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{{TOC|align=right}} There are two different types of '''starship weapons''': Energy Weapons and Kinetic Weapons. Energy Weapons do equal damage to both a [[starship]]'s [[Ship Shields|shields]] and [[hull]]. Kinetic Weapons do full damage to a [[starship]]'s [[hull]] but [[Ship Shields|shields]] have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield penetration. Energy and Kinetic weapons both have different damage subtypes — for example, Phaser and Plasma are two types of Energy Weapons. Different ships will have different resistances to each damage subtype depending on hull plating and engineering modules equipped, if any. '''Note:''' see also [[Shuttle Weapons and Components|Shuttle Weapons]]. == Firing arcs == A weapon's firing arc is the angle of view, measured in degrees (°), inside which an enemy ship must be located. Targets outside of this arc cannot be fired upon by the weapon; you must turn so that the target is within the firing arc in order to fire. (Note that the firing arc for aft-mounted weapons is measured from the rear center, as opposed to the front center for fore weapons.) You can preview a weapon's firing arc by holding the mouse cursor over that weapon's icon on your action bar. The firing arc only represents the angle at which the weapon can fire; it does not represent its range. [[File:Weapon Arcs Animation.gif|thumb|left|Animation showing the firing arcs of various forward weapons]]{{clrl}} The following table shows the firing arcs of each weapon type in Star Trek Online: {| class="wikitable" width="100%" |+ Weapon firing arcs |- ! 45° !! 90° !! 135° !! 180° |- valign="top" | * [[Dual Cannons]] <ref name="CSV">Under the effects of {{ability|Cannon: Scatter Volley}}, this normally 45° weapon can hit targets in a 90° arc, though the primary target must still be within the 45° cone.</ref> * [[Dual Heavy Cannons]] <ref name="CSV" /> * [[Quad Cannons]] <ref name="CSV" /> * [[Kumari Phaser Wing Cannons|Wing Cannons]] <ref name="CSV" /> | * [[Dual Beam Bank]] * [[Tempest Tail Gun]] (90° Aft) * [[Torpedo Launcher]] * [[Wide Arc Dual Heavy Cannons]] | * [[Wide Angle Dual Heavy Beam Bank]] | * [[Cannon]] * [[Dyson Proton Weapon]] * [[Heavy Cannon]] * [[Missile]] * [[Wide Angle Torpedo Launcher]] |- ! 250° !! 360° !! No Arc |- | * [[Beam Array]] ** Emitter Array | * [[Experimental Weapon]] * [[Kinetic Cutting Beam]] * [[Omni-Directional Beam Array]] ** Omni-Directional Support Beam Array * [[Turret]] ** Support Turret | * [[Mine Launcher]] |} <references /> ===Broadside=== [[File:Weapon Broadside.png|thumb|right|Shows the region of overlap with beam arrays fore and aft.]] [[File:Broadsiding.png|thumb|right|Players who prefer beam array weapons favor the broadside technique, and will often circle their target, keeping them within the broadside arc at all times.]] A vessel that equips [[Beam Array|Beam Arrays]] both fore and aft is most effective when firing from the '''Broadside''' i.e. either the port or starboard side of the ship. This is because the 250 degree firing arc of beam array weapons means that there are regions where the forward and aft firing arcs overlap. As such, a ship can fire both fore and aft weapons at a target within that overlapping region. As the ship is effectively moving sideways relative to the 70 degree overlap region on either side of the ship, it is easier to keep a target within the optimal broadside firing arc. [[Cruiser|Cruisers]] are best suited to firing from the broadside, as they lack the maneuverability to use weapons with a narrower firing arc. Cruisers also have more weapon slots than other types of vessel at the same tier, and so can potentially deal more damage from the broadside. In a tier 5 or tier 6 Cruiser it is possible to fire eight beam arrays in a single shot to devastating effect, though this causes an enormous power drain. ===Autofire and firing priorities=== You can set your weapons to autofire, by right clicking on the weapon icons of your ship in the space battle UI below the "Fire all beams/ Fire all torpedoes/ Fire all weapons" buttons. The icon will have a green outline and the tool-tip should now read "Autofire enabled". The order in which you activate autofire also determines the firing priorities for weapons with shared cooldowns. This is especially important for torpedo weapons. In practice this means the weapon you enable autofire on first, will have higher priority over the weapons you selected last. ===Spherical damage range=== There are weapons that make a sphere of damage on impact. If otherwise mentioned, the impact affects every enemy currently in the sphere created from the impact point's coordinates. The Advanced Radiant Quantum Torpedo has the highest spherical damage range of all weapons with 10km in diameter. ==Firing cycles== ===Energy weapons=== '''Energy weapon''' cycles can be divided into two parts: firing cycle and recharge cycle. During the firing cycle, a weapon deals damage and power is drained from weapon subsystem. On cycle end, there is a weapon lockout for a few seconds during the recharge cycle when no damage or power drain will occur. All energy weapons have a 5-second cycle, and fire thusly: * Beam weapons fire 4 times per cycle, at one shot per second, and then recharge for 1 second. Thus, their DPS is 80% (<sup>4</sup>/<sub>5</sub>) of their base damage. ** When using {{ability|Beam Array: Fire at Will}}, beams fire 5 times per cycle. ** When using {{ability|Beam Array: Overload}}, beams initially fire a single shot and then recharge for 1 second, for a two-second initial firing cycle, before returning to a normal cycle for the duration of the ability. ** When using {{ability|Energy Weapons: Surgical Strikes}}, beams fire 2 times per cycle, with each shot doing twice the damage as before. * Light cannons fire 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Thus, their DPS is 120% (<sup>6</sup>/<sub>5</sub>) of their base damage. ** When using {{ability|Cannon: Rapid Fire}}, light cannons fire 3 times per cycle, at '''3''' shots per second, for a total of 9 shots. ** When using {{ability|Energy Weapons: Surgical Strikes}}, light cannons fire 3 times per cycle, at one shot per second, with each shot doing twice the damage as before. * Heavy cannons fire 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Thus, their DPS is 80% (<sup>4</sup>/<sub>5</sub>) of their base damage. ** When using {{ability|Cannon: Rapid Fire}}, heavy cannons fire 2 times per cycle, at '''3''' shots per second, for a total of 6 shots. ** When using {{ability|Energy Weapons: Surgical Strikes}}, heavy cannons fire 2 times per cycle, at one shot per second, with each shot doing twice the damage as before. {| width="100%" | width="33%" valign="top" | {| class="wikitable" style="text-align: center;" width="100%" |+ Beams |- ! Weapon type !! Base<br>damage !! Base<br>DPS |- | [[Beam Array]] || 200 || 160 |- | [[Dual Beam Bank]] || 260 || 208 |- | [[Omni-Directional Beam Array]] (non-set) <ref>eg. [[Omni-Directional Phaser Beam Array]]</ref> | 200 || 160 |- | Omni-Directional Beam Array (set) <ref>eg. [[House Martok Disruptor 360-Degree Energy Weapon]]</ref> | 176 || 140.8 |- | Omni-Directional Support Beam Array <ref>eg. [[Omni-Directional Tetryon Support Beam Array]]</ref> | 140.8 || 112.64 |} | width="33%" valign="top" | {| class="wikitable" style="text-align: center;" width="100%" |+ Light cannons |- ! Weapon type !! Base<br>damage !! Base<br>DPS |- | [[Turret]] || 100 || 120 |- | [[Cannon|Single Cannon]] || 160 || 192 |- | [[Dual Cannons]] || 192 || 230.4 |- | [[Quad Cannons]] <ref>Quad Cannons previously had the same base damage as dual cannons and four [Dmg] modifiers, but with the addition of [[re-engineering]], one of the [Dmg] modifiers was integrated into the weapon, increasing the base damage by 3%.</ref> || 197.76 || 237.312 |} | width="33%" valign="top" | {| class="wikitable" style="text-align: center;" width="100%" |+ Heavy cannons |- ! Weapon type !! Base<br>damage !! Base<br>DPS |- | [[Dual Heavy Cannons]] <ref>Includes [[Wide Arc Dual Heavy Cannons]] and Aux Dual Heavy Cannons, eg. [[Aux Plasma Dual Heavy Cannons]]</ref> | 288 || 230.4 |- | Heavy Turret <ref>eg. [[Heavy Bio-Molecular Phaser Turret]]</ref> | 150 || 120 |- | Heavy Support Turret <ref>eg. [[Tetryon Heavy Support Turret]]</ref> | 120 || 96 |- | Wing Cannons <ref>The [[Kumari Phaser Wing Cannons]] fire 2 times per cycle. Their DPS is 26.