Hull Capacity
Lieutenant
The skill increases the maximum Hull Capacity of your starship. While each Starship has its own base Maximum Hull value, each point of Hull Capacity skill always provides a bonus of 0.3% to that base value.
Shuttles and other Small Craft gain a smaller benefit from this skill, which changes with level.
- +50 Hull Capacity Total Max Hull Bonus = +15%
- +35 Hull Capacity (Improved) Total Max Hull Bonus = +25.5%
- +15 Hull Capacity (Advanced) Total Max Hull Bonus = +30.0%
Overview
Hull Capacity is a Lieutenant Engineering skill that is available to all Lieutenants. There are three total skills in this chain, each costing 1 Space Point to purchase.
Abilities Affected
This skill increases your starship hull directly.
Modifiers
Some of these items boost your Hull Capacity skill, while others boost your maximum hull capacity directly. The values for maximum hull gained are shown for both.
Abilities
- Engineering Fleet captain ability (up to +40 skill = +10% Max Hull)
Equipment
- Deflector Dishes with the [HullCap] modifier, including several special Deflectors
- Secondary Deflectors with the [HullCap] modifier, including several special Secondary Deflectors
- Console - Engineering - Enhanced Monotanium Alloy [HP] (up to +13.125 skill = +3.9375% Max Hull)
- Console - Engineering - Enhanced Neutronium Alloy [HP] (up to +13.125 skill = +3.9375% Max Hull)
- Console - Engineering - Enhanced RCS Accelerator [HP] (up to +13.125 skill = +3.9375% Max Hull)
- Console - Engineering - House Martok Defensive Configuration (up to +13.1% Max Hull)
- Console - Engineering - Reinforced Armaments (up to +26.25 skill = +7.875% Max Hull)
- Console - Engineering - Trellium-D Plating (up to +26.25 skill = +7.875% Max Hull)
- Console - Universal - Adaptive Emergency Systems (+3.3% Max Hull)
- Console - Universal - Bioneural Infusion Circuits (up to +29.5 skill = +8.85% Max Hull)
- Console - Universal - Chroniton Particle Exciter (+3.3% Max Hull)
- Console - Universal - Chronotachyon Capacitor (+15 skill = +4.5% Max Hull)
- Console - Universal - Destabilized Singularity Projector (+5% Max Hull)
- Console - Universal - Enhanced Dynamic Tactical System (+3.3% Max Hull)
- Console - Universal - Enhanced Elachi Subspace Transceiver (+3.3% Max Hull)
- Console - Universal - Ferrofluid Hydraulic Assembly (up to +13% Max Hull)
- Console - Universal - Fleet Support Platform (+5% Max Hull)
- Console - Universal - Interphasic Instability (+7.5% Max Hull)
- Console - Universal - Linked Command Matrix (+6.5% Max Hull)
- Console - Universal - Proton Charge Launcher (+0.5% Max Hull)
- Console - Universal - Reiterative Structural Capacitor (+17.8 skill = +5.34% Max Hull)
- Console - Universal - S.I.F. Inverter (+3.3% Max Hull)
- Console - Universal - Structural Integrity Field Siphon (+5% Max Hull)
- Console - Universal - Thermolytic Injector (+? Max Hull)
- Console - Universal - Tholian Web Cannon (+3.3% Max Hull)
- Console - Universal - Unstable Entanglement Platform (+3.3% Max Hull)
- Console - Universal - Voth Phase Decoy (+5% Max Hull)
- Console - Universal - Weapon Systems Siphon (+? Max Hull)
- Integrity-Linked Phaser and Disruptor weaponry (+5 skill = +1.5% Max Hull per weapon)
Items
- Battery - Hull Patch (+20% Max Hull for 10 seconds)
- Increased Max Hitpoints - Long (Normal) (+16% Max Hull for 15 minutes, PvP(vE) only)
- Increased Max Hitpoints - Long (Advanced) (+20% Max Hull for 15 minutes, PvP(vE) only)
- Prototype Ablative Jevonite Hardpoints (+100 skill = +30% Max Hull for 15 minutes)
Set bonuses
- Gamma Team Synergies 4-piece: +5% Max Hull
- Enhanced Weapon Systems Efficiency: +5% Max Hull
- Prevailing Regalia 2-piece: +15 skill = +4.5% Max Hull
- Radiant Armaments 2-piece: +17.8 skill = +5.34% Max Hull
- Trilithium-Laced Weaponry 3-piece: +20 skill = +6% Max Hull
- Vanguard Superiority Set 4-piece: +20% Max Hull
Other
- Assignment: Structural Integrity Stress Testing duty officer mission: +25 skill
- Captain Specialization: Command: +5% Max Hull +0.33% Max Hull per point spent (+15% Max Hull after 30 points spent)
- Starship Trait: Going the Extra Mile: If healed target is at or above 90% Hull: +10/15/20% Max Hull for 20 seconds