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Re-engineering
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[[File:Re-engineering Window.png|thumb|300px|The Re-engineering window. You can choose which mods you want to change and which to keep by unlocking/locking them. Once you have chosen the mods, click on "Randomize" to re-roll them. The re-rolling is random.]] '''Re-engineering''' is a mechanic designed to allow an item's [[modifier]] (mod) to be re-rolled at a scaling cost of [[Dilithium]] and [[Salvage]]. The exact cost depends on how many available mods you wish to re-roll. The re-rolling is random, but it will not re-roll to the existing mod. The "Re-Engineer Item" option is available by right clicking on an item in [[Inventory]]. It is also a tab available from the Upgrade screen for an item that can be accessed either by right clicking on an item in inventory, or by clicking on "Upgrade" button at the bottom left corner of [[Inventory]] window. Re-engineering was introduced with the Anniversary update of [[Season 14]]. ==Salvage== :''[[Salvage|See main article: Salvage]]'' Salvage is rewarded from salvaging equipment obtained from the received loot drops, much the same way you would discard or inspect an item. Salvaging the piece of equipment will destroy it and reward an amount of Salvage based on the equipment’s Mark and Quality. ==Restrictions== As of release, some items and modifiers cannot be re-engineered. Items include: * All [[Warp Core]]s, except the only one that ''can'' be re-engineered, which is: ** {{Item|Matter Anti-Matter Warp Core|Mk XII [E->W] [SecSpd] [SSR] [WCap]|veryrare|link=Matter_Anti-Matter_Warp_Core_(very_rare)}} * [[Singularity Core]]s * [[Console]]s * [[Kit]] Frames (currently the only re-engineerable Kit Frame is the {{item|Risian Kit}}) * Most [[Unique]] [[Bind on Pickup]] episode rewards Non-re-engineerable modifiers include: * [Amp] (space crafted [[Shield Array]]s) * [Arc] (space crafted weapons) * [Borg] (ground [[Reputation: Task Force Omega|Omega]] reputation weapons) * [CdrD] (space crafted [[Deflector Dish]]es) * [Damp] (space crafted [[Impulse Engine]]s) * [Heal] (space crafted [[Shield Array]]s]) * [Inertia] (space crafted [[Impulse Engine]]s) * [Over] (space crafted [[Beam Array]]s and [[Dual Beam Bank]]s) * [Pen] (space crafted weapons) * [Proc] (space and ground reputation weapons) * [Rapid] (space crafted [[Cannon]]s and [[Turret]]s) * [Run] (ground crafted weapons) * [ShPen] (ground crafted weapons) * [Snare] (space crafted weapons) * [Sonic] (ground [[Reputation:_Nukara_Strikeforce|Nukara]] reputation weapons) * [Spr] (space crafted [[Torpedo Launcher]]s) * [Thrust] (space crafted weapons) Ineligible modifiers are completely excluded from re-engineering system, i.e. it is both impossible to re-engineer an existing ineligible modifier into any other modifier, and also to re-engineer an eligible modifier into an ineligible one. Where a specific modifier cannot be re-engineered, it is still often possible to re-engineer other eligible modifiers on an eligible item. [[Bind on Equip|Binding]] an un-bound item by equipping it will not impact its eligibility to be re-engineered. ==External links== *[https://www.arcgames.com/en/games/star-trek-online/news/detail/10764734-introducing%3A-re-engineering%21 Official STO Dev Blog - Introducing: Re-engineering!] {{Equipment nav}} [[Category:Glossary]] [[Category:Modifier]]
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