- __ Disruptor Damage x2 (__ DPS)
- 5% Chance: -10 All Damage Resistance Rating for 0.75 sec and increase enemy Shield Bleedthrough by 10% for 15 sec
Nanite Disruptor High Density Beam Rifles are ranged ground weapons. They fire a steady beam that inflicts energy damage at a single target. They have a secondary fire mode that releases a small cylindrical beam that causes damage and has a chance to knock back targets in its path.
Nanite Disruptor weapons have a chance to reduce the target's damage resistance and shield resilience.
Obtained
Nanite Disruptor High Density Beam Rifle can be obtained from the [Special Equipment Pack - Nanite Disruptor Weapons], which has a chance to drop from the [Tal Shiar Lock Box]. It is not bound, and thus it can be traded, mailed or sold on the Exchange.
Damage
All values given are for common weapons. There is greater damage with increasing rarity.
Beam Setting (35 m) |
High Density Beam (35 m) |
Rifle Butt (2.44 m) | ||||
---|---|---|---|---|---|---|
Mark | DPV | DPS | DPV | DPS | DPV | DPS |
I | 21 | 44 | 57 | 7.8 | 13 | 17 |
II | 23 | 49 | 62 | 8.6 | 14 | 19 |
III | 25 | 53 | 68 | 9.3 | 15 | 21 |
IV | 27 | 57 | 73 | 10 | 17 | 22 |
V | 29 | 61 | 78 | 11 | 18 | 24 |
VI | 31 | 65 | 84 | 12 | 19 | 25 |
VII | 33 | 70 | 89 | 12 | 20 | 27 |
VIII | 35 | 74 | 94 | 13 | 22 | 29 |
IX | 37 | 78 | 100 | 14 | 23 | 30 |
X | 39 | 82 | 105 | 14 | 24 | 32 |
XI | 41 | 86 | 110 | 15 | 25 | 34 |
XII | 43 | 90 | 116 | 16 | 26 | 35 |
Performance
Modifiers
Rare Nanite Disruptor High Density Beam Rifles have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CrtD]x4, etc)
Can appear only once (e.g. [DoT3], [KB3], etc.)
- DoT3: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- KB3: 5% chance: Knocks the target back +10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier: All energy weapons upgraded to Epic quality receive:
- Dm/CrH: +X Damage, +X% Critical Chance
Skills
Nanite Disruptor High Density Beam Rifles can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Personal Equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Dis] | +20% Disruptor Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
Ground Weapons
| ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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