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Star Trek Online Wiki
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Release notes/20100429
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Release notes/20100429
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===UI=== * Restored the missing "Base Defense" (AccuracyMiss) ship stat in the status window * Eliminated duplicate instances of combat maneuvers, starship strategy, and starship attack vectors in the ship status window * Fixed bug where additional stats were sometimes being displayed on tooltips for weapons linked in chat * Players are now able to search Fleet Bank log activity by category * Removed unnecessary spacing from item and power tooltip and inspect descriptions * Added the pips background to the Klingon Team List and made Klingons use Klingon pips * Fixed issue with all trait/power descriptions displaying twice * Fixed bug where item stack counts were not being shown for items in the Exchange * Updated the Fleet Management Roster button bar * Updated the Friends Tab with backgrounds for rank pip icons * Tooltips were added to LFG icons and abbreviations * The "Friends" tab in the social window has been upgraded: * Added an "Accept Request" button * Changed the name of the team invite button from "Invite" to "Team Invite" for clarity * Moved the "Add Friend" button to the bottom right * Added a "Remove Friend" button * Now show "Decline Request" instead of "Remove Friend" if the currently selected character sent a friend request * Added a confirm dialog when attempting to remove a friend or decline a request * Improvements to the "Ignored" tab in the social window * Added a "Remove Ignore" button * Moved the "Add Ignore" button to the bottom right of the window * Added a remove confirm dialog when attempting to remove an ignore * Reorganized the buttons in the "Find Team" and "Search" tabs of the social window. Buttons that affect elements in the player list are on the left ("Tell", "Invite"). Other buttons are on the right ("Set Status", "LFG", Visibility"). * The Skill Picker and Skill Respec "Accept" button is now disabled if no net change has actually been made. Added a 5 second cooldown on the "Reset" button to prevent server spamming * Implemented new UI for privacy options in the social UI. Added a privacy button which replaces the (confusing) visibility button. This opens up a menu with allowed chat members and visibility options. * Updated the PVP icons to denote which status you're in - Queue, Ready, Invited or Snooze for Fed and Klingon * Bridge officer status windows will now display correctly while on a ground map * Tweaked the mouse filtering default settings to reduce enormous delay at the highest value * Fixed some issues with the options screen: * Mouse filtering option wasn't saving properly. * Restore defaults wouldn't properly reset shield FX setting. * Moved game-specific settings to the top of the options list. * Added a setting to HUD options that will allow the user to enable or disable "critical status" information on reticules. If enabled, this will show indicators when a sub-system goes down or when the entity's life is low. * Rolled fleet invite, team invite, interior invites into a single invite approved list. * Added a check so blacklisted players cannot be invited to fleets, teams, or interiors. * The UI will now properly display that a free respec is no longer available. * If the user cannot afford a stack of items when buying in bulk, there is now UI that tells the player "You do not have enough <energy credits or merits/honor>". * Fixed bug where some skills in the skillpicker would show +0% modifiers. * The clear button will now clear all the fields in the player search window * Fixed the fisheye text problem in the "Regions" filter. * All Buff/Debuff trays now use the new function that combines buffs, debuffs, injuries, status and DoTs into one list * Fixed an issue where landmark icons in sector space would go offscreen * Fixed a waypoint icon scaling bug * Fixed bug where "Expose Attack" or "Exploit Attack" was being displayed multiple times for a single power on the power's tooltip or inspect description. * Added some missing powers to tooltip displays * The power transfer rate of your ship will now be displayed as a percentage in your status screen * Fore weapons are mapped to keys 1,2,3 and aft 4,5,6. This adjusts based on how many weapon slots you actually have.
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