Players will receive the slots as soon as they log in after the update with all characters.
These slots are added to the total maximum number of slots available.
Jem'Hadar Mk XII armor from the Lobi Store will now automatically unlock a costume they can add using the Tailor interface.
This Tailor unlocked costume contains additional pieces that were not previously available.
This applies to captains who have already purchased as well as those who purchase it going forward.
Resolved an issue which was only allowing captains to slot one non-unique duty officer at once.
Resolved an issue where solo/duo PVP queues were allowing groups of 3+ to queue.
The Undine Bridge no longer has a label for the Hirogen Bridge in the ship tailor.
The Kit tabs in the dilithium store now correctly mention they are Kit Modules.
The backgrounds for numerous contacts when interacting with them on ESD now show the correct background of new ESD.
Caitian and Ferasan tails are now visible on Voth and Undine armor.
Kits for Hipsattach Right on Pants category Loose Knee High have been added.
Resolved an issue which caused the Khan Head Wrap to no longer be an option.
Resolved graphical issues with the bottom of the Dyson Sphere zones on low graphic settings.
Resolved an issue which was causing Khan and Punk hairstyles to clip through the head when scaled up.
Resolved an issue which was causing a delay when toggling Full Impulse on/off quickly.
Resolved an issue which made the 3 modules in the Counter-Command reputation system Account Bind on Equip.
These are now correctly Bind on Pickup.
Content[ | ]
Episode "Surface Tension":
Trait Packs rewarded from this episode can now be discarded by players.
The false Starfleet officer discovered in Surface Tension no longer fights other Undine.
Resolved an issue which could sometimes cause a Borg to be trapped in the Defera Invasion Zone.
This would allow it to attack players but players could not attack it back.
Resolved an issue which was blocking completion of the mission “A Good Start”.
The bioplasmic emitters that appear on the outer shell of the massive Planet Killer in Undine Assault can no longer be targeted and destroyed.
Their bioplasmic torpedoes can still be targeted and destroyed, but now benefit from increased Defense.
Resolved an issue that was causing NPCs in Storming the Spire (Elite) and The Breach (Elite) to be much more difficult than intended.
Crystalline Entity (Elite) queue now awards 960 Dilithium upon completion.
More costumes have been updated for contacts on ESD.
Resolved an issue which was causing ships to be blurry in the Hfihar System.
Systems[ | ]
Kits:
Resolved an issue where owning an old Mk XII Fleet Enemy Neutralization kit was not qualifying the owner for a fleet kit turn-in.
Captains who own this kit can now properly trade it in for a post-Kit-Revamp version of the same kit from the Spire Kit Vendor.
All vendors who sell Kit Frames for Energy Credits will now also sell Kit Modules.
Fluidic Kit Models:
Biotech Turret Fabrication (Eng):
Can now trigger Armory Duty Officers that beam in additional turrets.
Those turrets will be standard though, not special Biotech turrets.
Full ability description can now be seen on tooltip.
Active Immunity Mine Field (Eng):
Can now trigger Security Duty Officers that enhance mines with a chance to Hold affected foes.
Increased explosion damage by 100%.
Psionic Empathy Feedback (Eng):
Increased feedback base value from 25% to 50%.
Resolved an issue that was preventing the reflect percentage from scaling with Kit Module Mark.
Active Immunity Grenade (Tac):
Increased explosion damage by 100%.
Biotech Siphon (Tac):
Increased buff duration from 12 seconds to 15 seconds.
Resolved an issue that was preventing the health steal percentage from scaling with Kit Module Mark.
Psionic Command Aura (Tac):
Increased Control Resist base value from 20% to 40%.
Resolved an issue that was preventing the Control Resist value from scaling with Kit Module.
Mark Psionic Assault (Sci):
Increased debuff base value by 100%.
Resolved an issue that was preventing the debuff from scaling with Kit Module Mark.
Omega Kinetic Shearing:
The stack limit on the DoT this power applies has been removed.
All torpedo hits by a captain who owns the power will now apply the DoT.
Traits:
Resolved an issue causing the Lobes Ferengi racial trait to occupy a Trait slot.
This power is once again free for all Ferengi.
Resolved an issue where Orions were unable to click the "Details" button in their Trait window.
Their "Details" button will now appear and correctly summarize their racial traits.
Task Force Omega:
Commander Roxy now offers Omega Equipment Registration services.
Interact with her on Deep Space Nine's promenade to find a new dialog option that will open a Gear Registration store.
"Purchasing" an item in this store will remove the existing version of that item from your inventory and replace it with an exact copy.
The item must be unequipped and in your bag.
This process can sometimes clear up missing/incomplete Accolades and Costume Unlocks for certain characters.
It should be used only by players that suspect it will fix an issue they are experiencing with their armor visuals and tailor options, and it is known that this *will not* fix all costume issues for all species of characters.
The short description on the Adapted MACO Phaser Pulsewave Rifle now correctly indicates that it deals Phaser damage, rather than Disruptor damage.
The display name for all Omega Force ground shields have been changed to "Omega Force Reflex-Enhancing Shield."
The Mk X version of the item already used this name, so we chose to standardize the Mk XI and XII to read the same.
8472 Counter-Command:
Replaced references to "runspeed" in all Bio-Molecular Incubation space procs with the term "Flight Speed".
This is a text change only.
Reactive Shielding: Resolved an issue where this power's long description indicated that its effects took place in space.
This description now correctly reads that the power is a ground power.
UI[ | ]
Resolved an issue which was causing the ship tailor window to close when choosing to change parts of the ship.
There should now be a confirmation window prompt.
This was occurring for all ships which did not require Zen to purchase.
Slotting an active trait now places it in your power tray.
Sensor Analysis will now appear in the Special Powers Tray for all ships that have it.
Known Issues[ | ]
New kit modules do not have their own search category in the Exchange.
Kits in your inventory cannot be equipped by double-clicking on them.
You can drag and drop slot them.
Doors do not have waypoints in Foundry missions.
Bridge Officers cannot wear all kit pieces captains are able to wear.
Occasionally, bridge officer and captain powers are removed from the power tray when transitioning to another map.