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Release notes/20130521
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Release notes/20130521
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=== Traits === * The traits system has received a massive revamp! ** Players will no longer pick trait points at character creation. ** Current characters will be granted a free respec token for their traits. ** At level 10, the new trait system will unlock. * Players now gain an additional point to spend on Traits at each new rank. ** This allows players to have 1 required trait and 8 optional traits at Vice Admiral/Lieutenant General rank. * A new category of trait has been added - Class-specific traits. ** These traits enhance specific aspects of your class, and can only be chosen by Captains of that class. ** There are two new space traits and two new ground traits for each career path. ** Engineer: *** Space - Grace Under Fire **** Whenever you are hit for more than 25% of your hull in a 5 second period, the cooldown on Miracle Worker is reset. ***** This effect cannot occur more often than once per 90 seconds. *** Space - EPS Manifold Efficiency: **** Using a Battery for one subsystem also gives 25% of its effect to other subsystems. *** Ground -Nanomolecular Architect: **** All pets you create have increased damage resistance and regeneration. *** Ground - Shield Harmonic Resonance: **** When you take damage, your shields start to adapt to the incoming damage, giving you a stacking Resistance buff to that type of damage. ***** Only one damage type can grant this resistance at any given time. ** Science: *** Space - Photonic Capacitor: **** Science powers you activate reduce the remaining cooldown of Photonic Fleet by 15 seconds. ***** This ability cannot trigger more often than once every 10 seconds. *** Space - Conservation of Energy: **** When Energy Weapons hit you, your exotic damage has a chance to be increased by 10%, stacking up to 3 times. ***** Exotic Damage includes any damage which is increased by the Starship Particle Generators skill. *** Ground -Medical Vanguard: **** All powers you use on allies give them additional healing. *** Ground -Field Researcher : **** You gain a 25% damage bonus against targets affected by Control powers or Debuff powers. ** Tactical: *** Space - Last Ditch Effort: **** While Go Down Fighting is active, you gain 10% Damage Resistance to all damage types when you attack a target, stacking up to 3 times. *** Space - Crippling Fire: **** Your critical hits reduce your target's Accuracy by 2.5%, stacking up to 3 times. *** Ground - Situational Awareness: **** All of your Grenade powers now have a 25% chance to expose their target in addition to their normal effects. *** Ground - Strike Team Specialist: **** Your damaging attacks give you a 2.5% bonus to Crit chance. This buff can stack up to 3 times. * For more information, check out this Dev Blog here: [http://sto.perfectworld.com/news/?p=866721 http://sto.perfectworld.com/news/?p=866721]
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