Impulse Engines are a type of starship equipment that increase a starship's normal flight speed, turn rate, and full impulse speed.
There are three basic types of Impulse Engines in the game:
- [Impulse Engines] are balanced in terms of efficiency, speed, and maneuverability.
- [Combat Impulse Engines] are efficient at low power levels.
- [Hyper-Impulse Engines] are efficient at high power levels.
All special Engines are variants of these three types.
Impulse engine modifiers
Some Impulse Engines may have additional modifiers that either increase existing bonuses or add new ones. Uncommon engines will have one modifier, Rare will have two, Very Rare three, and Ultra Rare four. All Epic Engines have [SecSpd-2] as their default fifth modifier, though this can be re-engineered into a different modifier. Below are examples of Impulse Engine modifiers. Some Engines and modifiers boost Skills by a certain amount, based on Mark level. Refer to the table above for these values.
Modifier | Effect |
---|---|
[Aux] | Thrusters: 25% speed when engines are disabled. |
[Spd] | +10% Flight Speed.[mods 1] |
[Turn] | +0.3 to Flight Turn Rate[mods 2] |
[Full] | +7.33̄ + 0.766̄×Mk to Full Impulse Flight Speed.[mods 3] |
Crafted Engines Available on Engines crafted from the R&D Engineering School. Crafted mods cannot be rerolled via re-engineering. | |
[Damp] | +33 Starship Drain Expertise [mods 4] |
[Inertia] | +10 Inertia Rating |
Special Engines only (Fleet, Reputation) | |
[+CRes] | 10% resistance to Control Effects |
[Pow] [mods 5] |
+3.8 Weapon Power Setting +3.8 Shield Power Setting +3.8 Auxiliary Power Setting |
[Rrt] [mods 6] |
+20% Flight Speed when environmental hazards prevent use of Full Impulse. |
[SecSpd] [mods 7] |
+X Sector Space Travel Speed |
[Shard] [mods 8] |
+__% Shield Resistance (based on Throttle) |
Epic Impulse Engines | |
[SedSpd-2] | +X×2 Starship Impulse Expertise +X×2 Sector Space Travel Speed This is the default Epic modifier for Impulse Engines. The other must be obtained by re-engineering your Engine. |
[Turn/Spd] | +10% Flight Speed +10% Turn Rate |
Mark level of item | X = |
---|---|
Mk I | 1.9 |
Mk II | 2.5 |
Mk III | 3.1 |
Mk IV | 3.75 |
Mk V | 4.4 |
Mk VI | 5 |
Mk VII | 5.6 |
Mk VIII | 6.25 |
Mk IX | 6.9 |
Mk X | 7.5 |
Mk XI | 8.1 |
Mk XII | 8.75 |
Mk XIII | 9.4 |
Mk XIV | 10 |
- ↑ Can appear twice on one engine, though Fleet Engines and some special engines have 3 or more innate or added [Spd] mods, and engines can be re-engineered to have more. After calculating the base speed for the Engine's Mark level, the game will add 10% for one [Spd] modifier, 20% for [Spd]x2, and so forth. Thus, final speed for standard Impulse Engines will be (7.5+0.375*Mk) + N*0.1*(7.5+0.375*Mk), where N is the number of [Spd] modifiers. This formula works up to Mk XII; Mk XIII items are treated as if they were Mk XVI (16), while Mk XIV items as if they were Mk XXIII (23); for Combat and Hyper-Impulse engines, respectively adding or subtracting 1 Mk level from the final formula will give you a close approximation.
- ↑ Engines have a base 4.5 Turn rate; one [Turn] modifier will give them 4.8, and two 5.1, regardless of Mk level. Can appear twice on one engine, though Fleet Engines and some special engines have 3 or more innate or added [Turn] mods, and engines can be re-engineered to have more.
- ↑ Can appear up to 4 times on one Engine. As with [Spd], Mk XIII acts like Mk XVI and Mk XIV like Mk XXIII, so Mk XIII [Full] adds 19.5, Mk XIV adds 24.8. The number displayed rounds to the nearest tenth. For example, [Impulse Engines Mk IV [Full]] would receive a bonus of 10.4.
- ↑ Does not scale with Mk level. Previously Starship Inertial Dampers.
