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Skill (Historic)
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{{removed}} <div style="float: right; margin-left: 12px;">__TOC__</div> Being comparable to talents and talent trees of other MMORPGs, '''Skills''' improve existing abilities and/or grant passive bonuses by spending [[skill points]] {{SP}} on them . Skills have a direct influence on the overall strengths of your character and, along with your [[trait]]s and [[Captain Specialization]]s, are a key to adapting your character to your play style. Additionally, [[List of Training Manuals craftable by captain|some skills]] also unlock the option to [[Research and Development|craft]] new [[Training Manual]]s for your [[Bridge Officer]]s, granting them higher ranks of [[Bridge officer and kit abilities|abilities]]. Skills are separated into [[Skill#Space|space]] & [[Skill#Ground|ground]] skills. Space skills are subgrouped into "Tactical Systems", "Engineering Systems", and "Science and Operation Systems". Ground skills consist of only one [[career path]]-specific group ("Tactical/Engineering/Science Officer"). Additionally, there are five columns of skills, from Lieutenant on the left, to Admiral on the right. While skill points {{SP}} can be immediately spent on skills as they are earned via gameplay, you must hold the required [[player rank]] in order to access the next column of the skill tree. <gallery> File:Skill menu tactical.jpg|The skill menu of a tactical Starfleet officer... File:Skill menu engineering.jpg|... an engineering officer of the Klingon Defense Force... File:Skill menu science.jpg|... and a science officer of the Romulan Republic. </gallery> ==Upgrade levels== Each skill has '''9''' upgrade levels whose skill point costs depend on the rank (i.e., column) of the skill: *1,000 {{SP}} for Lieutenant *1,500 {{SP}} for {{fedonly}}{{klgonly}} Lt. Commander / {{romonly}} Centurion *2,000 {{SP}} for {{fedonly}}{{klgonly}} Commander / {{romonly}} Subcommander *2,500 {{SP}} for {{fedonly}}{{klgonly}} Captain / {{romonly}} Commander *3,000 {{SP}} for {{fedonly}}{{romonly}} Admiral / {{klgonly}}General At upgrade level 9, [[List of Training Manuals craftable by captain|some skills]] also unlock the option to [[Research and Development|craft]] [[Training Manual]]s for [[Bridge Officer]]s. While players continue to earn skill points indefinitely, the amount spendable in the skill tree is capped at 366,000 {{SP}}, which is reached at rank Vice Admiral/Lieutenant General (level 50). A maximum of 300,000 {{SP}} can be assigned to space skills, as at least 66,000 {{SP}} must go into ground skills. The bonus granted per level diminishes (shown below), i.e., the first three upgrade levels grant +18 bonus each, the second three +10 each, and the last three only +5 each (3x18 + 3x10 + 3x5 = 99 bonus): <br>[[File:Skill point bonus.png|center]] The absolute improvement a bonus increment grants depends on each individual skill. [[Skill: Starship Energy Weapon Specialization|Starship Energy-]] and [[Skill: Starship Projectile Weapon Specialization|Projectile Weapon Specialization]], for instance, both grant ~0.02% critical hit chance and ~0.25% critical severity per bonus increment for their respective weapon type. [[Skill: Starship Weapon Performance|Starship Weapon-]] and [[Skill: Starship Shield Performance|Shield Performance]] on the other hand, both grant 0.1% power increase per bonus increment for their respective systems. The exact absolute bonuses for most other skills are not well known and have never been disclosed by the developers. ==Space== The space portion of the skill tree is the same for each [[career path]]. {| class="wikitable" style="font-size:small; text-align:center" width="100%" !important;"| Lieutenant !important;"| Lt. Commander !important;"| Commander !important;"| Captain !important;"| Admiral / General |- ! style="background: #85A5B2 !important;" colspan=5| Tactical Systems |- | class="lieut" | {{skill|Starship Attack Patterns}} | class="ltcdr" | {{skill|Starship Energy Weapons}} | class="cmdr" | {{skill|Starship Maneuvers}} | class="capt" | {{skill|Starship Stealth}} | class="adm" | {{skill|Starship Energy Weapon Specialization}} |- | class="lieut" | {{skill|Starship Weapons Training}} | class="ltcdr" | {{skill|Starship Projectile Weapons}} | class="cmdr" | {{skill|Starship