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New Feature[ | ]

New Featured Episode: The Renegade’s Regret[ | ]

Constable Secondary Specialization[ | ]

General[ | ]

  • Resolved an issue that prevented players from accessing the Account Bank from summoned freighters.
  • Changed Space Auto Attack default to Toggle.
    • Which in game is listed as "Toggle, Target Change Cancels".
  • Bridge officers are now assigned to empty slots when readying a ship.
    • Bridge Officers are chosen by how much the player has used them in previous ships.
  • Everything Old is New: Slight alterations to behavior of McCoy to prevent certain issues that could hinder mission progression.
  • Khitomer Accord: Adjusted behavior for the final boss so that it should not get into a state where it fully heals in between phases of combat.
  • Updated healing debuffs on the Kobayashi Maru to decrease regeneration over time, and then at final debuff state, continuously remove Temp HP and Secondary Shielding.
  • The Red Alert prompts will not be visible when on cooldown for Red Alerts.
  • The spotlight texture on the Type 1 Windows of the NX-Refit are no longer bright white.
  • Removed the “Finish Now” button from appearing while upgrading items.
  • The exchange now has a category for Ship Vanity shield.
  • Resolved an issue where opening the Uniform preset pull down snapped the Uniform to another option.
  • Resolved an issue that caused Latinum to be spelled incorrectly in some cases.
  • Resolved a typo in the Undiscovered Lockbox broadcast message of the the word "Dreadnought" instead of "Deadnought".
  • Resolved an issue that caused several batteries to display incorrect icons when slotted in the power tray.\

Systems[ | ]

  • Quantum Singularity Manipulation can once again be activated while the player is cloaked or the cloak is disabled.
  • Resolved an issue that prevented the Bajor Defense Hyper-Impulse Engines from working correctly with Destructible Torpedoes or Mines.
  • The Reactive Nanite Screen set bonus now always heals between 100 and 20,000 per heal, and can only heal 10 times per second per ally.
  • Resolved an issue that could cause your Destabilized Warp Core to flank the player using it.
  • Slipstream Drive now cannot be canceled for the first 5 seconds after activating it.
  • Updated Cannons: Scatter Volley arc from a 45° arc to a 90° arc.
  • Updated the Automated Defense Turret to now always automatically kill torpedoes and mines that it shoots at.
  • Updated the Prolonged Engagement weapons to properly handle their weapon-specific haste.
  • Updated Amplified Relays stacks to last until the player leaves combat.
  • Updated Talaxian Salvage Specialist trait to now have a small chance of granting Salvage instead of R&D Materials when it triggers.
  • Resolved an issue that was causing the Throttle damage to show as a negative on the engine.
  • Resolved an issue that caused some non-Vanity-only Shields, Deflectors, or Impulse Engines to default equip to Vanity slots.
  • Removed the reference to the health % requirements from the short description of Ramming Speed 3.
  • Resolved an issue that prevented the [Full] modifier on Impulse Engines from stacking.
  • Resolved an issue that prevented the Jupiter trait from being locked out.
  • Resolved an issue that caused the Lead Foot trait to grant an excessive turn rate boost while in slipstream.
  • Resolved an issue that displayed the base warp speed as 4.5 too high.
  • Updated Gravity Well I & II descriptions.
  • Updated Cyclical Auxiliary Conduits and T'varo Console Set Bonus descriptions.
  • Updated the description of the Technicians that reduce the recharge times of bridge officers after activating Auxiliary Power to the Emergency Battery.
  • Updated most tooltips referencing Warp Speed to update to the accurate warp speed.
    • This is a tooltip change only.
  • Updated the description of the Unstable Anomalies Starship Trait to be more accurate.
    • This is a display change only.
  • Updated the Shield Penetration mod on the TR-116b from "[ShPen]x4" to "[4xShPen]" to clarify that this is a single Mod, not a collection of four separate ones.
  • Updated the description of the Omega Force Antiproton Autocarbine to be more accurate.
    • This is a tooltip change only.
  • Bajor Defense Hyper-Impulse Engines.
    • This is tooltip change only.
  • Resolved a typo with the word “abilities” on the Bajor Defense Deflector Array.
  • Resolved an issue that was preventing Ramming Speed Kinetic damage from being resisted.
  • Resolved and issue that caused secondary deflector tooltips to show a Duty Officer that attaches to deflector abilities Tyken's Rift and Gravity Well.
  • Resolved an issue that caused the Protonic Polaron Turrets to fire Scatter Volley II when they should be firing Scatter Volley III.
  • Resolved an issue where activating Tactical Mode in Dyson Science Destroyers increased the player’s inertia by only 10, instead of 20 as intended.
  • Resolved an issue that caused the Inertia modifier on Impulse Engines to increase the players inertia by 10%, instead of 10
  • Resolved a typo on the Choose your Pain kit modules debuff name.

Known Issues[ | ]

  • Camera can occasionally become disconnected from player character after viewing a cutscene in Renegade's Regret Xbox One.
    • A work around to resolve this is to cycle through the camera distance options.
  • Camera may zoom in and out during cutscenes in Renegade’s Regret on Xbox One.
  • “What’s New” section does not list Season 14.5 information.
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