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Mission: Night of the Comet/Walkthrough
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Mission: Night of the Comet/Walkthrough
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== Reliving the Past == This is a 23rd century revamp of the social Drozana Station map. You should have no problem orientating, if you know your way around the 25th century map. ''Tactical Officer:'' {{missiontext|Captain, I'm reading multiple Devidian lifesigns. We will need to work quickly to clear the station of their presence.}} === Defeat Devidians on Drozana Station (6) === As always try to hit the Devidians with your {{item|Synchronic Proton Distortion Prototype Assault Rifle||rare}} when phase shifted. Target [[Eidolon]]s first and try to hit as many [[Visitor]] with the rifle's secondary chain attack, when they stand close to each other. If you have trouble locating the sixth group of Devidians, head back to the shipyard (beam in). === Break Up Bar Fight === Upon entering, the Federation and Klingon customers were entertaining a bar fight before being attacked by the Devidians, leaving all parties hostile. You have to defeat not only the Devidians, but stun the customers as well. <div class="leftcolumn"> '''Federation''' ''Tactical Officer:'' {{missiontext|Sir, I don't think anyone here appreciated the Devidians crashing their party. I'm detecting weapons fire, broken glass and signs of a struggle ... it's a bar fight, sir, and we'll need to quell it if we want any chance at stopping the Devidians. The Temporal Prime Directive is in effect, sir. Recommend we set all weapons to stun to minimize possible damage to the timeline. {{missiongoal|Stop the bar fight.}} }} </diV> <div class="rightcolumn"> '''Klingon''' ''Tactical Officer:'' {{missiontext|Captain, I don't think anyone here appreciated the Devidians crashing their party! I'm detecting weapons fire, broken glass and signs of a struggle ... there's little threat to us, sir, but the Devidians could use the conflict as a cover. We should quell it and then continue our hunt. K'men warned against unnecessary bloodshed. Recommend we set all weapons to stun to minimize possible damage to the timeline. {{missiongoal|Stop the bar fight.}} }} </diV> {{clear}} === Rescue Hostages === The chief villain, the [[Shrouded Phantasm]], has taken hostages and barricaded the area that will become the [[Dabo]] casino in the 25th century. ''Shrouded Phantasm:'' {{missiontext|Do not attempt to stop us! We hunger. We must feed! Leave immediately or I will amplify the time distortion and destroy this station. You will not survive.}} <div class="leftcolumn"> '''Federation''' ''Bartender:'' {{missiontext|Hey! Those ... things are holed up in the lounge, and they've got some of my customers in there with them! The door is barricaded, but a few hits with a phaser should take care of that. Get my people out of there!}} </diV> <div class="rightcolumn"> '''Klingon''' ''Bartender:'' {{missiontext|Hey! Those ... things are holed up in the lounge, and they've got some of my customers in there with them! The door is barricaded, but a few hits with a disruptor should take care of that. Get my people out of there!}} </diV> {{clear}} ==== Destroy Door to Lounge ==== Approach the casino, your way is blocked by a destructible door. Some hits with your hand weapon should be sufficient to break through. ==== Defeat Devidian Captain ==== The boss is the same creature you encountered in {{mission|Skirmish}} and {{mission|What Lies Beneath}}. Try to kill the less powerful Devidians when the Phantasm is "in phase" and use the secondary attack of the Proton Rifle against him when he is out of phase. === Talk to Lieutenant Commander Scott === One of the hostages is Montgomery Scott. The legendary engineer tried to remodulate the station's shield to protect the crew against the triolic energy before the Devidians showed up. <div class="leftcolumn"> '''Federation''' </diV> <div class="rightcolumn"> '''Klingon''' ''Montgomery Scott:'' {{missiontext|My, you're a funny looking one, aren't you?}} </diV> {{clear}} ''Montgomery Scott:'' {{missiontext|Thanks for the help, friend. What were those things? Damn spirits snuck up on me. I noticed a spike in triolic energy and was working to adjust the station's shields to compensate. I went to fetch a hyperspanner and I was attacked! If you help me, I can finish my repairs before the triolic energy reaches lethal levels! By the way, you can call me Scotty. {{missiongoal|Escort Scotty to the shipyard.