- ↑ Integrated into Efficient Impulse Engines, and can be found on Elite Fleet Efficient Engines.
- ↑ Integrated into Dynamic Reroute Impulse Engines, and can be found on Jem'Hadar Combat Impulse Engines [Rrt].
- ↑ Found on:
- [Adapted M.A.C.O. Combat Impulse Engines [SecSpd]]
- [Klingon Honor Guard Impulse Engines [SecSpd]]
- ↑ Can be found on Elite Fleet Protomatter Engines. This modifier gives 0.15% Shield Hardness per 1% of Throttle up to a maximum of 15% Shield Hardness at full throttle.
An Uncommon Impulse Engine will have one modifier suffix, Rare will have two, and Very Rare will have three. Rare and Very Rare can have multiples of the same suffix, and stacked suffixes are added together, not multiplied.
Special Impulse Engines
Numbers taken from a level 60 character with no skill points spent, no traits slotted, no equipment but the shield, 50 shield power, and no specializations affecting item stats.
Fleet Engines
Main article: Fleet Engines
Reputation Engines
The following are reputation set engines. Note that flight speed and full impulse scale with Mark level; the stats below are for Mk XII items. Mk XIII adds +1.5 Flight Speed, just like a [Spd] modifier. Full impulse boosts (both innate and from mods) add 16.5 at Mk XII and 19.5 at Mk XIII. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above.
Impulse Engine | Type | Flight Speed | Turn Rate | Full Impulse | Aux Thrusters | Ultra Rare Mod | Additional Bonus |
---|---|---|---|---|---|---|---|
Assimilated |
Standard | +12 | +4.8 | +16.5 | [Aux] | +5 Engine Power Setting 68.6 Sector Space Transwarp (Approx Warp 14) | |
M.A.C.O. |
Standard | +13.2 | +4.8 | [Turn] | +X Sector Space Travel Speed 63.7 Sector Space Transwarp (Approx Warp 13) Same as Adapted K.H.G. Impulse Engines. | ||
Honor Guard |
Combat | +12.5 | +5.4 | [SecSpd] | +3.8 Weapon Power Setting +3.8 Shield Power Setting +3.8 Auxiliary Power Setting Hot restart: Automatically removes engine disabled conditions after 1 second. Same as Adapted M.A.C.O. Combat Impulse Engines. | ||
Omega Force |
Hyper | +12.8 | +5.1 | [Spd] | 100% recharge time reduction to Slipstream Drive Note: This engine's flight speed increases to 18.4 at Mk XIII, which is much higher than expected (15.8) even with the extra [Spd] mod. | ||
Nukara |
Standard | +14.4 | +5.1 | [Turn] | +5 Shield Power +7.5 additional Shield Power (Bonus increases at low Shield Power) | ||
Reman Prototype |
Combat | +15 | +4.5 | +33 | [Turn] | +X×3 Starship Defensive Maneuvering 25 Shield Regeneration per second to each facing while at Full Impulse | |
Romulan Prototype |
Combat | +15 | +4.5 | +33 | [Turn] | +X×3 Starship Weapon Amplification 25 Shield Regeneration per second to each facing while at Full Impulse | |
Dyson |
Combat | +15 | +4.8 | +16.5 | [Full] | +2.5 Shield Power Setting +2.5 Engine Power Setting +2.5 Auxiliary Power Setting | |
Counter-Command |
Hyper | +12.8 | +5.4 | [+CRes] | +5 Inertia +5% Defense Counters the negative effect on friction in Fluidic Space | ||
Delta Alliance |
Hyper | +13.2 | +4.5 | [Full] | +X×4 Starship Control Expertise +5 Engine Power Setting | ||
Iconian Resistance |
Hyper | +14 | +4.8 | [+CRes] | +5% Defense +5 Engine Power Setting When at 100% Throttle: +X Energy Damage Resistance Rating | ||
Terran Task Force |
Standard | +14.4 | +5.1 | [+CRes] | When affected by Auxiliary Offline, Impulse Offline, Shields Offline, Weapons Offline: +100 All Damage Resistance Rating for 15 sec (May trigger once every 15 sec, not triggered by Cloaking) +5 Auxiliary Power Setting | ||
Temporal Defense |
Combat | +13.8 | +5.4 | [Spd] | Remove 1 Hazard debuff when healed by a Hull Healing Bridge Officer and Captain Abilities. + 5 Weapon Power Setting | ||
Lukari Restoration |
Combat | ? | +4.8 | [Spd] | +X×2 Kinetic Damage Resistance Rating Reactive Engine Technologies When taking more than 25% of Max Hull within 5 seconds:
| ||
Prevailing Innervated |
Standard | +12 | +4.8 | [Spd] | Prevailing Engine - Overcharge
Upon activating Firing Mode Bridge Officer abilities:
| ||
Prevailing Bolstered |
Standard | +12 | +4.8 | [Spd] | Prevailing Engine - Overcharge
Upon activating Control or Drain Bridge Officer abilities:
| ||
Prevailing Fortified |
Standard | +12 | +4.8 | [Spd] | Prevailing Engine - Overcharge
Upon activating Hull Heal or Shield Heal Bridge Officer abilities:
|
Mission and Crafted Engines
Stats given for Mk XII items, as above.
