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General[ | ]

  • The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6)

UI[ | ]

  • Added a "Fill all" button for reputations contributions.
    • You can now fill all the individual currencies with one click.
    • Also added a "add" button per individual currency so you can still choose which currencies to add and how much on an individual basis.
  • Cruisers/Tactical/Science ships now sort together.
    • They will also sort by the power of their abilities in their category, ie Tactical ships of the same quality/tier will sort by how strong their tactical strength is.

Content[ | ]

  • The Crystalline Entity TFO has been updated with various changes to match the Event version:
    • There is now a 30 second Mission Briefing time before the TFO begins.
      • This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity.
    • The Entity shards that it deploys are now immune to control effects.
    • Small Shards will no longer buff the Entity’s damage for the entire TFO.
      • Instead, they will give the entity buff stacks towards a more powerful Energy Release after its Absorption Phase.
      • This change results in a potentially stronger Energy Release attack.
      • In response to that, we’ve added a growing AoE indicator to show the area of the Energy Release and how long it will be before it goes off.
    • The Energy Release attack no longer is guaranteed to hit if caught in the AoE indicator when it releases, allowing players to outrun the blast if fast enough.
    • The Entity Beam attacks no longer apply a Flight Speed debuff to players.
      • Instead, Large Shards on Advanced Difficulties will apply a Flight Speed debuff if they are able to explode on a player.
    • The Entity is now entirely immune to damage while in its Absorption Phase.
      • We wanted this phase to be about avoiding the Energy Release and preventing the shards from buffing the attack.
    • The Entity Absorption Phase is now 15 seconds long rather than 30 seconds.
      • This was the case on advanced versions of the queue but is now in parity with Normal.
    • Once the Entity has been destroyed it will explode into many Small Salvageable Crystal Fragments, these fragments can be destroyed to gain 1-5 Salvage from each of them.
  • Tzenkethi Battlezone has been updated:
    • Increased timer for area reset from 10 minutes to 15 minutes.
    • Resolved an issue that could cause problems with the display of various area control UI on the overhead map.
    • Resolved an issue that caused the asteroid towing game UI to show score from 0-10 instead of 0-3.
    • Adjusted waypoints for blockade arrays so that they match the centers of the array areas as closely as possible.
  • The Doomsday Device has received brand new cutscenes and animations!
  • Added new tutorial tooltips for Sector Space during the tutorial.
  • Resolved an issue that prevented mission replay from working with "Wasteland" story arc (Nimbus III missions).
  • Resolved an issue that was causing Age of Discovery Episodes to appear prior to completing the tutorial for new Dominion Captains.
  • Resolved an issue that was causing New Romulus missions to appear prior to completing the tutorial for new Dominion Captains.
  • Resolved an issue that was causing the mission “Escalation” to appear prior to completing the tutorial for new Romulan Captains.
  • Updated the New Romulus Accolade to be accurate with the current available missions in the mission journal.
  • Updated the Yesterday’s War Accolade to be accurate with the current available missions in the mission journal.
  • Resolved an issue that was prevent KDF and ROM captains from accessing the missions, “Spectres” and “Lost Dominion”.
  • Resolved an issue that would sometimes cause player to become stuck within the consoles during the mission, “Tangled Webs”.
  • Tesseract communications receiver (Delta Recruit) now no longer requires completion of removed Klingon missions for credit on its "collect all tech" and "collect all info" sections.

Systems[ | ]

  • Resolved an issue where Hur'q Swarm pets summoned with the Phased-Waveform Beacon were dealing much higher DPS than intended against exceptionally large enemy ships.
  • There is now no limit to the number of flashlights you can own, but you can only have one equipped at a time.
  • Resolved an issue that prevented lower MK versions of the Solanae Space Set from being upgraded.
  • Resolved an issue that caused the Multi-Spectral Particle Generator to not scale with level or your Exotic Particle Generator skill.
  • Cover Shields now only have a 60sec duration.
    • Cooldown remains unchanged.
  • Bridge Officers will no longer try their luck at the Gambling Device while they've already got the buff from winning it.
  • The Physical and Kinetic debuffs applied by "Resonating Payload Modifications" now both last the same duration, are no longer applied by pets (just your weapons), and respects the 5-max stack limit reflected in the tooltip.
    • Duration of the debuff has been increased to 20sec, and may now be applied with Torpedo Spread.
  • Changed the Universal Endeavor, "Participate in a Pvp match" to respect a loss in addition to a victory.
  • Resolved an issue that prevented the Jem'Hadar Vanguard Species Traits from applying.
  • Removed a line break from the name of some Rank 2 Reputation Traits
  • Resolved an issue that caused the Mirror Escort Carrier to have lower healing values than other Tier 6 Starships.
  • Resolved an issue that caused the "Requisition : Dyson Joint Command Vanity Shield (Tier 6)" project to have an incorrect background.
  • Resolved an issue that would cause Overwhelm Shields and Overwhelm Emitters to sometimes fail to drain shields or heal shields.
  • All Reputation Equipment Requisition packs now stack up to 999 per stack.
  • Resolved an issue that caused Omega Graviton Pulse Module II to not slow the rate of Borg Adaptation correctly.
  • The Desperate Repairs Starship Trait now will only heal you while you're below 75% of your Maximum Hull.
  • Updated the description of the Terran Task Force Photon Torpedo to indicate that it also gains the increased damage under Torpedo Spread. This is a tooltip change only.
  • Resolved an issue that could cause Maneuvering Thrusters to flicker on and off sometimes.
  • Brace for Impact will now provide resistance to Kinetic damage and Torpedo damage.
    • With this change Energy Torpedoes will now be affected by Brace for Impact.
  • Resolved an issue that prevented the Gamma Rep Set weapon proc from applying.
  • Resolved an issue where some Personal Mobility Shields had weapon modifiers instead of shield modifiers.
    • This fixes existing items.
  • Resolved an issue that prevented the Tholian Web Cannon from being cleansable by Engineering Team.
  • Resolved an issue that could cause Orbital Strike to use an incorrect icon in some cases
  • Resolved an issue that could occassionally cause some traits to apply while not slotted.
  • Resolved an issue that caused some Photon Torpedoes to have incorrect visuals under Torpedo Spread.
  • Adjusted the Swarmers summoned by the Hive Defenses trait to be less spammy and do less overall DPS
  • Injuries will no longer be restricted to 50 and will not go into the Overflow bag.
  • Resolved an issue that was causing a second copy of the Solanae Secondary Deflector to appear in the Dilithium reclaim store.
  • Updated the display name of the "Mempa Sector" Transwarp so it shows the correct destination instead of just reading "Transwarp".
  • Resolved an issue that caused Temporal Agents not to get automatic completion credit for "The Kuvah'magh."
  • Resolved an issue that would cause the Elachi Torpedo to fail to detonate under High Yield.
  • Resolved an issue that caused Mixed Armaments Synergy to share a cooldown with Boarding Party.
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