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General[ | ]

  • Resolved an issue where occasionally, a new Bridge Officer could not learn a new power or change their default powers.
  • Commodities may now be purchased in bulk up to 250 units at a time.
  • The captain's chair on the APU Bridge can now be sat in.
  • The KDF version of the "Summon Freighter" power has its proper icon.
  • Applied new FX and Animations to Heavy Artillery Vessels' siege mode bonuses, which match the player version of this ability.
  • Resolved an issue with the Juvenile Passion Wing Risian Tropical Bird which caused it to have long tail feathers.
  • The Tholian Sword has had some art updates so the crystals on the back of the sword are more integrated into it.
  • Content:
    • Additional rewards have been added to many areas of content:
      • Dilithium has been added to all Episodes in the Episode journal.
        • These rewards are automatically granted just like Skill Points and Expertise is when completing an Episode.
        • This also includes Replays of Episodes but at a lower amount.
        • The amount of Dilithium earned depends on the scale of the Episode itself and is displayed in the reward list of each Episode.
      • Players will now earn more Skill Points when completing PvE queues in all 3 difficulties.
      • Battle and Adventure Zones:
        • Skill Points and Expertise have been added to each mission in these zones.
        • Borg Neural Processors have been added as a once per day reward to the following missions on the Defera Invasion Zone:
          • Modus Operandi
          • Getting to the Bottom of Things
          • Uninvited Guests
          • Counter Offensive
        • Ancient Power Cells have been added as a once per day reward to the following missions on the Kobali Prime Adventure Zone:
          • At the Gates
          • The Last Stand
      • Delta Quadrant and Tau Dewa Patrol Systems:
        • Dilithium rewards have been added to all Delta Quadrant and Tau Dewa Sector patrol systems.
        • There is now a 30 minute cooldown for replaying a patrol in these sectors.
        • All patrol rewards of Skill Points, Expertise and Dilithium are relative to the amount of time they take to complete.
        • The Tau Dewa Sector wrapper missions for patrols have been removed.
          • The associated wrapper mission rewards have been dispersed among each patrol available in Tau Dewa.
            • Each patrol now awards 10 Romulan Marks.
    • All first play rewards for all repeatable Delta Rising episodes have been increased from Mark 13 rare rewards to Mark 13 very rare rewards.
      • Replay rewards for those missions remain as Mark 12 rare rewards.
    • Resolved an issue with the episode "Taris" where Taris could enter a state where she could not be captured.
    • Resolved an issue where interacting with the Anomaly in "Viscous Cycle", an Optional Objective, would be interrupted before completion.
      • The Anomaly can no longer be interrupted.
    • Hive Onslaught:
      • Decreased HP buff on Queen from +300% to +100% and on the Unimatrix Command Ship from +250% to +100% on Normal and Advanced mode.
        • Elite mode remains the same.
      • Decreased the optional time for defeating guards on Normal from 10 minutes to 6 minutes.
        • Advanced and Elite mode still retains the 10 minute requirement.
      • Increased max allowed players to be defeated during the Queen fight on Advanced and Elite modes to be 3 players instead of 2.
    • Resolved an issue with the Crystalline Catastrophe queue that made it so the event could not be failed when all players are defeated at the same time.
    • Resolved an issue which was causing Captain Jurlek to not appear in his death cutscene during the Klingon tutorial.
    • "Empress Sela"
      • Groups of enemies no longer spawn in the same spot during the Infiltration portion.
      • The episode now offers a "current Lock Box" option in the replay rewards.
    • Extended the interaction distance for the tactical optional objective satellites in the Idran system portion of "Operation Gamma".
      • These satellites should now be interactable by tactical officers out to 2km.
    • Increased the range at which one can assist the Ocampan freighter in the sector map to roughly 1 light year.
    • There is no longer overlapping VO in the intro cutscene of "Borg Disconnected".

Systems[ | ]

  • The following Duty Officer Assignments previously available only in Star Clusters have been moved to the adjacent Sector Blocks:
    • Deliver Prototype Technology to Allies in Gamma Quadrant
    • Compete in Exhibition Ushaan Matches on Andoria
    • Raid on Industrial Complex, 6 hour version
    • Raid on Mining Colony, 6 hour version
    • Raid on Research Facility, 6 hour version
  • Resolved an issue that was preventing Romulan captains from ever having access to the assignment "Special Deal on Entertainment Provisions".
  • Resolved an issue that was causing the following Military assignments to reward Diplomatic CXP, even to KDF-aligned Romulans:
    • Provide Additional Security for Delegation from Klingon Defense Force
    • Provide Additional Security for Delegation from United Federation of Planets
    • Provide Additional Security for Delegation from Acamarian Sovereignty
  • The following Romulan assignments can now accept Duty Officers from the player's allied faction:
    • Common Duty Officer Reassignment
    • Uncommon Duty Officer Reassignment
    • Uncommon Duty Officer Transfer
    • Rare Duty Officer Reassignment
    • Rare Duty Officer Transfer
    • Very Rare Duty Officer Transfer
  • A new Research and Development School has been added called "Special Projects":
    • This school will be used to house projects which are not directly related to any existing R&D School, and do not reward nor rely upon R&D Research XP or Skill Levels.
    • The existing Omega Refinement R&D Projects have been moved from the Science School, to the Special Projects School.
      • This will have no impact on Projects that are already in-progress.
      • Omega R&D projects will remain available indefinitely, as part of this new Special Projects School.
  • For R&D mods, added missing damage bonus for the enhancements [Pen], [Thrust], [Snare], [Over], [Rapid], and [Sprd].
    • This will cause weapons with those enhancements to correctly do bonus damage for their quality.
  • Added the [Run] mod as a possible mod for crafted ground weapons.
    • This mod grants +15% run speed while the weapon is equipped.
  • The massive beam attack used by Undine Planet Killers is no longer subject to the Beam Overload "always crit" mechanics.
    • It has been restored to function as it did before the recent changes to Beam Overload.
    • This will result in far fewer Critical Hits, but a higher base damage value for non-Crits.
  • Reduced the number of Reputation Marks required by the Hourly projects for Delta and Counter-Command reputations from 20 to 15.
    • This brings them in line with other Reputation hourly requirements.
  • Resolved an issue that prevented the gold rarity mod on Secondary Deflectors from applying correctly to the player.
  • Powers:
    • Command Bridge Officer Abilities:
      • Call Emergency Artillery:
        • AOE Damage increased by 60% at all ranks.
        • AOE Radius increased from 2km to 3km around each Artillery Vessel.
      • Ambush Marker:
        • Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively.
      • Phalanx Formation:
        • Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents.
      • Rally Point Marker:
        • Instant Shield Healing value increased by 50%.
        • The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.
      • Concentrate Firepower:
        • Duration extended from 15 seconds to 20 seconds.
        • Free "High Yield I" Mode now only triggered by Torpedo hits to ensure it is not granted to a player that cannot use it.
        • Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset.
        • Resolved an issue that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits.
    • Command Bridge Officer Abilities and Kit Modules:
      • Many Command Abilities did not previously have correct Shared Category Cooldowns in place, allowing for unintended stacking capabilities when using more than one copy of the ability at different ranks.
      • The following Shared Cooldowns now affect all ranks of the listed ability, whenever any are activated:
        • Space:
          • Overwhelm Emitters – 15 seconds
          • Concentrate Firepower – 15 seconds
          • Reroute Power from Life Support – 15 seconds
          • Rally Point – 30 seconds
          • Subspace Interception – 60 seconds
          • Needs of the Many – 30 seconds
          • Ambush Marker – 30 seconds
          • Phalanx Formation – 30 seconds
          • Emergency Artillery – 15 seconds
          • Suppression Barrage – 20 seconds
        • Ground:
          • Take Cover – 20 seconds
          • Hammer and Anvil – 20 seconds
          • Overwhelm Shields – 10 seconds
          • Shock and Awe – 30 seconds
          • Strategic Analysis – 10 seconds
          • Delegated Devastation – 15 seconds
          • Timely Intervention – 30 seconds
          • Coordinate Bombing Strike – 15 seconds
          • Return Fire – 15 seconds
          • Sanctuary – 30 seconds
    • The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.
    • Neutronic Torpedo Launcher:
      • Resolved an issue that was causing it to reference incorrect damage values with Torpedo Spread:
        • Torpedo Spread 1 = Base Damage increased by ~42% per Torpedo
        • Torpedo Spread 2 = Base Damage reduced by ~17% per Torpedo
        • Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo
        • Number of torpedoes and damage of Radiation AOE remain unchanged
      • Resolved an issue that was causing it to reference incorrect damage values with Transport Warhead:
        • Transport Warhead 1 = Unchanged
        • Transport Warhead 2 = Base Damage increased by ~17%
        • Transport Warhead 3 = Base Damage increased by ~33%
        • Damage of Radiation AOE remains unchanged.
      • The power drain inflicted by the Neutronic Torpedo can now be resisted by things like Power Insulators.
    • Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".
      • In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
      • These now have two mods: [Chance] and [Dmg].
        • This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
        • Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
      • These weapons are now fully supported by the Upgrade system.
    • Embassy Console Plasma Procs:
      • Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.
      • Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.
    • Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.
    • Load Viral Torpedo: Resolved an issue where multiple Viral Torpedoes could get loaded within a single reload period when triggered by Tactical Team.
    • The "Chroniton Flux Torpedo" reward from "The New Link" was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.
      • It can be upgraded like a normal Chroniton torpedo.
    • Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.
    • Resolved an issue that would sometimes cause Voth set items to not provide set bonuses such as "Hunker Down".
    • Bio-molecular weapons now gain the appropriate bonus to damage based on their quality level.
    • Timely Intervention no longer attempts to rescue turrets and drones.
      • It can only be activated to save Players and Bridge Officers.
    • Ionic Turbulence:
      • The immunity period applied by being knocked by this ability now lasts 20 seconds versus Players.
        • NPCs still only receive a 10 second immunity period if knocked by this ability.
      • Resolved an issue that was preventing the Lockout/Immunity Period from working correctly.
        • Altered the power's activation sequence so that it now travels to the target's current location, instead of tracking them.
        • In other words, the projectile can now be avoided if the player moves quickly enough.
    • Resolved an issue with the Command Battlecruiser Console Set Bonuses that was causing some bonuses to flicker and/or not reliably apply.