}} }} === Accompany Scotty to the Shipyard === Walk with Scotty to the shipyard. Scotty is apparently in a conversational mood, and will make a few comments as you walk together. ''Lieutenant Commander Scott:'' {{missiontext|What were those blasted things?}} ''Lieutenant Commander Scott:'' {{missiontext|I haven't seen you around here before. What ship are you assigned to?}} ''Lieutenant Commander Scott:'' {{missiontext|That's a funny looking uniform you've got there, friend...}} ''Lieutenant Commander Scott:'' {{missiontext|I come here for a few days of shore leave, and the next thing I know these crazy energy beings are overrunning everything!}} ''Lieutenant Commander Scott:'' {{missiontext|The triolic energy levels are rising. We've got to do something!}} === Talk to Scotty === He will tell you that he needs a Quantum Flux Regulator to complete his work on the shields. ''Scotty:'' {{missiontext|Just as I suspected. The triolic energy is increasing. We'll be cooked like a haggis if we don't do something about it! There's a wee store on this station. The lass who runs it -- Cassidy -- said they might be getting in a supply of the new quantum flux regulators. The Mark II versions. If we had one of those regulators, I could modify the flux coordinating sensors and use them to modulate the shields protecting the station. That would buy us some time. Go find Cassidy. She'll know where they are. {{missiongoal|Get a quantum flux regulator from Cassidy.}} }} === Get a Quantum Flux Regulator === Now, getting that Regulator again requires a lot of reading, but the solution is completely logical, if you read through all the dialog carefully and use the Communication Log (default key "L", then switch the tab). ==== Talk to Cassidy ==== The station's shop keeper [[Cassidy]] theoretically can provide you with the Regulator. The problem is, that Cassidy is a complete mess after the Devidian attack and needs a drink to calm down. ''Cassidy:'' {{missiontext|What were those things? They were floating, and then one looked at me and I feel so weak ... and then it lifted me up, and ... It was horrible! Are you looking for something from the store? A quantum what? I'm sorry -- I'm just too scared right now to think about selling anything. I'm closing down until I get my wits about me. Maybe it would be best if I packed up and went back to Sherman's Planet!}} * What can I do to help? ''Cassidy:'' {{missiontext|I don't know ... maybe a nerve tonic would soothe me. Can you get one for me? {{missiongoal|Find a nerve tonic for Cassidy.}} }} ==== Get Cassidy a Nerve Tonic ==== Your first stop should be the Bartender in the center of the bar. He will tell you, that there are too many nerve tonics to choose from and you have to narrow it down for him. ''Bartender:'' {{missiontext|What can I get you?}} * I need a nerve tonic. ''Bartender:'' {{missiontext|A nerve tonic? Almost every culture in the galaxy has nerve tonics. Most worlds have multiple variations. And everyone thinks the one that their grandmother made is better than all the rest. Look, I tend bar at a commerce station in the middle one of this quadrant's busiest trade routes. It's my job to be able to make anything you want, but you have to be specific. I could make you 14,647 different nerve tonics, 18,397 if you're Bolian. So what kind do you want? Tell you what -- one of the waitresses should be able to help you narrow down what kind of nerve tonic would be best. Talk to one of them and then come back. I'm sure we can make exactly what you need.}} He sends you to [[Selei]] on the other side of the counter, but she is too occupied with her love interest [[McQueen|Captain McQueen]] who was beaten up in the bar fight. However, she reveals that Scotty is an expert on booze. ''Selei:'' {{missiontext|Who do you think you are? First the lights go all strange, then these weird creatures show up and worst of all, you're here picking fights with my best customers! Look at dear, brave, handsome Captain McQueen here. He could have been killed! You should be ashamed of yourself!