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Defensive Maneuvering
Lieutenant Commander

This skill increases the chance that enemies' attacks will not hit you. Per point of Defensive Maneuvering skill, you gain +0.15 Defense Rating.

If an attacker's Accuracy Rating is greater than a target's Defense Rating, hit chance is 100%. If an attacker's Accuracy Rating is less than a target's Defense Rating, hit chance is calculated as:

100/(100+Defense Rating-Accuracy Rating))

Hit chance can never drop below 25%. Any hit chance in excess of 100% instead grants small bonuses to Critical Chance and Critical Severity.

+50 Defensive Maneuvering
Total Skill Bonus = +50
Total Defense Rating Bonus = +7.5

Improved Defensive Maneuvering

+35 Defensive Maneuvering
Total Skill Bonus = +85
Total Defense Rating Bonus = +12.75

Advanced Defensive Maneuvering

+15 Defensive Maneuvering
Total Skill Bonus = +100
Total Defense Rating Bonus = +15

Overview[ | ]

Tactical Skill 3 R1

Defensive Maneuvering is a Lieutenant Commander Tactical skill that is available to all Lieutenant Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.

Abilities Affected[ | ]

This skill improves your Starship's Defense value. The higher your Defense, the harder you are for an enemy to hit. Accuracy can counter a ship's Defense value

Modifiers[ | ]

Equipment[ | ]

Traits[ | ]


Abilities[ | ]

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Set Bonus[ | ]


Point Progression[ | ]

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