This skill increases the base damage of most directed energy weapons. Each point of Energy Weapons Training Skill provides a 0.5% increase to the damage of applicable weapons.
The total damage your energy weapons deal is determined by a combination of the weapon's base damage, your level, the mark and quality of your weapons, current weapon subsystem power, and many other permanent or temporary damage increasing effects.
- +50 Energy Weapon Training Total Damage Increase from Skill = +25%
- +35 Energy Weapon Training (Improved) Total Damage Increase from Skill = +42.5%
- +15 Energy Weapon Training (Advanced) Total Damage Increase from Skill = +50%
Overview
Energy Weapon Training is a Lieutenant Tactical skill that is available to all Lieutenants. There are three total skills in this chain:
- Energy Weapon Training
- Improved Energy Weapon Training
- Advanced Energy Weapon Training
Each skill costs 1 Space Point to purchase.
Abilities Affected
This skill increases the base damage of all energy weapons, such as beam weapons, cannons and turrets of all energy types. This skill has no effect on physical/kinetic weapons such as torpedoes and mines.
Bridge Officer Abilities
- Beam Array: Fire at Will
- Beam Array: Overload
- Cannon: Rapid Fire
- Cannon: Scatter Volley
- Energy Weapons: Surgical Strikes
Console Abilities
- Crystalline Absorption Matrix
- Disruptor Autocannon
- Firebringer
- Fluidic Energy Focusing Array
- Focused Singularity Beam
- Heavy Disruptor Spinal Cannons
- Heavy Plasma Lance
- Heavy Phaser Lance
- Javelin
- Nadion Saturation Bomb
- Phaser Lotus
- Phaser Spinal Lance
- Plasma Barrage
- Plasma Wave
- Point Defense System
- Spiral Wave Disruptor Lance
- Tholian Tetryon Grid
- Wing Cannon Overload
Set Bonus, Innate and Other Abilities
- Antichroniton Infused Tetryon Discharge
- Chroniton Lance
- Heavy Bio-Molecular Turret Barrage
- Plasma Hyperflux
Starship Traits
Modifiers
Bridge Officer Abilities
Captain Abilities
Consoles
- [Console - Tactical - Directed Energy Distribution Manifold]
- [Console - Tactical - Prefire Chamber]
- [Console - Tactical - Vulnerability Locator] ([+Beam] [+Cannon] Or Special Energy/Weapon type)
- [Console - Tactical - Vulnerability Exploiter] ([+Beam] [+Cannon] Or Special Energy/Weapon type)
Personal Traits
Reputation Traits
Starship Traits
Set Bonus and Other
- Chronometric Energy Converter
- Energy Feedback Conductor
- Enhanced Engineering Systems
- Hot Pursuit
- Pilot Modifications Synergy
- Dmg, CrtD Weapon Modifiers
- Starship Weapons Subsytems Power