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===Game Description=== |
===Game Description=== |
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'''You may only equip one of this weapon per ship.''' |
'''You may only equip one of this weapon per ship.''' |
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+ | Beam arrays are the most common and versatile weapons available. The fire a series of average damage beams across a wide arc. Beam weapons are equally effective against starship shields and hull. Quantum Phase energy weapons have a chance to destabilize the shields of enemy ships, dealing additional shield damage and siphoning the shield energy back to you. |
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=== Obtaining === |
=== Obtaining === |
Revision as of 17:26, 20 March 2016
The Quantum Phase Catalysts is a three-piece space set available as rewards for completing Mission: Sunrise.
Console - Universal - Quantum Phase Converter
- +20% Phaser Damage
- +3 Auxiliary Power
- +__ Starship Drain Expertise
- (Improves Energy & Shield Drains / Resistance to Same)
- Hot restart: Automatically removes auxiliary power disabled conditions after 1 sec
Game Description
The Quantum Phase Capacitor increases phaser damage, auxiliary subsystem power levels and flow capacitors. Additionally, the capacitor preserves the quantum state of your auxiliary systems, allowing for accelerated recovery when auxiliary systems are knocked offline.
Obtaining
Mission Replay | ||
---|---|---|
Sunrise |
Quantum Phase Torpedo
- 90" targeting arc
- to target: ____ Kinetic Damage (___ DPS)
- To Foes: -551 All Shields in a 2km radius
- (High-yield Torpedo radius increased to 4km)
- +2% Critical Chance
- +20 Crit Severity Bonus
- 10 sec recharge
Game Description
Torpedo launchers fire projectiles that deal heavy kinetic damage. Shields drastically reduce the effects of kinetic damage. In addition to the standard payload of a Quantum torpedo, Quantum Phase Torpedoes destabilize the quantum state of nearby shield arrays on impact. This quantum destabilization damages the shields of nearby ships.
High-yield Quantum Phase Torpedoes further raise the quantum destabilization, both damaging enemies and restoring allied shields within range. Torpedo: Spread causes the Quantum Phase Torpedo to trigger a single larger, more powerful shield drain centered on the primary target.
Obtaining
Mission Replay | ||
---|---|---|
Sunrise |
In-Game Info Box
- Tool Tip for the Quantum Phase Torpedo: Spread II (289 FlwC Points)
Quantum Phase Beam Array
- 250' targeting arc
- to target: ___ Phaser Damage (___ DPS)
- to self: -10 Weapon Power when firing other energy weapons
- to target: 2.5% Chance: Disable 1 Subsystem for 5 sec
- 2.5% Chance: Drain 551 from enemy shields to restore your shields
- +2% Critical Chance
- +20% Critical Severity
Game Description
You may only equip one of this weapon per ship.
Beam arrays are the most common and versatile weapons available. The fire a series of average damage beams across a wide arc. Beam weapons are equally effective against starship shields and hull. Quantum Phase energy weapons have a chance to destabilize the shields of enemy ships, dealing additional shield damage and siphoning the shield energy back to you.
Obtaining
Mission Replay | ||
---|---|---|
Sunrise |
Quantum Phase Dual Heavy Cannons
- 45' targeting arc
- to target: ___ Phaser Damage (___ DPS)
- to self: -12 Weapon Power when firing other energy weapons
- to target: 2.5% Chance: Disable 1 Subsystem for 5 sec
- 2.5% Chance: Drain 823.8from enemy shields to restore your shields
- +2% Critical Chance
- +30% Critical Severity
Game Description
You may only equip one of this weapon per ship.
Obtaining
Mission Replay | ||
---|---|---|
Sunrise |
Set Powers
Set 2: Phase Transfer Optimizations
- Passive
- +15% Accuracy
- Doubles potency of Quantum Phase Weapons shield drain
- Doubles potency of Quantum Phase High-Yield Torpedo shield heal
Set 3: Quantum Destabilizing Beam
Gallery
Experimental Science Vessel fires Quantum Beam Array
Experimental Science Vessel fires high-yield Quantum Torpedo
Equipment Sets | |
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See also: Equipment • Set |