Star Trek Online Wiki
Advertisement
You may be looking for a list of craftable items with recipes.

Research and Development (R&D) is the crafting system of Star Trek Online. It uses R&D Materials to create R&D Components, both of which are in turn needed to craft various items, including "tech upgrade tokens" that can be used to improve already existing items. The R&D system unlocks for all players once they reach level 15.

Schools

There are currently eight R&D schools plus two special schools without levels. Each normal school has 20 levels and offers a range of items to fabricate. An increasing R&D level improves the chance that the crafting of a high quality item of that school is successful. In addition, each school has a 20 hour R&D project that provides the player with 6,000 crafting school XP.

Research and Development Schools
School Craftable items Trait[1]
School - Beams Icon
Beams
Beam Arrays, Dual Beam Banks, Beam consoles
Special: Omni-Directional Beam Arrays
Beam Barrage icon
School - Cannons Icon
Cannons
Cannons, Dual Cannons, Dual Heavy Cannons, Turrets, Cannon consoles
Special: Wide Arc Dual Heavy Cannons
Deft Cannoneer icon
School - Engineering Icon
Engineering
Engineering Consoles, Body Armor, Impulse Engines, Singularity Cores, Matter-Antimatter Warp Cores
Special: Aegis Hyper-Impulse Engines, Conductive RCS Accelerator
Give Your All icon
School - Ground Weapons Icon
Ground Weapons
Ground weapons
Special: TR-116B Rifle
Penetrating Rounds icon
School - Kits and Modules Icon
Kits and Modules
Kits and Modules
Special: Passive Kit Modules
Technophile icon
School - Projectiles Icon
Projectiles
Torpedo Launchers, Mine Launchers, Torpedo & Mine consoles
Special: Particle Emission Plasma Torpedo Launcher
Kinetic Precision icon
School - Science Icon
Science
Deflector Dishes, Secondary Deflectors, Science Consoles
Special: Aegis Deflector Array, Exotic Particle Field Exciter
Particle Manipulator icon
School - Shields Icon
Shields
Ship Shields, Personal Shields
Special: Aegis Covariant Shield Array, Hyper-Capacitor Shield Array
Inelastic Collisions icon
School - Officer Training Icon
Officer Training
Training Manuals n/a
School - Special Projects Icon
Special Projects
Omega Tech Upgrades
and other special projects for time-limited events
n/a
School - Aegis Icon
Aegis
Aegis Space Set n/a
  1. unlocked at R&D level 15; character needs to relog or change map for the trait to become available


Ingredients

If you have the R&D Materials on hand, you can fabricate a wide range of Components and equipment for you and your ship.

Materials

Materials are the basic ingredients for all R&D projects. They are rewarded by scanning nodes, Duty Officer assignments, most PvE queue missions, as well as Research and Development Packs.

Research and Development Materials
Common Uncommon Rare Very Rare Ultra Rare
Minerals Magnesite icon
Common icon
Duranium icon
Common icon
Tritanium icon
Uncommon icon
Rubidium icon
Rare icon
Dentarium icon
Very rare icon
Trellium-K icon
Very rare icon
Gases Hydrazine Gas iconCommon icon Trionium Gas iconCommon icon Hexafluorine Gas icon
Uncommon icon
Tetrazine Gas icon
Rare icon
Argonite Gas icon
Very rare icon
Craylon Gas icon
Very rare icon
Particle Verteron Particle icon
Uncommon icon
Thoron Particle icon
Uncommon icon
Beta-Tachyon Particle icon
Rare icon
Z-Particle icon
Rare icon
Plekton Particle icon
Very rare icon
Radiogenic Particle icon
Very rare icon
Technology Salvaged Technology icon
Ultra rare icon

Components

Components are non-equipable items that are fabricated from materials. The solely serve as further ingredients for certain R&D projects.