Foundry[ | ]

  • Resolved a crash that occasionally happened when swapping between a map and editing mode in the Foundry editor.
  • Added a Bluegill Boss NPC Group.
  • Added the following NPC Contacts to the Foundry:
    • Dewan Arthropods
    • Rihan Sailbacks
    • Risian Feather Monkeys
    • Risian Lizards
    • Risian Tropical Birds
    • Snowman
    • Voth

UI[ | ]

  • Resolved an issue which was causing UI lag in the space power tray.
  • Resolved an issue which would cause the icons of valid powers to grey out when a power is moved to the power tray.
  • A Secondary Deflector category has been added to the Exchange.
  • Resolved an issue where a Carrier’s Launch Fighter UI would always be grayed out.
  • Added a Select/Deselect All button to the PvE Queue reward filter.

Character[ | ]

  • Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.
  • The Mirror Universe Bajoran Combadge has been adjusted to better fit on all Female captains.
  • Caitian and Ferasan:
    • Tucked Ears have been removed from the options in "Feline Head".
      • Tucked Ears were meant only for the "Hats and Hoods" category.
    • Caitian and Ferasan captains now have a Tails option when wearing the Kobali Armor.
    • Ferasan Teeth (Fangs), and Ferasan Facial Hair now appear correctly when in the head category "Hats and Hoods".
  • Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:
    • Dyson Uniform
    • Hirogen Uniform
    • Klingon Bortasqu'
    • Padded Romulan Fed
    • Romulan TOS
    • Sierra Uniform
    • Talaxian Panel Upper
  • Resolved an issue with clipping on the back and arms when wearing the Female Khan outfit.
  • Braided Hair option has been added to Aliengen captains.
  • Resolved an issue causing clipping when scaling the neck while wearing the Female Upper Motion Picture uniform.
  • Dyson Sphere Costumes textures have been made less "reflective" especially underneath the jacket.
    • The side of the pants is now less bulgy.
  • Removed lapels from male short Intel Jacket as this was not meant to have them.

Known Issues[ | ]

  • "EPS Power Transfer" from benefiting from the effects of "All Hands On Deck."
  • The Cruiser Command - Weapon Systems Efficiency continuously flashes its application FX if more than one player uses this effect in the same area.
  • KDF players do not appear in the scoreboard at the end of a PVP match.

External Links[ | ]

See Also

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