Targeting Systems}} | class="capt" | {{skill|Starship Threat Control}} | class="adm" | {{skill|Starship Projectile Weapon Specialization}} |- ! style="background: #85A5B2 !important;" colspan=5| Engineering Systems |- | class="lieut" | {{skill|Driver Coil}} | class="ltcdr" | {{skill|Structural Integrity}} | class="cmdr" | {{skill|Starship Electro-Plasma Systems}} | class="capt" | {{skill|Starship Engine Performance}} | class="adm" | {{skill|Starship Armor Reinforcements}} |- | class="lieut" | {{skill|Starship Batteries}} | class="ltcdr" | {{skill|Starship Subsystem Repair}} | class="cmdr" | {{skill|Starship Impulse Thrusters}} | class="capt" | {{skill|Starship Hull Plating}} | class="adm" | {{skill|Starship Auxiliary Performance}} |- | class="lieut" | {{skill|Starship Hull Repair}} | class="ltcdr" | {{skill|Starship Warp Core Efficiency}} | class="cmdr" | {{skill|Starship Warp Core Potential}} | class="capt" | {{skill|Starship Shield Performance}} | class="adm" | {{skill|Starship Weapon Performance}} |- ! style="background: #85A5B2 !important;" colspan=5| Science and Operation Systems |- | class="lieut" | {{skill|Starship Flow Capacitors}} | class="ltcdr" | {{skill|Starship Power Insulators}} | class="cmdr" | {{skill|Starship Graviton Generators}} | class="capt" | {{skill|Starship Inertial Dampeners}} | class="adm" | {{skill|Starship Countermeasure Systems}} |- | class="lieut" | {{skill|Starship Shield Emitters}} | class="ltcdr" | {{skill|Starship Shield Systems}} | class="cmdr" | {{skill|Starship Particle Generators}} | class="capt" | {{skill|Starship Sensors}} | class="adm" | {{skill|Starship Subspace Decompiler}} |} ==Ground== The ground portion of the skill tree is specific for each [[career path]]. ===Tactical Officer=== {| class="wikitable" style="font-size:small; text-align:center" width="100%" !important;"| Lieutenant !important;"| Lt. Commander !important;"| Commander !important;"| Captain !important;"| Admiral / General |- ! style="background: #B3A164 !important;" colspan=5| Tactical Officer |- | class="lieut" | {{skill|Grenades}} | class="ltcdr" | {{skill|Combat Specialist}} | class="cmdr" | {{skill|Special Forces}} | class="capt" | {{skill|Squad Command}} | class="adm" | {{skill|Advanced Tactics}} |- | class="lieut" | {{skill|Weapon Proficiency}} | class="ltcdr" | {{skill|PS Generator}} | class="cmdr" | {{skill|Threat Control}} | class="capt" | {{skill|Willpower}} | class="adm" | {{skill|Combat Armor}} |} ===Engineering Officer=== {| class="wikitable" style="font-size:small; text-align:center" width="100%" !important;"| Lieutenant !important;"| Lt. Commander !important;"| Commander !important;"| Captain !important;"| Admiral / General |- ! style="background: #B3A164 !important;" colspan=5| Engineering Officer |- | class="lieut" | {{skill|Demolitions}} | class="ltcdr" | {{skill|PS Generator}} | class="cmdr" | {{skill|Generators}} | class="capt" | {{skill|Turrets and Drones}} | class="adm" | {{skill|Combat Armor}} |- | class="lieut" | {{skill|Weapon Proficiency}} | class="ltcdr" | {{skill|Repairs}} | class="cmdr" | {{skill|Threat Control}} | class="capt" | {{skill|Willpower}} | class="adm" | {{skill|Modification Specialist}} |} ===Science Officer=== {| class="wikitable" style="font-size:small; text-align:center" width="100%" !important;"| Lieutenant !important;"| Lt. Commander !important;"| Commander !important;"| Captain !important;"| Admiral / General |- ! style="background: #B3A164 !important;" colspan=5| Science Officer |- | class="lieut" | {{skill|Medic}} | class="ltcdr" | {{skill|Physiology}} | class="cmdr" | {{skill|Scientist}} | class="capt" | {{skill|Probability Logistics}} | class="adm" | {{skill|Combat Armor}} |- | class="lieut" | {{skill|Weapon Proficiency}} | class="ltcdr" | {{skill|PS Generator}} | class="cmdr" | {{skill|Threat Control}} | class="capt" | {{skill|Willpower}} | class="adm" | {{skill|Particle Physics}} |} =See also= *[[List of Training Manuals craftable by captain]]: A list of skills, that unlock the option to craft [[Training Manual]]s to teach Bridge Officers new ranks of abilities. *[http://www.stoacademy.com/tools/skillplanner/ STO Character Planner @ STO-Academy.com (including skill planner)] {{Character specialization}} [[Category:Legacy Skills|*]] [[Category:Glossary]] [[Category:Game play]]
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