}} * About the Nerve Tonics? ''Selei:'' {{missiontext|Nerve tonics? How can I think about nerve tonics when my sweet Captain McQueen is injured? If you want to know about any sort of exotic beverage, go ask that drunken Scotsman ... I mean Lieutenant Commander Scott. He knows more about alcohol than anyone I've ever met. While you do that, I'm going to make my sweet prince all better ....}} Random Selei fussing: ''Selei:'' {{missiontext|Oh, you were so brave β¦}} ''Selei:'' {{missiontext|My gallant lieutenant β¦ what would I have done without you?}} ''Selei:'' {{missiontext|Don't worry, I'll won't leave you β¦}} ''Selei:'' {{missiontext|You saved me!}} So head back to the shipyard and talk with Scotty. It turns out, that he and Cassidy had a number of drinks together on several occasions and he knows everything about her taste in liquor. Read through the six dialog options and Scotty tells you what Cassidy likes and what she dislikes. ''Scotty:'' {{missiontext|Did you get the Quantum Flux Regulator?}} * Do you know about nerve tonics? ''Scotty:'' {{missiontext|Nerve tonics? Ack, you don't look like you need one of those! These wee beasties are troublesome, but they're not as bad as a ship full of angry Romulans! Now, I've been known to enjoy the occasional nip of Scotch whiskey. That's the only nerve tonic you'll ever need! Why do you need to know about them?}} * I'm looking for a nerve tonic for Cassidy. ''Scotty:'' {{missiontext|Oh, for Cassidy! Now that makes sense! She's a bonny lass, that Cassidy, and more than willing to spend a little time with the right Starfleet officer, if you know what I mean. But she hasn't got the stomach for fighting. Is she alright? I'd hate for anything to have happened to her.}} * She's shaken up, but she'll be fine. ''Scotty:'' {{missiontext|Glad to hear it! Sounds like she needs something to take a wee bit of the edge off. And that happens to be one of my specialties, along with transwarp transporter technology and warp field mechanics. Cassidy has been meeting me every evening in the bar for a spot of cheer, but I've never seen her order a nerve tonic. Perhaps if I told you what she likes, you'll be able to figure out the right mix. The bartender will help you.}} * What does Cassidy like to drink? ''Scotty:'' {{missiontext|I've seen Cassidy order these drinks:}} ''Alvanian Brandy:'' {{missiontext|Cassidy didn't like the salty taste of the Alvanian Brandy, but she really enjoyed the fact that it was garnished with a drop of honey that floated on the top of the drink.<br><br>Bah -- garnishes get in the way of a fine beverage, if you ask me. Can you imagine putting a wee piece of pineapple in a glass of 20-year single malt? It's preposterous!}} ''Bloodwine:'' {{missiontext|The only time I saw Cassidy order bloodwine was when she was feeling under the weather, poor lass.<br><br>She liked that it was served warm, but she hated those blasted heavy metal mugs the Klingons use and the potency of it was a bit much for her to handle. A girl like Cassidy needs something with a little less kick.}} ''Denevian Mead:'' {{missiontext|Selei brought Cassidy a Denevian Mead a few nights ago. Ack -- terrible sweet stuff! Like drinking syrup! Cassidy didn't like the cloying sweetness and the wee bairn broke out into hives because she was allergic to the fruit garnish. I'm not ordering any of that stuff again!}} ''Firewine:'' {{missiontext|Cassidy and I got into a drinking contest with a Klingon one night and we ended up drinking Firewine. It's not as good as Scotch, mind you, but it's better than drinking warp coil coolant. The next morning, after she picked herself up off of the floor, Cassidy told me that the firewine was so spicy that she was afraid it had eaten a hole through her stomach. I had to send her to see Bones for a check-up. Also, she said that drinking from those shallow bowls made her feel like someone's pet Targ!}} ''Martini:'' {{missiontext|Martinis aren't my cup of tea, as it were, but Cassidy seemed to like them.<br><br>She appreciates that a martini should be served as cold as possible, but since she nurses her drinks the cold tends to dissipate and she doesn't get the full effect. She's quite fond of those fancy stemmed glasses, though!}} ''Samarian Sunset:'' {{missiontext|Cassidy really likes her Samarian Sunsets, mostly because of the sour taste. She hates that the drink is so weak and has been trying to convince the bartender to add a garnish to it to make the happy feeling last longer, but he won't because then it wouldn't be a Samarian Sunset. Me? I say a drink is a drink. If the lady wants a garnish, give her one!}} ''Skagaran Whiskey:'' {{missiontext|Cassidy really likes the little pick-me-up of a drop of Skagaran Whiskey, but she doesn't like the wee shot glasses or the silly paper umbrellas.<br><br>Whoever heard of putting a wee paper umbrella in a glass of whiskey! It's sacrilege! If I ever go to Skagara, I'm going to give them a piece of my mind ...}} With this information, go back and ask the bartender to prepare a drink. The order should be: * Hot * Sour * A little pick-me-up should do it. * In a stemmed glass * A drop of honey ''Bartender:'' {{missiontext|What can I get you?}} * I need a nerve tonic. ''Bartender:'' {{missiontext|I'll need some more details before I can make a drink for you. If you need help figuring out what combination of ingredients you want, you should talk to one of the waitresses. That's what they're here for, after all.<br><br>So, do you want it to be hot or cold?}} * Hot ''Bartender:'' {{missiontext|What kind of flavor profile are you looking for?}} * Sour ''Bartender:'' {{missiontext|How strong do you want this drink to be?}} * A little pick-me-up should do it. ''Bartender:'' {{missiontext|How would you like this drink to be served?}} * In a stemmed glass ''Bartender:'' {{missiontext|And last, but certainly not least, what kind of garnish would you like?}} * A drop of honey ''Bartender:'' {{missiontext|That should be all of the info I need.<br><br>I'll put the drink on the bar when I'm done, and I'll put the bill on your tab.}} Pick up the [[Nerve Tonic]] from the counter and go back to Cassidy. She will comment on all choices you made when ordering the drink. So if you did something wrong, you will know what the mistake was. ''Cassidy:'' {{missiontext|Do you have a drink for me?}} * Try this. ''Cassidy:'' {{missiontext|I love warm drinks, they're so relaxing.}} * I'm glad you find the temperature so plesant. ''Cassidy:'' {{missiontext|There's a lovely sour note to this drink. I feel so refreshed!}} * I'm glad. I thought this would be right for you. ''Cassidy:'' {{missiontext|There's just enough oomph to this drink to make it really stick with you. I like that.}} * You looked like you could use a little pick-me-up. ''Cassidy:'' {{missiontext|I love the style of this glass. It accentuates the flavor of the ingredients!}} * Aesthetics are important. The right glass makes the right drink even better. ''Cassidy:'' {{missiontext|Honey!<br><br>Ooh, that bit of sweetness is just perfect. It adds the most delightful note to each sip.}} * I'm glad even the last drop of this drink is making you happy. ''Cassidy:'' {{missiontext|Ahh, that is marvelous. I'm feeling much better now, thank you.<br><br>What tool was it you needed? A Quantum Flux Regulator Mark II? I have one of those right here. Please take it as a thank you.}} All of a sudden, she has no problem at all getting you the Quantum Flux Regulator. === Return to Scotty === When you head back to the shipyard, the station becomes out of phase again and everything is dipped in blue. Scotty tells you that the Regulator buys them a little bit of time, but Driffen's Comet has to be destroyed as fast as possible. Otherwise, the triolic energy will kill everyone on the station. ''Scotty:'' {{missiontext|The right tool for the right job! I'll start making the adjustments, but I don't know if I've got enough time! You canna change the laws of physics! The triolic energy levels keep rising, and sensors show that blasted comet is to blame. Modulating the shields is not going to be enough. Something needs to be done about the comet if we're going to live to see the morning.}} === Return to Ship === So you beam up to your ship to blow up the comet. ''Science Officer:'' {{missiontext|Captain, the station is safe for now, but we still need to deal with the comet in orbit. If the Devidians are able to harness its energy, then they will be able to pull most of this sector into their phase variance! Past, present -- it will all be disrupted! {{missiongoal|Beam back to your ship and destroy Driffen's Comet.}} }}
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