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Star Trek Online Wiki
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Release notes/20120105
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==General== * New Ground Skills! ** Blog post here: http://www.startrekonline.com/node/2744 ** All players must re-spend their skillpoints! ** There are much fewer Ground Skills than before, and they follow a scheme similar to the new space skills. *** Some skills are common to all careers, while some are career-specific. *** Each career-specific ground skill unlocks a bridge officer training ability at Ranks 3 and 6 of the skill. *** Some ground skills improve Shields and Armor. **** The base values of Shields and Armor were not reduced, so these skills just make them better. ** Any players that had the previous max skillpoint value will be automatically adjusted to the new maximum. * Space and ground skills have been separated! ** It's possible to spend all your skillpoints without maxing out either space or ground. *** This is intended, as you are allowed a small amount of leeway to spend your points. * The level range has been adjusted from 0 to 50. ** More information here in this blog post: http://www.startrekonline.com/node/2745 ** Players will rank up at levels 10, 20, 30, 40, 45, and 50 instead of 11, 21, 31, 41, 46, and 51. * Security officers on the power distribution of Drozana station and Captain Reaver should no longer attack KDF characters during the mission "Everything Old is New." * Skill Point, Bridge Officer Point and CXP rewards from duty officer assignments have been adjusted. * Duplicate bridge officers should no longer be appearing on player bridges. * Killing NPCs in Foundry missions no longer causes players to stop receiving kill credit on all maps. * Guild bank updates: ** Stacks of items are no longer counting as a single item when being withdrawn from the guild bank. ** Deposit and Withdraw log messages are now correct. ** Credits can now be withdrawn from the guild bank when the money deposit permission is off. * It's possible once again to access Q's Winter Wonderland event information from the calendar. * The galaxy map should no longer open and be zoomed in so closely. * The team leader icon on the compass no longer uses a placeholder. ==Duty Officers== * Renown assignments now appear after Establish Military Base assignments. * Surgical Alteration assignment rewards were brought up to be in line with other long duration rewards. * Adjusted the assignment outcome chance rigging to work with new math and adjusted the rewards for Colonial Negotiate Claim assignments. * The Hazard Systems Officer active roster power is now working with Brace for Impact as described. * The Maintenance active roster power is now working properly. * Addressed bad slotting requirements on Bribe Local Governor assignments. * Addressed bad department designations for several super-rare duty officers. * Made minor text updates for some assignments. * Neutralize Interference colonial assignments were re-rigged and shortened. * Increased critical assignment Dilithium rewards. * Increased CXP rewards for all assignments. * Updated rewards for critical outcomes for some colonial assignments. ==Systems== * Transphasic Bomb damage was improved. * The duration and recharge time of Engineering Ground Reroute Power to Shields was increased. * Added Electrical Damage to Fuse Armor. * Tuned Hyperonic Radiation so the Duration now scales over Versions I, II, and III. ** Version I duration was reduced and Version III duration was increased. * Scaled Tachyon Harmonic knockback across versions I, II, and III. * Improved Subsystem repair skill so it’s less dependent on your percent of alive crew. * Changed Energy Siphon so if it is resisted, the target resists the magnitude of the effect, and not the duration. * Improved the effective resistance of Inertial Dampeners, Starship Sensors, and Power Insulators. * The bonus you get from Space Hull Plating and Space Armor Reinforcements skills has been increased. * Power Insulators now properly grant resistance to power drain. ==UI== * Players set to anonymous are no longer able to receive friend requests and fleet invites. * When sharing missions, the "X already has this mission" message won’t show for the player that originally had the mission. * Qo'nos First City loading screen now properly displays its map snapshot. * The UI has now been updated to display "Rank Level" instead of "Rank Grade" (e.g. Commander 22 instead of Commander 3). ** Note: Level numbers now display as one less than before. * Changed the names of ranks on skill tree to be full ranks instead of abbreviations. * Resolved scaling and blurriness issues with unique duty officer portraits. * Updated the Foundry slot purchase tooltip to indicate Refined Dilithium is required. * Removed old, now incorrect information from the character slot purchase tooltip. * It is once again possible to rename your ships in the status window. * The skill window will now display how many points have been spent in each tier, and the points required to unlock the next tier. * Chat Channel Admin: the rows for Member info and Member Status are now correctly aligned with the other columns. * The skills window filter list is now working as intended. * The team leader icon on the compass no longer uses a placeholder. ==Graphics== * Blog post here: http://www.startrekonline.com/node/2745 * This release contains DirectX 11 support. ** This new rendering API can drive video cards supporting DirectX 10 and higher: 10.1, 11, 11.1. ** The initial release is essentially a port of our DirectX 9 rendering features to DirectX 11. ** The game should mostly look the same, as we have not added a lot of support for newer DirectX 11 features, we’re just getting a base from which we will continue adding such features. * We have not ported all low-end video settings support, just mid-level and high-end features. ** Therefore, under the DirectX 11 rendering option, there may be some graphics problems with Video Options slider set all the way to Minimum. ** Also, on hardware that only supports DirectX 10, like Nvidia GeForce 8800s and 9800s, when Antialiasing is enabled we do not currently support many depth-dependent Video effects. *** This includes High-quality shadow mode, depth-of-field, and some others. *** This is because Nvidia and ATI have not provided us a special driver back door we have available under DirectX 9. * Resolved an issue with alt-tabbing while in fullscreen mode. * Improved support for multiple monitors. ==Known Issues== * Some graphics settings can cause shadows to look ‘blocky’. * There may be other graphical glitches here and there. Please use the /bug command to report them. ==External Links== * [http://www.startrekonline.com/node/2759 Official Website Release Note] {{releasenotes}} [[Category:Release notes]]
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