Research and Development Components
School Common Uncommon Rare Very Rare
Beams Component - Focusing Lens icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Emitter Module icon
Uncommon icon
Component - EPS Conduit icon
Uncommon icon
Component - Firing Sequencer icon
Rare icon
Component - Power Surge Regulator icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Isolinear Chip icon
Very rare icon
Cannons Component - Barrel Synchronizer icon
Common icon
Component - Focusing Lens icon
Common icon
Component - Electromagnetic Coupling icon
Uncommon icon
Component - EPS Regulator icon
Uncommon icon
Component - Firing Sequencer icon
Rare icon
Component - Plasma Compressor icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Isolinear Chip icon
Very rare icon
Engineering Component - Industrial Replicator Supplies icon
Common icon
Component - Lab Equipment icon
Common icon
Component - Coolant Injector icon
Uncommon icon
Component - Plasma Capacitor icon
Uncommon icon
Component - Rerouting Lattice icon
Rare icon
Component - Ejection System icon
Rare icon
Component - Warp Field Regulator icon
Very rare icon
Component - Intermix Chamber icon
Very rare icon
Ground Weapons Component - Focusing Lens icon
Common icon
Component - Industrial Replicator Supplies icon
Common icon
Component - Coolant Injector icon
Uncommon icon
Component - Plasma Capacitor icon
Uncommon icon
Component - Micro Power Cell icon
Rare icon
Component - Handheld Calibration Control icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Particle Alignment Matrix icon
Very rare icon
Kits and Modules Component - Particle Field Generator icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Emitter Module icon
Uncommon icon
Component - IFF Beacon icon
Uncommon icon
Component - Micro Power Cell icon
Rare icon
Component - Handheld Calibration Control icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Particle Alignment Matrix icon
Very rare icon
Projectiles Component - Industrial Replicator Supplies icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Electromagnetic Coupling icon
Uncommon icon
Component - IFF Beacon icon
Uncommon icon
Component - Pressurization Chamber icon
Rare icon
Component - Ejection System icon
Rare icon
Component - Warp Field Regulator icon
Very rare icon
Component - Intermix Chamber icon
Very rare icon
Science Component - Lab Equipment icon
Common icon
Component - Particle Field Generator icon
Common icon
Component - Subprocessor Unit icon
Uncommon icon
Component - EPS Regulator icon
Uncommon icon
Component - Pressurization Chamber icon
Rare icon
Component - Quantum Field Focus icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Signal Enhancement Module icon
Very rare icon
Shields Component - Focusing Lens icon
Common icon
Component - Particle Field Generator icon
Common icon
Component - Subprocessor Unit icon
Uncommon icon
Component - EPS Conduit icon
Uncommon icon
Component - Rerouting Lattice icon
Rare icon
Component - Plasma Compressor icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Signal Enhancement Module icon
Very rare icon

Duty officers

In addition to materials and components, crafting an item will also require a duty officer. Quality of slotted duty officer will increase the total crafting skill that improves the chance of getting better quality item or it provides bonus components.

  • Common duty officer adds +0 Crafting Skill
  • Uncommon duty officer adds +5 Crafting Skill
  • Rare duty officer adds +15 Crafting Skill
  • Very Rare duty officer adds +30 Crafting Skill
  • Ultra Rare duty officer adds an unspecified amount of Crafting Skill ("Current Skill" added is shown as 0 - same as for Common quality duty officers, however success chance probabilities match those when using Very Rare officers, implying +30)

Crafting skill can be further improved by Skill Catalysts and leveling up |skill level of the relevant school.

Non-special items:

Regular or non-special items need duty officers with the appropriate specialization before crafting can commence. A Duty officer's R&D school specialization (if available) is not important when crafting these regular items. The tables below show which specialization is needed for which type of item.