(6)% (<sup>1.(3)</sup>/<sub>5</sub>, or <sup>1</sup>/<sub>3.75</sub>) of their base damage. Under the effects of {{ability|Cannon: Rapid Fire}}, {{ability|Cannon: Scatter Volley}} or {{ability|Energy Weapons: Surgical Strikes}}, they fire at the same rate as Dual Cannons.<!-- tbd: figure out their exact firing cycle.--></ref> | 998.4 || 266.24 |} |} <references /> * Prior to the [[Release notes/20170425|Season 13 balance pass]], cannons had a 3-second firing cycle and different base damage values. * The same patch also re-balanced the effect of your weapon subsystem power level on damage output, making 100 weapon power the baseline. * When viewing a weapon's stats in space, the game will act as if it is being affected by no skills, set bonuses or traits, and at 50 weapon power. ===Projectile weapons=== '''Torpedo launcher''' firing cycle is affected by global cooldown and type specific recharge time. Firing a Torpedo activates a recharge time (seen in the table below) before it can be used again. It also activates a shared cooldown of 2 seconds for all slotted Torpedoes. These intervals prevent multiple Torpedoes to be fired at the same time (like Energy weapons are used) and bound them to firing in a sequence. {| class="wikitable sortable" style="text-align: center;" width="45%" |- ! Torpedo type !! Reload time (seconds) |- | [[Photon Torpedo Launcher|Photon]] || 6 |- | [[Quantum Torpedo Launcher|Quantum]] || 8 |- | [[Plasma Torpedo Launcher|Plasma]] || 8 |- | [[Chroniton Torpedo Launcher|Chroniton]] || 10 |- | [[Transphasic Torpedo Launcher|Transphasic]] || 10 |- | [[Tricobalt Torpedo Launcher|Tricobalt]] || 30 |- | [[Rapid Reload Transphasic Torpedo Launcher|Rapid Reload Transphasic]] || 8 |- | [[Gravimetric Photon Torpedo Launcher|Gravimetric Photon]] || 8 |- | [[Elachi Subspace Torpedo Launcher|Elachi Subspace (Tricobalt)]] || 10 |- | [[Quantum Phase Torpedo|Quantum Phase]] || 10 |- |[[Crystalline Energy Torpedo Launcher|Crystalline Energy (Antiproton)]]|| 12 |- | [[Neutronic Torpedo Launcher|Neutronic (Quantum)]] || 15 |- |[[Agony Phaser Energy Torpedo Launcher|Agony Phaser Energy]] || 10 |- |[[Thermionic Torpedo Launcher|Thermionic]] || 10 |- |Nausicaan Energy || 12 |- |Plasmatic Biomatter || 15 |- |Advanced Diffusive Tetryon || 8 |- |[[Morphogenic Polaron Energy Torpedo Launcher|Morphogenic Polaron Energy]] || 12 |} ==Mark level== As the [[Mark]] (Mk) level of a weapon increases, it gets a damage boost. The boost is as follows, using the example of a [[Phaser Beam Array]] at 100 weapon power: {| class="wikitable" |- ! Mark !! Increase !! Cumulative Boost !! {{iconlink|Phaser Beam Array|24px}} Example |- | Standard Issue || 0 || 0 || 200.0 |- | Mk I || 8.163254% || 8.163254% || 216.3 |- | Mk II || 10.204068% || 18.367322% || 236.7 |- | Mk III || 10.204068% || 28.571390% || 257.1 |- | Mk IV || 10.204068% || 38.775458% || 277.6 |- | Mk V || 10.204067% || 48.979525% || 298.0 |- | Mk VI || 10.204068% || 59.183593% || 318.4 |- | Mk VII || 10.204068% || 69.387661% || 338.8 |- | Mk VIII || 10.204068% || 79.591729% || 359.2 |- | Mk IX || 10.204068% || 89.795797% || 379.6 |- | Mk X || 10.204067% || 99.999864% || 400.0 |- | Mk XI || 10.204068% || 110.203932% || 420.4 |- | Mk XII || 10.204068% || 120.408% || 440.8 |- | Mk XIII || 54.796% || 175.204% || 550.4 |- | Mk XIV || 54.796% || 230.000% || 660.0 |- | Mk XV || 54.796% || 284.796% || 769.6 |} This damage boost in the same 'category' as tactical consoles and many other boosts, i.e. if you have a [[Phaser Beam Array]] that boosts Phaser damage by 25%, simply add that 25% to the total given above. ==Damage types and bonuses== :''See the [[damage types]] article for more information.'' ''Special Note:'' The colors used below only represent the colors of the standard energy weapon types (Phaser, Disruptor, Plasma, Polaron, Tetryon and Antiproton) and their tactical consoles needed to boost the damage of them. They do not represent the colors of the subtypes. ==={{color|#EAFAB3|Energy weapon types}}=== ====Phaser==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #b27300" colspan=4| Phaser |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | rowspan="4" |{{stackwords|Basic}} |'''[[Phaser