Impulse Engine | Type | Flight Speed | Turn Rate | Full Impulse | Aux Thrusters | Ultra Rare Mod | Additional Bonus | Obtaining |
---|---|---|---|---|---|---|---|---|
Aegis |
Hyper | +12.8 | +4.8 | [Full] | +5% Defense When moving: +5% bonus defense |
R&D Engineering School | ||
Braydon |
Hyper | ? | ? | [Spd] | +X×2 Starship Impulse Expertise | “Of Signs and Portents” | ||
Breen |
Combat | +13.8 | +4.8 | [Full] | +7.5 Engine Power Setting | “Cold Case” | ||
Combat-Hyper |
Hybrid | +15 | +4.5 | Random | Efficient at both low and high power levels | “Desperate Measures” “Destiny” | ||
Dynamic Rrt. |
Standard | +14 | +4.5 | n/a | +20% Flight Speed when environmental hazards prevent use of Full Impulse Stats given for Mk XI, so its Mk XII flight speed would be be higher, however, this item cannot be upgraded at this time. |
“Revelation” | ||
Efficient |
Standard | +12 | +4.5 | ? | +3.8 Weapon Power Setting +3.8 Shield Power Setting +3.8 Auxiliary Power Setting |
“Past Imperfect” “Second Star to the Right, Straight on 'til Morning” “Smash and Grab” | ||
Gravitic |
Standard | +13.2 | +4.8 | +16.5 | Random | “Desperate Measures” “Destiny” | ||
Jem'Hadar |
Combat | +13.8 | +5.1 | [Rrt] | +5 Weapon Power +7.5 additional Weapon Power (Bonus increases at low Weapon Power) |
“Operation Gamma” | ||
Kobali |
Hyper | +12.8 | +5.1 | +16.5 | [Turn] | Self: 3% to 10.5% Recharge Time reduction on Hull and Shield Healing Bridge Officer abilities. (Recharge time reduction scales with Engine power level) |
“Dust to Dust” | |
Quantum Phase |
Combat | +13.8 | +5.1 | [Spd] | +5 Auxiliary Power Setting While Full Impulse is active and for 15 sec after: *+X×3 Starship Drain Expertise *+X×3 Starship Exotic Particle Generator *+X×3 Starship Electro-Plasma System Flow |
“Stormbound” | ||
Sol Defense |
Standard | +13.2 | +4.5 | +16.5 | [+CRes] | +5 Shield Power Setting When hit by Directed Energy attacks, you have a 25% chance to gain +3.5% Turn Rate and +0.75% Defense for 15 sec. This effects stacks up to 5 times. |
“Midnight” | |
Solanae |
Hyper | +13.2 | +4.5 | [Full] | +3.8 Weapon Power Setting +3.8 Auxiliary Power Setting * Power bonuses increase at lower power When hit by Directed Energy attacks, 25% chance to gain +3.5% Turn Rate and +0.52 Flight Speed for 15 sec. This effect can stack up to 5 times. |
“A Step Between Stars” | ||
Tet-Pla-S |
Standard | +12.3 | +4.5 | n/a | +X×4 Starship Warp Core Potential Eject Tetryon Plasma Small craft item. Scales with the player and cannot be upgraded. |
Yellowstone Class Runabout |