Item Duty officer
Beam Consoles Blue Arrow (Right) Technician
Beam Weapons Blue Arrow (Right) Energy Weapons Officer
Cannon Consoles Blue Arrow (Right) Technician
Cannon Weapons Blue Arrow (Right) Energy Weapons Officer
Components (Common, Uncommon, Rare) Blue Arrow (Right) Fabrication Engineer
Components (Very Rare) Blue Arrow (Right) Matter-Antimatter Specialist
Deflector Dishes Blue Arrow (Right) Deflector Officer
Engineering Consoles Blue Arrow (Right) Maintenance Engineer
Ground Armor Blue Arrow (Right) Security Officer
Ground consumables - Hypo, Power Cell, Shield Charge Blue Arrow (Right) Diagnostic Engineer
Ground consumable - Nanoenergy Cell Blue Arrow (Right) Energy Weapons Officer
Ground Weapons Blue Arrow (Right) Assault Squad Officer
Impulse Engines Blue Arrow (Right) Systems Engineer
Kit Frames Blue Arrow (Right) Quartermaster
Kit Modules Blue Arrow (Right) Quartermaster
Mine Launchers Blue Arrow (Right) Armory Officer
Personal Shields Blue Arrow (Right) Assault Squad Officer
Projectile Consoles Blue Arrow (Right) Security Officer
Research projects Blue Arrow (Right) Research Lab Scientist
Science Consoles Blue Arrow (Right) Deflector Officer
Singularity Cores Blue Arrow (Right) Warp Theorist
Space and Ground consumables - Rare Batteries, Reactive Armor Catalysts Blue Arrow (Right) Fabrication Engineer
Space consumables - Auxiliary Battery, Engine Battery Blue Arrow (Right) Deflector Officer [1]
Warp Theorist [2]
Space consumable - Shield Battery Blue Arrow (Right) Systems Engineer [3]
Warp Theorist [4]
Space consumable - Weapons Battery Blue Arrow (Right) Explosives Expert [5]
Technician [6]
Space Shields Blue Arrow (Right) Shield Distribution Officer
Tech Upgrades Blue Arrow (Right) Research Lab Scientist
Torpedo Launchers Blue Arrow (Right) Projectile Weapons Officer
Warp Cores Blue Arrow (Right) Warp Core Engineer
  1. When crafted from Science school.
  2. When crafted from Engineering school.
  3. When crafted from Shields school.
  4. When crafted from Engineering school.
  5. When crafted from Projectiles school.
  6. When crafted from Beams and Cannons schools.
Duty officer Item
Armory Officer Blue Arrow (Right) Mine Launchers
Assault Squad Officer Blue Arrow (Right) Ground Weapons, Personal Shields
Deflector Officer Blue Arrow (Right) Deflector Dishes, Science Consoles, Space consumables - Auxiliary Battery, Engine Battery [1]
Diagnostic Engineer Blue Arrow (Right) Ground consumables - Hypo, Power Cell, Shield Charge
Energy Weapons Officer Blue Arrow (Right) Beam/Cannon Weapons, Ground consumable - Nanoenergy Cell
Explosives Expert Blue Arrow (Right) Space consumable - Weapons Battery [2]
Fabrication Engineer Blue Arrow (Right) Components (Common, Uncommon, Rare), Space and Ground consumables - Rare Batteries, Reactive Armor Catalysts
Maintenance Engineer Blue Arrow (Right) Engineering Consoles
Matter-Antimatter Specialist Blue Arrow (Right) Components (Very Rare)
Projectile Weapons Officer Blue Arrow (Right) Torpedo Launchers
Quartermaster Blue Arrow (Right) Kit Modules, Kit Frames
Research Lab Scientist Blue Arrow (Right) Research projects, Tech Upgrades
Security Officer Blue Arrow (Right) Ground Armor, Projectile Consoles
Shield Distribution Officer Blue Arrow (Right) Space Shields
Systems Engineer Blue Arrow (Right) Impulse Engines, Space consumable - Shield Battery [3]
Technician Blue Arrow (Right) Beam/Cannon Consoles, Space consumable - Weapons Battery [4]
Warp Core Engineer Blue Arrow (Right) Warp Cores
Warp Theorist Blue Arrow (Right) Singularity Cores, Space consumables - Auxiliary Battery, Engine Battery, Shield Battery [5]
  1. When crafted from Science school.
  2. When crafted from Projectiles school.
  3. When crafted from Shields school.
  4. When crafted from Beams and Cannons schools.
  5. When crafted from Engineering school.
Special items

To craft a level 15 special item, a duty officer will need to have an R&D school specialization which corresponds to the school department it can be found in, except for Aegis items which require "Aegis R&D specialist". Specializations listed in the table above do not matter for special items, only their R&D school is important.

Some sources of duty officers with R&D school specializations: Fleet system - Krenim duty officers from Fleet Research Lab (random R&D School), and 23rd Century Duty Officers from Fleet Station K-13 (specific R&D school). Lock Box packs - [Xindi Duty Officer (Duty Officer)], [Kobali Engineering Corps Veterans], [Krenim Temporal Specialist (Duty Officer)]. Duty officer assignment - "Request r&d assistance".

