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Klingon Bat'leth

Klingon Bat'leth
Common Ground Weapon
 
Values do not reflect skills or other modifiers

Bat'leth Slash
Expose Attack

A basic Bat'leth attack

__ Physical Damage (__ DPS) (80% Shield Penetration)
Bat'leth Slash
Expose Attack

A basic Bat'leth attack

__ Physical Damage (__ DPS) (80% Shield Penetration)
Value: __
"__" is not a number.
Energy credit icon.png
Klingon Bat'leth icon.png
Common icon.png

The Klingon Bat'leth is the famous two-handed melee weapon of the Klingon Empire.

Bat'leths are melee weapons that have a variety of strikes when when used in a combination series.

Melee weapons go straight through personal shields, directly attacking the target for 80% weapon damage.

ObtainingEdit

Common Bat'leths are purchasable through the vendors B'Eora in the Klingon First City, and Tok at Ganalda Space Station.

Uncommon, Rare and Very Rare are obtainable as random drops in ground missions and in the Mission: Coliseum.

Mission RewardsEdit

[Shard Sword of Kahless [CrtH] [CrtD] [Dmg]x2]

Emperor Kahless from “The Gates of Gre'thor”

[Tritanium Rending Bat'leth]

K’Tek from “Day of Honor”

C-StoreEdit

[Kri'stak Blade]

Melee Weapon Pack - 300  

Reputation SystemEdit

[Terran Task Force Bat'leth Mk XII]

Terran Task Force Reputation, tier 3.

Currently UnavailableEdit

[Klingon Bat'leth Mk X [CrtD] [CrtH] [Borg]]

The following item was formerly part of the Battle Group Omega vendors and was purchased through deprecated Marks of Valor. It is not currently available from the Omega Force Reputation System.

[Nanopulse Edge Bat'leth]

This was an item given out at the Q's Winter Wonderland event by Special Weapons Dealer. 2011 offered this item with a red blade, and 2012 offered a purple blade. In 2013 it is a green blade.

Base Damage TableEdit

Mark Physical Damage DPS Value ( )
I 16 27 108
II 18 30 215
III 19 32 430
IV 21 35 646
V 22 37 861
VI 24 40 1,076
VII 25 42 1,291
VIII 27 45 1,507
IX 28 47 1,722
X 30 50 1,937
XI 32 53 2,152

CombosEdit

Combination Attack Effect Combination Attack Effect
Left Bat'leth Slash
(Expose)
0.6s
100% Physical Damage (166% DPS)
10% Chance to Expose
Right Bat'leth Slash
(Expose)
0.6s
100% Physical Damage (166% DPS)
10% Chance to Expose
Left
Left
Bat'leth Stun
(Expose)
0.75s
200% Physical Damage (266% DPS)
60% chance: Root for 1 sec
10% chance to Expose
Right
Left
Bat'leth Slash
(Expose)
0.75s
200% Physical Damage (266% DPS)
60% chance: -66% Run speed for 3 sec
10% chance to Expose
Left
Right
Bat'leth Slash
(Expose)
0.75s
200% Physical Damage (266% DPS)
60% chance: -66% Run speed for 3 sec
10% chance to Expose
Right
Right
Bat'leth Stun
(Expose)
0.75s
200% Physical Damage (266% DPS)
60% chance: Root for 1 sec
10% chance to Expose
Left
Left
Right
Bat'leth Chop
(Exploit)
1.25s
A Bat'leth finishing attack.
225% Physical Damage (180% DPS)
60% chance: 10% Physical Damage every 1 sec for [10-20] sec
Finisher Cooldown mode - 0.5 sec
Right
Left
Right
Bat'leth Whirlwind
(Exploit)
1.25s
A Bat'leth finishing attack.
60% chance: Knocks back +3 feet
60% Physical Damage every 0.25 sec for 0.3 sec
Finisher Cooldown mode - 0.5 sec
Left
Right
Left
Bat'leth Spin
(Expose)
1.25s
A Bat'leth finishing attack.
60% chance: Knocks back +3 feet
50% Physical Damage every 0.25 sec for 0.3 sec
Finisher Cooldown mode - 0.5 sec
10% chance to Expose
Right
Right
Left
Bat'leth Chop
(Exploit)
1.25s
A Bat'leth finishing attack.
225% Physical Damage (180% DPS)
60% chance: 10% Physical Damage every 1 sec for [10-20] sec
Finisher Cooldown mode - 0.5 sec
Left
Right
Right
Bat'leth Impale
(Exploit)
1.25s
A Bat'leth finishing attack.
225% Physical Damage (50 DPS)
60% chance: 10% Physical Damage every 1 sec for [10-20] sec
Finisher Cooldown mode - 0.5 sec
Right
Left
Left
Bat'leth Rake
(Expose)
1.25s
A bat'leth finishing attack.
300% Physical Damage (240% DPS)
60% chance: Knocks back +3 feet
Finisher Cooldown mode - 0.5 sec
10% chance to Expose

Note: Combo information is incomplete due to testing limitations.

ModifiersEdit

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier SuffixEdit

Uncommon Klingon Bat'leths will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
Both
[Dmg] +X Damage Both
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons
Both

Personal EquipmentEdit

Personal Equipment
Icon Equipment Effects Melee/Ranged
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor +10% Physical Damage strength Melee


NotesEdit

  • The patch released on 23rd August 2012 increased shield penetration of all melee-based weapons from 50% to 80%, making the a more viable option.
  • This is the only Klingon melee weapon that can be used by players in the game; other Klingon blade weapons like the d'k tahg and mek'leth are only usable by NPC characters (though the former of the two is part of an Emote).

ImagesEdit


Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons