- See also: List of embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects, colony world projects.
In the Fleet Advancement System, numerous projects can be chosen for the Fleet Research Lab holding. These offer either experience points or some aesthetic change. Two regular projects can be active at any given time, as well as one special project and one upgrade project.
Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits for each contributing fleet member.
- All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.
Main Projects[ | ]
Research[ | ]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Research Temporal Theories I Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station. |
20h |
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Research Facilities Tier 0 |
Collate and Organize Research Data I Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station. |
20h |
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Research Facilities Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Research Provisioning Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
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Research Facilities Tier I |
Research Temporal Theories II Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station. |
20h |
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Research Facilities Tier I |
Provision Research Supplies I Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. |
20h |
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Research Facilities Tier I |
Collate and Organize Research Data II Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station. |
20h |
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Research Facilities Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Research Temporal Theories III Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station. |
20h |
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Research Facilities Tier II |
Provision Research Supplies II Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. |
20h |
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Research Facilities Tier II |
Collate and Organize Research Data III Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station. |
20h |
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Research Facilities Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Provision Research Supplies III Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. |
20h |
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Research Facilities Tier III |
Development[ | ]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Generate Theoretical Models and Prototypes I Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station. |
20h |
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Development Facilities Tier 0 |
Supply Laboratory Workers I Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station. |
20h |
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Development Facilities Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Developmet Provisioning Supply your Research with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience |
30m |
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Operations Facilities Tier I |
Generate Theoretical Models and Prototypes II Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station. |
20h |
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Development Facilities Tier I |
Provision Development Supplies I Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames. |
20h |
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Development Facilities Tier I |
Supply Laboratory Workers II Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station. |
20h |
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Development Facilities Tier I |
Tier II | ||||
Generate Theoretical Models and Prototypes III Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station. |
20h |
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Development Facilities Tier II |
Provision Development Supplies II Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames. |
20h |
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Development Facilities Tier II |
Supply Laboratory Workers III Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station. |
20h |
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Development Facilities Tier II |
Tier III | ||||
Provision Development Supplies III Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames. |
20h |
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Development Facilities Tier III |
Other Projects[ | ]
Upgrades[ | ]
Research Lab[ | ]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Research Lab I Upgrade the Research Station to Tier 1. |
5d |
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1,000 Research Lab XP |
Construct Personal Transwarp Transporter Allow fleet members to Transwarp directly to the Research Station system from anywhere in know space. |
20h |
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Research Lab Tier I |
Weekly Project: Combat Performance Boost (Tier 1) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Improves all of the following Combat Statistics +10% All Damage (Ground and Space) 10% Maximum Hitpoints (Ground and Space) +4% Speed and Turn Rate (Space) +4% Run Speed and Dodge (Ground) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier I |
Weekly Project: Dilithium Ore Boost (Tier 1) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 2.5% Bonus Dilithium Ore (minimum 1 bonus) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier I |
Weekly Project: Skill Point Boost (Tier 1) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 1% Bonus Skill Points / Specialization XP WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier I |
Upgrade Research Lab II Upgrade the Research Lab to Tier 2. |
7d |
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3,000 Research Lab XP |
Upgrade: Research Station Transwarp Allow fleet members to travel directly to the Fleet Starbase from your Research Station by contacting the Traffic Controller. Additionally, you can transport from your Starbase to your Research Station. |
20h |
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Research Lab Tier II |
Weekly Project: Combat Performance Boost (Tier 2) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Improves all of the following Combat Statistics +15% All Damage (Ground and Space) +15% Maximum Hitpoints (Ground and Space) +8% Speed and Turn Rate (Space) +8% Run Speed and Dodge (Ground) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier II |
Weekly Project: Dilithium Ore Boost (Tier 2) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 5% Bonus Dilithium Ore (minimum 1 bonus) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier II |
Weekly Project: Skill Point Boost (Tier 2) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 2.5% Bonus Skill Points / Specialization XP WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier II |
Upgrade Research Lab III Upgrade the Research Station to Tier 3. |
10d |
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6,000 Research Lab XP |
Weekly Project: Combat Performance Boost (Tier 3) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Improves all of the following Combat Statistics +20% All Damage (Ground and Space) +20% Maximum Hitpoints (Ground and Space) +10% Speed and Turn Rate (Space) +10% Run Speed and Dodge (Ground) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier III |
Weekly Project: Dilithium Ore Boost (Tier 3) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 10% Bonus Dilithium Ore (minimum 1 bonus) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier III |
Weekly Project: Skill Point Boost (Tier 3) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 5% Bonus Skill Points / Specialization XP WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier III |
Research[ | ]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Research Facilities I Upgrade the Research Station's Research amenities to Tier 1. |
5d |
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8,500 Research Lab Research XP |
Upgrade Research Facilities II Upgrade the Research Station's Research amenities to Tier 2. |
7d |
|
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25,500 Research Lab Research XP |
Contract Krenim Specialty Tailor Recruit a Tailor that can provide fleet members with Krenim Researcher Uniform as a new costume option. |
20h |
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Research Facilities Level 2 |
Upgrade Research Facilities III Upgrade the Research Station's Research amenities to Tier 3. |
10d |
|
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59,500 Research Lab Research XP |
Development[ | ]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Development Laboratories I Upgrade the research station's development amenities to Tier 1. |
5d |
|
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8,500 Research Lab Development XP |
Fleet Upgrade: Investigative Research Duty Officer Assignments Completing this project will allow all Fleet members to accept Duty Officer Assignments that provide additional research. These assignments reward various R&D Materials, R&D Research XP Boosts, and more. |
20h |
|
|
Development Facilities Level 1 |
Upgrade Development Laboratories II Upgrade the research station's Development amenities to Tier 2. |
7d |
|
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25,500 Research Lab Development XP |
Fleet Upgrade: R&D Contractor - Daily Missions Completing this project will allow all Fleet members to complete up to one R&D Contract Mission per day by available at the R&D Contractor contact. |
20h |
|
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Development Facilities Level 2 |
Upgrade Development Facilities III Upgrade the research station's Development amenities to Tier 3. |
10d |
|
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59,500 Research Lab Development XP |
Special[ | ]
Limited Time[ | ]
Name & Description | Time | Requirements | Rewards | Availability |
---|---|---|---|---|
Lost Civilizations Completing this project will add several artifacts from species that no longer exist due to Krenim alterations of the timeline. |
2h |
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Broadened Horizons Completing this project will add glass floors to your Research Lab's Conference Room and Research Room, increase the height of your Research Lab's Development Room, and add machine rooms to your Research Lab's Research and Development Rooms. |
2h |
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Chronometer Completing this project will add additional displays about the current state of the timestream, as well as a hologram depicting the exterior state of your Research Lab's Command Center. |
2h |
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Remembered Research Completing this project will add a new subject for research to the center of your Research Room as well as additional consoles to aid in its study. |
2h |
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A New Development Completing this project will create a new prototype device at the heart of your Development Room as well as additional consoles to help test its capabilities. |
2h |
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Social Structure Completing this project will increase the ambient population of your Research Lab. |
2h |
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Research Ramifications Completing this project will add a Holodeck to your Research Room as well as a unique powercore to help power its simulations into timeline alterations. |
2h |
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Developed Details Completing this project will allow you to access walkways around your Development Room's core. |
2h |
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