See more: List of duty officers by R&D school specialty.
Name R&D School Specialization Faction
[Gumarre] Aegis Research Lab Scientist Faction Both
[Ririna Tenksi] Beams Energy Weapons Officer Faction Starfleet
[Baoscan] Beams Energy Weapons Officer Faction Starfleet
[Doptid] Beams Energy Weapons Officer Faction Starfleet
[Drolid] Beams Energy Weapons Officer Faction Starfleet
[Phemenne] Beams Systems Engineer Faction Starfleet
[Emarek] Cannons Energy Weapons Officer Faction Starfleet
[Sul Ivandi] Cannons Technician Faction Starfleet
[Derroti Ohnorso] Cannons Technician Faction Starfleet
[Doin] Cannons Energy Weapons Officer Faction Starfleet
[Dralck] Cannons Energy Weapons Officer Faction Starfleet
[Numiu] Cannons Energy Weapons Officer Faction Starfleet
[Mizuab] Cannons Technician Faction Starfleet
[Hesla Zyhrill] Engineering Security Officer Faction Starfleet
[S'Ral] Engineering Security Officer Faction Starfleet
[Korgitta] Engineering Damage Control Engineer Faction Starfleet
[Seyituul] Engineering Damage Control Engineer Faction Starfleet
[Niabroi] Engineering Warp Core Engineer Faction Starfleet
[Zorin] Engineering Warp Core Engineer Faction Starfleet
[Moriah Allison Gardner] Engineering Warp Core Engineer Faction Starfleet
[Goyazig] Engineering Warp Theorist Faction Starfleet
[Tanin] Engineering Fabrication Engineer Faction Starfleet
[Paloxoa] Engineering Fabrication Engineer Faction Starfleet
[K'nen] Engineering Security Officer Faction Starfleet
[Q'stet] Engineering Technician Faction Starfleet
[Rilromma] Engineering Systems Engineer Faction Starfleet
[Phetixa] Engineering Research Lab Scientist Faction Starfleet
[Hinni] Ground Assault Squad Officer Faction Starfleet
[Zissiox] Ground Assault Squad Officer Faction Starfleet
[Soreb] Ground Assault Squad Officer Faction Starfleet
[Rruhoam] Projectiles Armory Officer Faction Starfleet
[T'vaas] Projectiles Projectile Weapons Officer Faction Starfleet
[Mycroft Bert Swanson] Projectiles Projectile Weapons Officer Faction Starfleet
[Kimo] Projectiles Fabrication Engineer Faction Starfleet
[Ametis] Science Matter-Antimatter Speciallist Faction Starfleet
[Cogiiesawi] Science Research Lab Scientist Faction Starfleet
[Noom] Science Research Lab Scientist Faction Starfleet
[Zursalla] Science Deflector Officer Faction Starfleet
[Molam Thyzra] Science Deflector Officer Faction Starfleet
[Amsoti] Science Matter Antimatter Specialist Faction Starfleet
[Tuwwirrma] Shields Shield Distribution Officer Faction Starfleet
[Ordo Bramehlo] Shields Shield Distribution Officer Faction Starfleet
[Mokimro] Shields Shield Distribution Officer Faction Starfleet
[Q'stat] Shields Research Lab Scientist Faction Starfleet
[Faach] Kits and Modules Research Lab Scientist Faction Starfleet
[Jec] Kits and Modules Research Lab Scientist Faction Starfleet
[Ezev] Kits and Modules Research Lab Scientist Faction Starfleet
[Coadia] Beams Energy Weapons Officer Faction Klingon
[Girnar] Beams Energy Weapons Officer Faction Klingon
[Doimma] Beams Energy Weapons Officer Faction Klingon
[Zuuwub] Cannons Technician Faction Klingon
[Liunn] Cannons Technician Faction Klingon
[Ainsuri] Cannons Technician Faction Klingon
[Juniti] Engineering Systems Engineer Faction Klingon
[Ssulhai] Engineering Security Officer Faction Klingon
[Noronvo] Engineering Security Officer Faction Klingon
[Revilae] Engineering Damage Control Engineer Faction Klingon
[Desel] Engineering Warp Core Engineer Faction Klingon
[Darret] Engineering Warp Core Engineer Faction Klingon
[Murvein] Engineering Warp Theorist Faction Klingon
[Kolrimm] Engineering Systems Engineer Faction Klingon
[Zumamt] Engineering Research Lab Scientist Faction Klingon
[Kuristalla] Ground Assault Squad Officer Faction Klingon
[Kraang] Ground Assault Squad Officer Faction Klingon
[Zuain] Ground Assault Squad Officer Faction Klingon
[Shirrathra] Projectiles Armory Officer Faction Klingon
[Blutoppo] Projectiles Armory Officer Faction Klingon
[H'ssash] Projectiles Projectile Weapons Officer Faction Klingon
[Magrio] Projectiles Projectile Weapons Officer Faction Klingon
[Rommarol] Projectiles Fabrication Engineer Faction Klingon
[Mrr'asho] Science Research Lab Scientist Faction Klingon
[Rualla] Science Research Lab Scientist Faction Klingon
[K'Murrti] Science Deflector Officer Faction Klingon
[Ixmuat] Science Matter Antimatter Specialist Faction Klingon
Kenasten Science Research Lab Scientist Faction Klingon
[Kimdomma] Shields Shield Distribution Officer Faction Klingon
[Silinas] Shields Shield Distribution Officer Faction Klingon
[Q'zaz] Shields Research Lab Scientist Faction Klingon

