Resistance buff effect to your Quick Fix. This buff applies to all entities that Quick Fix can target, and stacks with the power's innate Resistance buff given to mechanical units.<br /><br />45% chance: for +37.5 Resistance to all for 15 sec }} ===Weapons Malfunction variant=== {{Specializationpower | powertype = 6 | ship duty type = Ground | description = <span style="color:tan">[GR]</span> Adds Electrical Damage to Weapons Malfunction | ability = {{abilityicon|Weapons Malfunction|Federation|19px}}{{ability|Weapons Malfunction}} | abilitymore = The damage this ability inflicts can be modified by buffs that improve "All Damage" (though those buffs must be present at the time of application, not after the fact). Increasing your "Kit Performance" ground skill will also increase the damage. Electrical damage is included in the "All Energy Damage" heading for the purpose of resistance calculations. | obtained = This power is only available on the duty officers [[Darr]] and [[Taj]], who are random drops from the [[Hirogen Predator Duty Officer Requisition]] found in the [[Hirogen Lock Box]]. | purple = Targets hit by your Weapons Malfunction have a chance to be afflicted with an Electrical Damage-over-Time effect which bypasses Shields.<br /><br /> 25% chance: ~28.9 Electrical Damage (Ignores Shields) per sec for 12 seconds. }} ===Cleanse variant=== {{Specializationpower | powertype = 7 | ship duty type = Space | description = <span style="color:violet">[SP]</span> {{epic|Novel Troubleshooting}}: Remove a Buff from Foes targeted by Engineering Bridge Officer Abilities | abilities = Engineering | obtained = [[Marco, Foreign Specialist]] from the [[Duty Officers - Sister of the Qowat Milat, Foreign Specialist and Meddlesome Politician|reward pack]] ([[Discovery: Unlikely Allies Lock Box]]). | purple = {{epic|Novel Troubleshooting}}: Remove the longest duration Buff from Foes targeted by Engineering Bridge Officer Abilities. 2.5 second cooldown per target after removing a Buff.<br><br>Removes the longest-duration buff }} ==Available Damage Control Engineers== {{Doffsbyspec}} [[Category:Duty officer specializations]][[Category:Engineering duty officers]][[Category:Duty officers (Damage Control Engineers)|*]] {{Doff specialization nav}}
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