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Release notes/20160428
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Release notes/20160428
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===Systems=== * Skill Revamp: ** Resolved an issue where some Ground Bridge Officer abilities which are based off of Captain Abilities were no longer appearing to be available. ** Resolved an issue where the green box on step 3 of 7 of the tutorial didn’t end. ** Resolved an issue where the skills list didn’t list the player’s Regeneration or Weapon Penetration skill. ** Made the unlock selection button smaller for the Choice Selection options to decrease the chance of accidently clicking on the wrong skill. ** Threatening Posture on Ground no longer benefits from the effects of Threat Control Unlock which is a Space Skill. ** Threatening Posture on Ground now grants +300% Threat Generation while active, up from +200%. ** Defense and Accuracy Skill Unlocks have been repaired so that they function. *** Descriptions updated to match functionality of +2% instead of displaying as +5%. ** The Ground Skills Offensive Mastery and Defensive Mastery unlocks now offer all listed benefits instead of only partial. ** The Ground Unlock Furious Footwork description has been updated to match the functionality of its 5 second duration. ** Resolved an issue that was causing the Training Manual unlock for Jam Sensors III to require 12 Tactical Points instead of 7. ** Resolved a typo in Drain Expertise's skill description. ** Changed wording of description on the Ground Skill Weapon Proficiency to say "ground weapons" instead of "ranged weapons" as this skill can also improve melee weapons. ** Removed reference to the old Skill Points in the Personal Info window. * Admiralty: ** Updated text on the Romulan D'deridex Warbird Battlecruiser Retrofit: "+10 ENG per Cruiser" -> "+10 ENG per EngShip". ** Romulan Republic Universal Tech Upgrades are now improved by Upgrade Weekends. ** Updating the description of the Romulan Republic Upgrade Kits to show they have No Dilithium Cost in big text. ** Admiralty Ship "(1x) Battlecruiser (T6)" is now correctly categorized as an EngShip. ** Corrected spelling of "Republic" in Investigate Republic Distress Signal. ** Resolved an issue where the "Collect Rewards" button displayed on "View Details" tab after campaign mission failure. * Kit Modules: ** Universal Kit Modules no longer benefit from Duty Officers which specifically affect Engineering Kits, Science Kits, or Tactical Kits. ** Elite Fleet Armors with the [Nanite] mod will no longer continuously trigger effects intended to affect Engineering Kit Modules. ** All of the Intelligence Kit Modules for the shield stealing ability are now uniformly named "Resonant Tachyon Stream". ** Intel Kit Module abilities no longer benefit from effects that are intended to affect Science, Engineering or Tactical Kits specifically. ** All Captain Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind. ** All Duty Officer Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind. ** All Universal Kit Modules may now benefit from abilities that are intended to affect "All Kit Modules." ** Resolved a typo on "Special Equipment Pack - Na'kuhl Modules" that was displaying the wrong ability name. * Na’kuhl Enemy Ships: ** Resolved an issue where the Emit Unstable Warp Bubble was not blocking Na'kuhl from using distortions or the Unstable Kemocite Platform. ** Resolved an issue where the Khaerops Dreadnought distortions did not always use the correct art. ** Tadaari Frigates can now be knocked out of Cloak by abilities which break Cloaks. * Na'kuhl biotoxin clouds created by crawler mines no longer affect players wearing active EV suits. * Resolved an issue where Shield Technician was causing shields to appear when cloaked. * Resolved an issue that was causing Greedy Emitters to render the player completely immune to Weapon Power Drain from firing multiple energy weapons. ** This trait now properly only reduces this drain. * Feedback Pulse will no longer generate Inspiration each time a player is shot while it's active. ** Only activation of the power will actually generate Inspiration. * The Unstable Entanglement Platform now lasts a maximum of 60 seconds once deployed, regardless of external factors. * The run speed on Close Quarters Combatant will now give a static 3% run speed buff. * Resolved an issue that removed some of the Agony Modulator's descriptive text. * The Training Manual for Medical Generator III may now be used to train Engineering Bridge Officers with this ability. * Haste now correctly affects both time between weapon cycles and time between shots. * Gravity Well, Tyken's Rift and Subspace Vortex will now more reliably trigger attached effects, such as those triggered by Exotic Damage abilities and Control Effects. * Increased the proc chance of the Withering Disruptor ground weapons to 5% to match other ground weapon proc chances. * Resolved an issue with Chroniton Jolt's Run Speed debuff constantly fluctuating in value. * Resolved an issue which was displaying incorrect icons on Revitalize II and Boost Morale II, from the Command Specialization. * Arc preview for Wide Angle Voth Transphasic-Chroniton Launcher now accurately shows 180-degrees instead of 90-degrees. * The passive effect on "Console - Universal - Plasma Wave" has been reduced from +25% to +20% and now properly only affects Energy and Projectile Weapons instead of all sources of Plasma damage. * Resolved an issue that was causing Fleet Support to not have any description/tooltip under certain circumstances. * Resolved an issue that was causing Telepathic traits to improve Expose Chance more than intended. * Updated description on Stubborn so that the listed recharge time matches the actual recharge time of 4 minutes. * Updated description of Crippling Fire to match mechanics "...may stack up to four times". * Cleaned up the long description of Attrition Warfare I/II to correctly spell Regeneration. * The Fleet K’T’inga Battle Cruiser Retrofit now has a correct icon for its T5-U version.
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