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Star Trek Online Wiki
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STOWiki talk:Suggestion Box/Inappropriate Feedback
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== STO - "to explore strange new worlds, and boldly go where no man has gone before..." == STO is quiet an achievment in what it has achieved, but it also has certain flaws. I have been playing it for a long time now and the responses I have witnessed by players can be summarised as such: 1.) PvE content is unchallening, with little in terms of real story line. To beam down to a planet just to destroy 5 crates is a bit insulting. PvE should be engaging, sub-plots within a main theme-based plot that mirrors the real series. 2.) Certain maps are nearly impossible to play single-handedly. I understand the importance of teaming, but when one is playing the Klingon faction, you are limited to repeditive gameplay most of the time. The lifespan of the player interest in the game can never to ensured this way. Players will simply move away from the game. 3.) The queuing system is flawed. Players are often guarenteed to be outgunned. 4.) The queuing system caters for repeditive maps, where players always end up playing the same maps. Some maps never ever have players queued. Whats the point. Player rewards for highest scores should be worked on. Why not include some form of recognition system. 5.) Exploration for Klingons is non-existant at best. 6.) Whats the real point of having a bridge? Most time I have invited players onto the bridge it serves absolutely little function - often players are trapped in the wall! 7.) The line between the factions is totally blurred. Every factions has access to every technology. This should not be the case. Now that I have pointed-out the issues, these are some of the hopes and dreams. 1.) Why not have resource gathering and sector management. 2.) Expand the current science, tactical & engineer character types. Why not include some others e.g. break them down into the faction types. There is so much rich content in Star Trek that could serve as source material that I am not going to go into it. Depending on which faction sub-set a player chooses there could be some sub-plots the player could have. e.g. Federation > Marquis > Resistance Fighter > Fight against the Jem'Hadar (sub-plot missions assigned periodically) 3.) Central characters & stories that the player can gravitate around. Where are the hero's and villains to be found? 4.) Allow the players dialogues to the more engaging. RPG is missing. Allow players more decision to outcome opportunities, where they can make chooses that lead to different outcomes. 5.) Introduction movies can go a long way in providing backdrop. There are none. There is no feeling of being on a grand adventure. 6.) Why not allow players to capture and defend/ hold/ manage locations. These are some of my ideas. Hope they will help! Chor'Ka :I hope you realize that we are not officially affiliated with the game in any way. This is a Suggestion Box for the wiki, and for questions to ask Cryptic Studios developers in future interviews. I'm not sure if you were suggesting questions to ask the developers of Star Trek Online, but it appears that you thought your suggestions would get seen by them, which they most likely won't (unless they view this wiki and happen to view this page). β[[User:TerranRich|<span style="color: #ffa500; font-weight: bold; font-variant: small-caps;">TerranRich</span>]] <sup>'''('''[[Special:EmailUser/TerranRich|E]][[User talk:TerranRich|T]][[Special:Contributions/TerranRich|C]]''')'''</sup> @ 01:30, 14 April 2010 (UTC)
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