Secondary Deflectors are a type of starship equipment which can be equipped on a starship. There are several known types of Secondary Deflector, each of which has a different function, as shown below.
Most ships do not have a secondary deflector slot. Science vessels which have both Sensor Analysis and Subsystem Targeting will have a secondary deflector slot.
Types of Secondary Deflectors
Standard Secondary Deflectors
Secondary Deflector | Effects | |
---|---|---|
Deteriorating Secondary Deflector | Enhances Debuff-focused science skills, applying moderate radiation damage over time to the target | |
Inhibiting Secondary Deflector | Enhances Control-focused science skills, applying moderate radiation after a delay to the target | |
Resonating Secondary Deflector | Enhances Support-focused science skills reducing damage to the target’s shields as well as improving the effectiveness of incoming heals for a short time | |
Solanae Secondary Deflector | Enhances Debuff-focused science skills, improving the player's Shield and Power subsystems |
Deteriorating Secondary Deflector
These Bridge Officer abilities are affected:
Inhibiting Secondary Deflector
These Bridge Officer abilities are affected:
Resonating Secondary Deflector
These Bridge Officer abilities are affected:
- Hazard Emitters
- Mask Energy Signature
- Polarize Hull
- Science Team
- Transfer Shield Strength
- Photonic Officer
Fleet Secondary Deflectors
In addition to usual effect, Strategic Secondary Deflector variants are outfitted with either Accuracy, Defense or Energy Weapon Damage bonuses, and are only available from a Fleet Research Lab.
Secondary Deflector | Effects | ||
---|---|---|---|
Strategic Deteriorating Secondary Deflectors | Enhances Debuff-focused science skills, applying moderate radiation damage over time to the target | ||
Strategic Inhibiting Secondary Deflector | Enhances Control-focused science skills, applying moderate radiation damage over time to the target | ||
Strategic Resonating Secondary Deflector | Enhances Support-focused science skills reducing damage to the target’s shields as well as improving the effectiveness of incoming heals for a short time |
Competition Secondary Deflectors
- Deteriorating:
+13.1 Starship Drain Expertise
- Inhibiting:
+13.1 Starship Control Expertise
- Resonating:
+13.1 Starship Shield Restoration
- Ultra Rare quality (all 3):
- If Target is a Foe: -7.5% outgoing damage per stack (6 max stacks)
Obtained from the Competitive Wargames reputation system. They each have a passive boost to Sensor Analysis that lowers the (enemy) target's outgoing damage, as well as three standard modifiers' worth of stats at Very Rare quality, meaning they have one more than a standard secondary deflector. At Ultra Rare quality, they all receive a [CtrlX] mod.
Secondary Deflector | Effect | |
---|---|---|
Deteriorating Competition Secondary Deflector | Built-in modifiers: [DrainX]x2 [EPG] Deteriorating Secondary Deflector
| |
Inhibiting Competition Secondary Deflector | Built-in modifiers: [CtrlX] [DrainX] [EPG] Inhibiting Secondary Deflector
| |
Resonating Competition Secondary Deflector | Built-in modifiers: [DrainX] [EPG] [ShdHeal] Resonating Secondary Deflector
|
Purchasing one Competition Secondary Deflector at the standard price will unlock a Competitive Wargames Secondary Deflectors Discount, allowing you to buy further ones at a reduced price a little over half of standard:
Standard | Currency | Discount |
---|---|---|
750 | Competitive Mark | 375 |
5 | Assessed Stratagem | 3 |
32,000 | Refined Dilithium | 16,250 |
40,000 | Energy Credit | 20,000 |
Secondary Deflector modifiers
Like standard Deflectors, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have [EPG/ShdHeal] as their default fifth modifier, though this can be re-engineered into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare). The following is a list of possible Secondary Deflector modifiers:
Standard | |||
---|---|---|---|
Modifier | Effect | Modifier | Effect |
[CtrlX] | +X Starship Control Expertise | [DrainX] | +X Starship Drain Expertise |
[ShdHeal] | +X Starship Shield Restoration | [EPG] | +X Starship Exotic Particle Generator |
[HullCap] | +X Starship Hull Capacity | [ShCap] | +X Starship Shield Capacity |
Very Rare | |||
[SA -Def] | Sensor Analysis (-Defense): The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of that ability. The debuff is -2% per stack, up to a maximum of -12% at six stacks. | ||
[SA +Heal] | Sensor Analysis (+Heal): Improves the healing buff of Sensor Analysis when used on a friendly target by 20%. | ||
[SA +Dmg] | Sensor Analysis (+Damage): Improves the damage buff of Sensor Analysis when used on an enemy target by 20%. | ||
[+Chance] | Precision Sub-System Targeting: Improves the chance for Subsystem Targeting abilities to knock a subsystem offline by 25%. | ||
[-Recharge] | Accelerated Sub-System Targeting: Reduces the recharge time of Subsystem Targeting abilities by 25%. | ||
Fleet Strategic Secondary Deflectors | Fleet Colony World Secondary Deflectors | ||
[Acc] | +Z Accuracy Rating | [HullCap] [1] | +Z Starship Hull Capacity |
[Def] | +Z Defense Rating | [ShCap] [1] | +Z Starship Shield Capacity |
[EnDmg] | +Z% Energy Weapon Damage | [ProjDmg] | +Z% Projectile Weapon Damage |
Epic Secondary Deflectors 14 options: two of the six standard modifiers combined. | |||
[EPG/ShdHeal] Default |
+Y Starship Exotic Particle Generator +Y Starship Shield Restoration |
[EPG/HullCap] | +Y Starship Exotic Particle Generator +Y Starship Hull Capacity |
[CtrlX/EPG] | +Y Starship Control Expertise +Y Starship Exotic Particle Generator |
[ShCap/EPG] | +Y Starship Shield Capacity +Y Starship Exotic Particle Generator |
[CtrlX/DrainX] | +Y Starship Control Expertise +Y Starship Drain Expertise |
[ShCap/DrainX] | +Y Starship Shield Capacity +Y Starship Drain Expertise |
[CtrlX/ShdHeal] | +Y Starship Control Expertise +Y Starship Shield Restoration |
[ShCap/ShdHeal] | +Y Starship Shield Capacity +Y Starship Shield Restoration |
[CtrlX/HullCap] | +Y Starship Control Expertise +Y Starship Hull Capacity |
[ShCap/HullCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShdHeal] | +Y Starship Hull Capacity +Y Starship Shield Restoration |
[ShdHeal/DrainX] | +Y Starship Shield Restoration +Y Starship Drain Expertise |
[HullCap/DrainX] | +Y Starship Hull Capacity +Y Starship Drain Expertise |
Mark level of item | X [2] | Y [3] | Z [4] |
---|---|---|---|
Mk I | 2.8 | 1.9 | |
Mk II | 3.8 | 2.5 | |
Mk III | 4.7 | 3.1 | |
Mk IV | 5.6 | 3.8 | |
Mk V | 6.6 | 4.4 | |
Mk VI | 7.5 | 5 | |
Mk VII | 8.4 | 5.6 | |
Mk VIII | 9.4 | 6.3 | |
Mk IX | 10.3 | 6.9 | |
Mk X | 11.2 | 7.5 | |
Mk XI | 12.2 | 8.1 | |
Mk XII | 13.1 | 8.8 | 5.3 |
Mk XIII | 14.1 | 9.4 | 5.6 |
Mk XIV | 15 | 10 | 6 |
Mk XV | 15.9 | 10.6 | 6.4 |
- ↑ 1.0 1.1 The [HullCap] and [ShCap] mods found on the Fleet Colony World secondary deflectors give less skill than the normal modifiers, despite having the same name. Thus, a Colony World secondary deflector with "[HullCap]x2" will give X+Z Starship Hull Capacity.
- ↑ X = (Mk + 2) * 0.9375
Values in-game are shown rounded to the nearest tenth. - ↑ Y = (Mk + 2) * 0.625 = 2/3X
Values in-game are shown rounded to the nearest tenth. - ↑ Z ≈ (Mk + 2) * 0.375
Not enough data points to be exactly certain.
Notes
- Secondary Deflectors can be crafted in the Science School of Research and Development. They can be upgraded using the Science Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, which is random for standard secondary deflectors, but predetermined for special defectors (noted above).
- EC Stores will sell basic Secondary Deflectors.
- Secondary Deflectors also have a chance to drop in loot when defeating enemies in space.