weapons (space)|Standard Phaser]]''' || {{Sw proc/Phaser}} || Mission reward and [[Item container|drops]], [[R&D]]. |- |'''[[Single Phaser Beam Array|Single Phaser]]''' || {{Sw proc/Phaser}} || Mission reward and drops, [[Earth Spacedock (23c)]] vendor. |- |'''[[Twin Phaser Beam Array|Twin Phaser]]''' || {{Sw proc/Phaser}} || Mission reward and drops,{{mission|Everything Old is New}}, Earth Spacedock (23c) vendor, equipped on [[TOS Constitution Class Cruiser]]. |- |'''[[Andorian Phaser weapons (space)|Andorian Phaser]]''' || {{Sw proc/Phaser}} || Standard issue on [[:Category:Playable Andorian starships|Andorian starships]], [[Dilithium Store/Reclaim|Dilithium store]] if owning Andorian ship. |- | rowspan="3" |{{stackwords|Fleet}} |'''[[Fleet Space Weapons|Advanced Fleet Phaser]]''' || {{Sw proc/Phaser}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator.<br>23rd century variant: available from the [[Fleet Station K-13]] with a Tier II Retrofit Engineering. |- |style="white-space: nowrap;" |'''[[Fleet Space Weapons#Elite Fleet Starbase Space Weapons|Elite Fleet Phaser]]''' || {{Sw proc/Phaser}},<br />{{sw proc/Elite Fleet Phaser}} || Available from a Federation [[Fleet Starbase]] with a Tier V Industrial Fabricator. |- |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Phaser]]''' || {{Sw proc/Phaser}},<br />{{sw proc/Dranuur}} |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Phaser space weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Phaser'|template=SwTable}} | rowspan="{{PAGESINCATEGORY:Phaser space weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Phaser'|template=SwTable}} | rowspan="4" |{{stackwords|Other}} |'''[[Advanced Phaser Beam Array|Advanced Phaser]]''' | {{sw proc/AdvBeam}} | Available with the [[Discovery Flight Deck Cruiser Tier 6 Ship]]. |- |'''Quantum Phase''' || {{Sw proc/Phaser}},<br />2.5% Chance: Drain __ from enemy shields to restore your shields || From the mission {{mission|Sunrise}} ([[Quantum Phase Beam Array|Beam Array]] and [[Quantum Phase Dual Heavy Cannons|Dual Heavy Cannons]] only). |- |'''Prolonged Engagement Phaser''' || Applies one stack of ''Amplified Relays''. : * Per stack, this weapons deals 1% increased damage : * Every 5 stacks of ''Amplified Relays'', gain 20% Firing Cycle Haste for this Weapon for 8 secs<br /> {{sw proc/Phaser}} | Available from the [[Weekend Event Store]] ([[Prolonged Engagement Phaser Beam Array|Beam Array]] and [[Prolonged Engagement Phaser Dual Cannons|Dual Cannons]] only). |- |'''Trilithium-Enhanced Phaser''' || style="white-space: nowrap;" |2.5% Chance: Gain 10% Firing Cycle Haste for energy weapons for 15 sec || Available from the mission {{mission|Beyond the Nexus}} ([[Trilithium-Enhanced Omni-Directional Phaser Beam Array|Omni Beam Array]] and [[Trilithium-Enhanced Phaser Turret|Turret]] only). |} ====Disruptor==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: green" colspan=4| Disruptor |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | rowspan="2" |{{stackwords|Basic}} |style="white-space: nowrap;" |'''[[Disruptor weapons (space)|Standard Disruptor]]''' || {{Sw proc/Disruptor}} || Mission reward and [[Item container|drops]], [[R&D]]. |- |'''[[Lethean Disruptor weapons (space)|Lethean Disruptor]]''' || {{Sw proc/Disruptor}} || Standard issue on [[:Category:Playable Lethean starships|Lethean starships]], [[Dilithium Store/Reclaim|Dilithium store]] if owning a Lethean ship. |- | rowspan="3" |{{stackwords|Fleet}} |'''[[Fleet Space Weapons|Advanced Fleet Disruptor]]''' || {{Sw proc/Disruptor}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator.<br>23rd century variant: available from the [[Fleet Station K-13]] with a Tier II Retrofit Engineering. |- |'''[[Fleet Space Weapons#Elite Fleet Starbase Space Weapons|Elite Fleet Disruptor]]''' || {{Sw proc/Disruptor}},<br />{{sw proc/Elite Fleet Disruptor}} || Available from a Klingon [[Fleet Starbase]] with a Tier V Industrial Fabricator. |- |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Disruptor]]''' || {{Sw proc/Disruptor}},<br />{{sw proc/Dranuur}} | Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Disruptor space weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Disruptor'|template=SwTable}} | rowspan="{{PAGESINCATEGORY:Disruptor space weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Disruptor'|template=SwTable}} | rowspan="6" |{{stackwords|Other}} |'''[[Advanced Disruptor Beam Array|Advanced Disruptor]]''' | style="white-space: nowrap;" | {{sw proc/AdvBeam}} | Available with the [[Discovery Flight Deck Cruiser Tier 6 Ship]]. |- |'''Nausicaan Disruptor''' || {{Sw proc/Disruptor}},<br />2.5% chance: Hold for 5 sec : ''(On Hold: ___ Disruptor Damage per sec for 5 sec with '''Nausicaan Weaponry Augmentation''' set bonus)'' : to Target: -2 to All Subsystem Power : to Self: 2 to All Subsystem Power | Available from the mission {{mission|Echoes of Light}} ([[Nausicaan Disruptor Beam Array|Beam Array]] only). |- |'''Plasma-Disruptor''' || {{Sw proc/Disruptor}},<br />{{Sw proc/Plasma}} || From the {{mission|Past Imperfect}} (Federation), {{mission|Second Star to the Right, Straight on 'til Morning}} (Klingon) or {{mission|Smash and Grab}} (Romulan). |- |'''Resonant Disruptor''' || on hit: 2.5% chance: '''Resonant Disruption Wave''' : 2km radius at target: : * ___ Physical Damage (100% Shield Penetration) : * -10 All Damage Resistance for 8 sec : * Increases damage to Shields by 15% from all energy types for 8 sec (requires Resonance Amplifiers) | Available from the mission {{mission|Blood of Ancients}} ([[Resonant Disruptor Beam Array|Beam Array]] and [[Resonant Disruptor Dual Heavy Cannons|Dual Heavy Cannons]] only). |- |'''Saboteur's Disruptor''' || Firing cycles apply 1 stack of ''Krieger Wave Thermal Reservoir'' : * At 10 stacks, increase all Subsystem Power Levels by 10, for 10 seconds. : To Self: 5% Chance: +30 Drain and Control Expertise for 12 sec | Available on the disruptors from the Lobi set: [[Saboteur's Gambits]]. |- |'''[[Spiral Wave Disruptor weapons (space)|Spiral Wave Disruptor]]''' || {{Sw proc/Disruptor}},<br />{{Sw proc/Phaser}} || Available with the [[Cardassian Galor Cruiser]] or the [[Cardassian Keldon Cruiser]] (found in Lock Boxes and the C-Store). |} ====Plasma==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #22978a" colspan=4| Plasma |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | rowspan="2" |{{stackwords|Basic}} |style="white-space: nowrap;" |'''[[Plasma weapons (space)|Standard Plasma]]''' || {{Sw proc/Plasma}} || Mission reward and [[Item container|drops]], [[R&D]]. |- |'''[[Dewan Plasma weapons (space)|Dewan Plasma]]''' || {{Sw proc/Plasma}} || Standard issue on [[:Category:Playable Dewan starships|Dewan starships]], [[Dilithium Store/Reclaim|Dilithium store]] if owning a Dewan ship. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Space Weapons|Advanced Fleet Plasma]]''' || {{Sw proc/Plasma}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator.<br>23rd century variant: available from the [[Fleet Station K-13]] with a Tier II Retrofit Engineering. |- |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Plasma]]''' || {{Sw proc/Plasma}},<br />{{sw proc/Dranuur}} | Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Plasma space weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Plasma'|template=SwTable}} | rowspan="{{PAGESINCATEGORY:Plasma space weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Plasma'|template=SwTable}} | rowspan="1" |{{stackwords|Other}} |'''Caustic Plasma''' || to target: 2.5% Chance: X Plasma Damage per sec for 7.5 sec (Ignores Shields) || From the mission {{mission|Last Stand}} (Romulan only). |} ====Polaron==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #800080" colspan=4| Polaron |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | rowspan="1" |{{stackwords|Basic}} |'''[[Polaron weapons (space)|Standard Polaron]]''' || {{Sw proc/Polaron}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Space Weapons|Advanced Fleet Polaron]]''' || {{Sw proc/Polaron}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator. |- |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Polaron]]''' || {{Sw proc/Polaron}},<br />{{sw proc/Dranuur}} |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Polaron space weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Polaron'|template=SwTable}} | rowspan="{{PAGESINCATEGORY:Polaron space weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Polaron'|template=SwTable}} | rowspan="2" |{{stackwords|Other}} |'''Chronometric Polaron''' || 2.5% Chance: For 15 Sec, +300 Starship Shield Penetration : ''(Improves Shield Penetration for Starship Weapons)'' | Available from the mission {{mission|Time and Tide}} ([[Chronometric Calculations Set|Beam Array, Dual Heavy Cannons and Omni Beam]] only). |- |style="white-space: nowrap;" |'''Dominion Polaron''' || {{Sw proc/Polaron}};<br />{{Sw proc/Tetryon}} || From the mission {{mission|Boldly They Rode}}. |} ====Tetryon==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #2898f0" colspan=4| Tetryon |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | rowspan="1" |{{stackwords|Basic}} |'''[[Tetryon weapons (space)|Standard Tetryon]]''' || {{Sw proc/Tetryon}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Space Weapons|Advanced Fleet Tetryon]]''' || {{Sw proc/Tetryon}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator. |- |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Tetryon]]''' || {{Sw proc/Tetryon}},<br />{{sw proc/Dranuur}} |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Tetryon space weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Tetryon'|template=SwTable}} | rowspan="{{PAGESINCATEGORY:Tetryon space weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Tetryon'|template=SwTable}} | rowspan="4" |{{stackwords|Other}} |'''Antichroniton Tetryon''' || 2.5% chance: X Tetryon damage (Ignores Shields) (Damage doubled and pierces resistances vs. Heralds) || Available from the mission {{mission|Butterfly}} ([[Omni-Directional Antichroniton Infused Tetryon Beam Array|Omni Beam]] and [[Antichroniton Infused Tetryon Turret|Turret]] only). |- |'''Piercing Tetryon''' || {{Sw proc/Tetryon}},<br />2.5% Chance for 50% of attack to ignore enemy shields || Available from the mission {{mission|Installation 18}} (Beam Array and Dual Beam Bank only). |- |'''Resonating Tetryon''' || {{Sw proc/Resonating}} || Available from the mission {{mission|The New Link}} (Turret, Dual Cannons and Dual Beam Bank only). |- |'''Support Tetryon''' || to target: -5% Critical Chance for 5 sec<br />to target: -25% Critical Severity for 5 sec || Available through the Reputation system by advancing the [[Competitive Wargames]] to Tier 4 ([[Obfuscated Strategist Set]]) |} ====Antiproton==== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #890000" colspan=4| Antiproton |- ! style="width: 2em;"|Cat ! Type ! Proc ! Source |- | rowspan="1" |{{stackwords|Basic}} |'''[[Antiproton weapons (space)|Standard Antiproton]]''' || {{Sw proc/Antiproton}} || Mission reward and [[Item container|drops]], [[R&D]]. |- | rowspan="2" |{{stackwords|Fleet}} |'''[[Fleet Space Weapons|Advanced Fleet Antiproton]]''' || {{Sw proc/Antiproton}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator. |- |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Antiproton]]''' || {{Sw proc/Antiproton}},<br />{{sw proc/Dranuur}} |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |- | rowspan="{{PAGESINCATEGORY:Antiproton space weapons (reputation)}}" |{{stackwords|Rep}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Antiproton'|template=SwTable}} | rowspan="{{PAGESINCATEGORY:Antiproton space weapons (lockbox)}}" |{{stackwords|Lockbox}} {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Antiproton'|template=SwTable}} | rowspan="2" |{{stackwords|Other}} |'''Chroniton''' || to target: 2.5% chance: Significantly reduces Flight Speed, Turn Rate and Recharge Speed for 10 sec || Lobi store: [[Chroniton Dual Beam Bank]]. |- |'''Matter Conversion Antiproton''' || {{Sw proc/Matter Conversion}} | Reward from August/September 2018 {{mission|Crystalline Cataclysm}} event. |} ====Other==== * '''Proton''' damage: [[Dyson Proton Weapon]], [[Experimental Proton Charge]]. * '''Kinetic''' damage: [[Kinetic Cutting Beam]]. ==={{color|#EAFAB3|Projectile weapon types}}=== {| class="wikitable" style="font-size:small; text-align:left" ! style="background: #C70039" | Photon |- | * '''{{color|#C70039|Photon}}:''' kinetic damage, no modifiers * '''{{color|#C70039|Disrupting Photon}}:''' 5% chance: -10 All Damage