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Improves Ground Science Damage Abilities
This skill improves ground science abilities that cause direct damage to your target or his targets shields. This skill does not improve weapon or hand-to-hand damage.
Examples include:
Hyperonic Radiation
Tachyon Harmonic
Exothermic Induction Field
Sonic Pulse
Science captains who learn 3 ranks of this skill will unlock the ability to train Bridge Officers in Sonic Pulse III. Science captains who learn 6 ranks of this skill will unlock the ability to train Bridge Officers in Science Team III.
Scientist is available to Admiral Science Officers. Each rank costs 3,000 Skill points
Details
Improves Ground Science Damage Abilities
This skill improves ground science abilities that cause direct damage to your target or his targets shields. This skill does not improve weapon or hand-to-hand damage.
Examples include:
Hyperonic Radiation
Tachyon Harmonic
Exothermic Induction Field
Sonic Pulse
Science captains who learn 3 ranks of this skill will unlock the ability to train Bridge Officers in Sonic Pulse III. Science captains who learn 6 ranks of this skill will unlock the ability to train Bridge Officers in Science Team III.
Abilities Affected
Rank Progression
Rank | Bonus |
---|---|
1 | +18 |
2 | +36 |
3 | +54 |
4 | +64 |
5 | +74 |
6 | +84 |
7 | +89 |
8 | +94 |
9 | +99 |