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Release notes/20131003
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==Systems== *Trait Updates **Photonic Capacitor ***This trait can now be triggered by the following additional Science abilities: ****Scattering Field ****Science Fleet ****Tachyon Beam ****Tractor Beam ****Tractor Beam Repulsors ***Any ability that has a Toggle duration (shown as a short duration countdown on your hotkey bar) will not activate Photonic Capacitor until this duration has completed. **Subterfuge ***The Stealth bonus granted no longer stacks. ***Only the highest bonus will apply. ***The Defense bonus still stacks. **Inspirational Leader ***No longer has a chance to activate on each period of maintained powers like Eject Warp Plasma. ***Resolved an issue where Inspirational Leader would proc more frequently than intended. ***The description now includes the "one free respec" portion. *Resolved some issues with some Tactical Bridge Officer powers. **All weapon modifying Tactical Bridge Officer powers are now unable to activate while the category of buff they give is already active. ***For example, while Beam Overload 1 buff is active, Beam Overload 2 cannot be fired. **All weapon modifying Tactical Bridge Officers powers are now unable to activate for 5 seconds after using the ability. ****For example, for 5 seconds after firing Beam Overload, Beam Overload 1, 2, and 3 cannot be activated. **These changes affect all of the following categories of powers at all ranks: ***Beam Overload ***Beam Fire At Will ***Beam Subsystem Targeting ***Mine Dispersal Pattern Alpha ***Mine Dispersal Pattern Beta ***Cannon Rapid Fire ***Cannon Scatter Volley ***High Yield Torpedo ***Torpedo Spread *Gravity Well **Ranks 2 and 3 now properly benefit from the captain’s AuxPower and Graviton Generators skill. **The base damage of the power has been increased at all ranks. **The Repel values of all ranks can now be improved slightly with Graviton Generators skill. **he Radius bonus gained by Graviton Generators has been increased. ***The amount of bonus damage that Aux Power and Partical Generators give to this power have been decreased. *Tyken’s Rift **All ranks of Tyken's Rift now apply the proper bonuses of the user's AuxPower, Flow Capacitors and Particle Generators. **The base value of the periodic power drain has been increased by approximately 50%. **The bonus from Aux Power has been decreased to less than half of its prior potential. **The base kinetic damage dealt by this power has been increased by about 35% *Graviton Pulse Generator **Innate Resistances to Slow (like those provided by the skill Inertial Dampers) now reduce the Duration of this debuff, instead of the Magnitude. **The benefit this ability gains from the Graviton Generators skill has been reduced by half. *Duty Officers: **Fast Reload Projectile Officers no longer reduce the recharge time of the Destabilized Plasma Torpedo. *Resolved some issues with the Romulan Xenobiologist kits. **The Mk X kit version no longer has the same powers as the very rare version Mk X. **The Mk X kit now correctly has Stasis Field R4 instead of R3. *Orion Slave Hangar Pets **Their odds to pillage Energy Credits and Commodities have doubled. **Each successful pillage will result in a higher average energy credit rate. *Warp Core Breach **Reduced the flee distance from 5km to 3km. *Emergency Power to Engines now only last 5 seconds for enemy craft. **The 30 second duration for players remains unchanged. *Matter/Antimatter Warp Core mod "Auxiliary to Shields" now displays the correct mod abbreviation in its item display names. **Cores with this power will now properly display as "A->S" instead of "E->S". *Warhead Yield Chamber consoles no longer displays their damage tooltip twice. *Resolved an issue where sometimes carrier’s small craft would not fight against enemies while in Intercept mode. *Elachi Crescent Wave Cannon **Now requires a target to be in its arc before it can be fired. *The Tricobalt Torpedo weapons now have the correct power icon when Torpedo High Yield or Torpedo Spread is active.
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