Skill

The crafting system is skill based; you gain permanent skill points by leveling a school. As your skill level increases you gain access to more items and have a higher chance to create better items. Additional temporary skill points boost is available from one-use Catalysts and higher quality Duty Officers.

Level Curve

School Level Crafting Skill School XP Required Amount for Next Level
Level 0 0 0 30
Level 1 10 30 230
Level 2 20 260 9740
Level 3 30 10,000 20000
Level 4 40 30,000 18000
Level 5 50 48,000 20400
Level 6 60 68,400 25200
Level 7 70 93,600 27000
Level 8 80 120,600 28800
Level 9 90 149,400 30600
Level 10 100 180,000 72000
Level 11 110 252,000 81000
Level 12 120 333,000 90000
Level 13 130 423,000 99000
Level 14 140 522,000 108000
Level 15 150 630,000 252000
Level 16 160 882,000 270000
Level 17 170 1,152,000 288000
Level 18 180 1,440,000 306000
Level 19 190 1,746,000 324000
Level 20 200 2,070,000

Skill Catalysts

There are certain items that allow you to increase your skill when crafting an item. This can affect the rarity of the crafting results's outcome.

  • Catalyst 10 Skill Rating iconCommon icon [Catalyst: +10 Skill Rating]
  • Catalyst 25 Skill Rating iconUncommon icon [Catalyst: +25 Skill Rating]
  • Catalyst 50 Skill Rating iconRare icon [Catalyst: +50 Skill Rating]

Crafting Items

Items can be crafted by opening the Duty Officer interface and selecting the "R&D" tab. Selecting a school reveals a list of craftable components and items. Selecting an item allows players to configure the mark of the item and the variation (e.g. Energy type for weapons). Components required depend on the parameters of the item selected, with higher mark items requiring more components. Duty Officers of varying specialisations are also required to initiate a craft.

Each item has a difficulty rating, which varies based on the parameters selected. This is compared with the player's skill rating to return the odds of returning Common, Uncommon, Rare, Very Rare and for special items Ultra Rare items. Components have a chance of returning a critical, which triples the number of items created. Crafting skill can be boosted by using higher quality Duty Officers, or using consumable "Catalysts".

Items require time to craft, ranging from seconds to up to 20 hours. The crafting school XP generated by each project varies depending on the duration. Projects can be completed early for a cost in Dilithium.

Accolades

Notes

  • Materials and components do not need to be in the player's inventory to be able to craft an item; items stored in the bank are also used seamlessly. This does NOT apply to the Account Bank.
  • Each crafting school has several Accolades and Titles that are unlocked by progressing through different levels of that school.
  • The current crafting system introduced with Season 9.5 is very different from its predecessor. Beginning with Season Three: Genesis, a system involving schematics was developed. These schematics could be researched with basic data samples and were required ingredients for almost all items. Schematics came in 20 types (however, [Schematic: Bat'leth] was exclusive to KDF and [Schematic: Lirpa] was exclusive to Federation), for various personal equipment, starship weapons, or starship components. In addition to the common data samples, there were ten rare anomalies called particle traces. These particle traces were used to craft very rare items.

External link

Advertisement