Resistance for 15 sec, +20% Accuracy * '''{{color|#C70039|Gravimetric Photon}}:''' 33% chance on impact to create a 1km radius gravimetric rift for 3 sec that deals kinetic damage to any who enter * '''{{color|#C70039|Bio-Molecular Photon}}:''' lower target's speed by 23.1% for 8 sec, on expiration deals radiation damage and deals additional damage vs Undine * '''{{color|#C70039|Withering Photon}}:''' 33% Chance: Apply Withering Radiation, ''(Lasts for 60 sec, 5 stacks max)'' --> _ Radiation Damage to target per stack of Withering Radiation * '''{{color|#C70039|Terran Task Force Photon}}:''' (Damage dealt increases as target's hull decreases, up to 200% damage at 25% hull); 33% Chance: Apply stack of Withering Radiation, ''(Lasts for 60 sec, 5 stacks max)'' --> _ Radiation Damage to target per stack of Withering Radiation; +20% Critical Severity * '''{{color|#C70039|Kelvin Timeline Photon}}:''' Recharge Time reduced by 2 sec |- ! style="background: #2898f0" | Quantum |- | * '''{{color|#2898f0|Quantum}}:''' kinetic damage, no modifiers * '''{{color|#2898f0|Thoron Infused Quantum}}:''' 10% chance to apply radiation damage, lower the target's critical chance by 1% and critical severity by 15% for 5 sec and Placate the target once every 15 sec * '''{{color|#2898f0|Neutronic}}:''' 3 km radius sphere radiation damage, Subsytem Power drain and lowered Power Transfer Rate for 6 sec * '''{{color|#2898f0|Radiant Quantum}}:''' +10% Critical Severity and 33% chance on hit: +1,000 temporary hit points, can stack 5 times * '''{{color|#2898f0|Advanced Radiant Quantum}}:''' +10% Critical Severity, 33% chance on hit: +1,000 temporary hit points, can stack 5 times and 33% chance: chain to 2 additional targets within 5 km to deal radiation damage (100% shield penetration) * '''{{color|#2898f0|Quantum Phase}}:''' to Foes: -___ All Shields in a 2km radius ''(High-yield Torpedo radius increased to 4km)'', +2% Critical Chance, +20 Crit Severity Bonus |- ! style="background: #63e1da" | Plasma |- | * '''{{color|#63e1da|Plasma}}:''' Deals Plasma Damage over 10 sec * '''{{color|#63e1da|Romulan Hyper-Plasma}}:''' Deals Plasma Damage every 1 sec for 15 sec * '''{{color|#63e1da|Omega Plasma}}:''' Deals Plasma Damage over 10 sec and if target ship is destroyed by plasma fire it is removed from space-time * '''{{color|#63e1da|Particle Emission Plasma}}:''' Deals Plasma Damage over 10 sec and creates a plasma cloud on impact that lasts for 6 seconds that deals plasma damage every 1 sec to foes within * '''{{color|#63e1da|Corrosive Plasma}}:''' 10% chance to deal plasma damage every sec for 20 sec and -1 to -20 damage resistance rating over 20 sec (increases each sec) * '''{{color|#63e1da|Corrosive Plasma Blast}}:''' 3 km radius spherical damage, -1 to -20 damage resistance rating over 20 sec (increases each sec) and deals plasma damage every 1 sec for 20 sec * '''{{color|#63e1da|Plasmatic Biomatter}}:''' 1km radius at target: plasma damage per sec for 10 sec (ignores shields) and -50% flight speed for 10 sec |- ! style="background: khaki" | Transphasic |- | * '''{{color|khaki|Transphasic:}}''' 40% Bonus Shield Penetration * '''{{color|khaki|Adaptive Transphasic}}:''' 40% Bonus Shield Penetration and deals additional damage vs Borg * '''{{color|khaki|Voth Transphasic-Chroniton}}:''' 40% Bonus Shield Penetration and 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec * '''{{color|khaki|Resonant Transphasic:}}''' 40% Bonus Shield Penetration, 33% chance on impact: 2 km radius at target: physical damage (100% shield penetration), -10% all damage resistance and increases damage to shields by 15% from all energy types for 8 sec (requires Resonance Amplifiers) * '''{{color|khaki|Herald Transphasic:}}''' 25% chance: +7% Bonus Energy Damage to Self for 20 sec ''(Stacks up to 3 times)'' |- ! style="background: orange" | Chroniton |- | * '''{{color|orange|Chroniton}}:''' 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec * '''{{color|orange|Temporal Disruption}}:''' 100% chance to reduce Flight Speed and Turn Rate by 33% * '''{{color|orange|Krenim Chroniton}}:''' 25% chance: Significantly reduces Flight Speed and Turn Rate for 10 sec, ignore 100% of targets' shields, +20% Critical Severity * '''{{color|orange|Temporal Defense Chroniton}}:''' 33% chance to apply Chroniton Stabilization to self for 60 sec: +5% flight speed/turn rate and reduces damage to shields by 3% (effects stack up 5 times) |- ! style="background: #808080" | Tricobalt |- | * '''{{color|#808080|Tricobalt}}:''' 1 km radius sphere Disables targets for 1.7-2.5 sec and +50 Repel * '''{{color|#808080|Elachi Subspace}}:''' 10 % chance to Disable target for 2 sec |- ! style="background: #e5e5e5" | Other |- | * '''Hargh'peng:''' Applies Radiation damage to hull for 15 sec and 10,000+ damage to Doomsday Machine * '''Concentrated Tachyon:''' To all targets within 1 km of impact: Deals damage to all shield facings of the target instead of kinetic damage to its hull and increases damage to shields from all energy types by 2.5% for 10 sec * '''Thermionic:''' 15% chance to drain -15 Weapon and Engine power for 12 sec * '''Crystalline Energy:''' +20% Critical Severity * '''Agony Phaser Energy:''' 45.3 Phaser Damage per sec for 10 sec (Ignores shields), 40% chance disable for 4 sec (once per 10 sec) * '''Nausicaan Energy:''' 20% chance: Hold for 5 sec ''(On Hold: Disruptor Damage per sec for 5 sec with '''Nausicaan Weaponry Augmentation''' set bonus)'' To Target: -10 All Damage Resistance for 10 sec, +40% Critical Severity * '''Plasmatic Biomatter:''' 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec, +4% Critical Chance * '''Diffusive Tetryon:''' 2,450.5 Tetryon Damage, +2% Critical Chance, 10% chance: Apply ''Shield Diffusion'' to self: * +10% Shield Resistance for 10 sec to target: * -10% Shield Resistance for 10 sec, 10% chance: Apply ''Protomatter Radiation'' * 57.1 Radiation Damage per sec for 15 sec (ignores 80% Shields) * '''Morphogenic Polaron Energy:''' 2,945.5 Polaron Damage to target: 20% chance: -25 All Current Power Levels for 5 sec (+10 Accuracy Rating +20% Critical Severity +2% Critical Chance) |} ==Modifiers== :''Main article: [[Modifier]].'' ;Energy weapon modifiers * standard: ** '''Acc:''' +10% Accuracy ** '''CrtD:''' +20% Critical Severity ** '''CrtH:''' +2% Critical Chance ** '''Dmg:''' +X Damage * special: ** '''Arc:''' Only appears on Omni-Directional Beam Arrays, Kinetic Cutting Beam and crafted Dual Heavy Cannons. ** '''Over:''' 2.5% chance to upgrade your next beam attack. Deals critical energy damage. Only appears on crafted beam weapons. ** '''Rapid:''' 2.5% chance to activate Rapid Fire mode for all cannons on your ship for 2 seconds. Only appears on crafted cannon weapons. ** '''Pen:''' All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons. ** '''Thrust:''' Self: +5% speed and turn rate when firing. Only appears on crafted weapons. ** '''Snare:''' To target: -5% speed and turn rate on hit. Only appears on crafted weapons. ;Kinetic weapon modifiers * standard: ** '''Acc:''' +10% Accuracy ** '''CrtD:''' +20% Critical Severity ** '''CrtH:''' +2% Critical Chance ** '''Dmg:''' +X Damage * special: ** '''Arc:''' Only appears on Wide Angle Quantum Torpedo Launcher and Wide Angle Voth Transphasic-Chroniton Torpedo Launcher. ** '''Spr:''' 7.5% chance to upgrade your next torpedo attack. Uses multiple torpedoes to attack an area of space. ** '''Pen:''' All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons. ** '''Thrust:''' Self: +5% speed and turn rate when firing. Only appears on crafted weapons. ** '''Snare:''' To target: -5% speed and turn rate on hit. Only appears on crafted weapons. ==Ship weapon table== {{ship weapon nav}} {{Template:Ship component nav}} == Gallery == <gallery> Beams Resized.jpg |Snapshot of Beam used in the game - Variants that use the same color and beam animation for the same type have been omitted. Torpedos.jpg | Snapshot of Torpedos used in the game - Variants in different colors for the same type and (advanced vs Standard versions) have been omitted. STO Cannons - Resized.jpg| Snapshot of Cannon/Turret FX used in the game -Variants that use the same color and beam animation for the same type have been omitted. File:Experimental Weapons.jpg| Experimental Weapons as seen on Escorts. </gallery> [[Category:Starship Components|Weapons]] [[Category:Ship Weapons|*]]
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