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<div style="float: left; padding-right: 10px;"> [[file:Generic_Impulse_Engine.png]] </div> '''{{PAGENAME}}s''' are a type of [[starship equipment]] that increase a [[starship]]'s normal flight speed, turn rate, and full impulse speed. There are three basic types of Impulse Engines in the game: * {{item|Impulse Engines}} are balanced in terms of efficiency, speed, and maneuverability. * {{item|Combat Impulse Engines}} are efficient at low power levels. * {{item|Hyper-Impulse Engines}} are efficient at high power levels. All special Engines are variants of these three types. {{/Modifiers}} ==Special Impulse Engines== ''Numbers taken from a level 60 character with no skill points spent, no traits slotted, no equipment but the shield, 50 shield power, and no specializations affecting item stats.'' ===Fleet Engines=== ''Main article: [[Fleet Engines]]'' ===Reputation Engines=== The following are [[Reputation System|reputation]] [[Set/Space Items|set]] engines. Note that flight speed and full impulse scale with Mark level; the stats below are for Mk XII items. Mk XIII adds +1.5 Flight Speed, just like a [Spd] modifier. Full impulse boosts (both innate and from mods) add 16.5 at Mk XII and 19.5 at Mk XIII. Stats using an <span style="color:tomato">X</span> multiplier also scale as the item increases in Mark level, shown in the table above. {| class="wikitable sortable" style="text-align:center;" |- ! width="10% | Impulse Engine ! width="10% style="font-size:small" | Type ! width="10% style="font-size:small" | Flight Speed ! width="10% style="font-size:small" | Turn Rate ! width="10% style="font-size:small" | Full Impulse ! width="10% style="font-size:small" | Aux Thrusters ! width="10% | {{ultra rare}} Mod ! width="30% class="unsortable | Additional Bonus |- | {{iconlink|Assimilated Subtranswarp Engines|45px}}<br>{{veryrare|[[Assimilated Borg Technology#Assimilated Subtranswarp Engines|Assimilated]]}} | Standard || +12 || +4.8 || +16.5 || || [Aux] | style="font-size:small; text-align:left" | +5 Engine Power Setting<br>68.6 Sector Space Transwarp (Approx Warp 14) |- | {{iconlink|M.A.C.O. Impulse Engines|45px}}<br>{{veryrare|[[M.A.C.O._(Space)#M.A.C.O. Impulse Engines|M.A.C.O.]]}} | Standard || +13.2 || +4.8 || || {{Y}} || [Turn] | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span> {{skill|Sector Space Travel Speed}}<br>63.7 Sector Space Transwarp (Approx Warp 13)<br>''Same as [[Adapted K.H.G. Impulse Engines]].'' |- | {{iconlink|Honor Guard Impulse Engines|45px}}<br>{{veryrare|[[Honor_Guard_(Space)#Klingon Honor Guard Impulse Engines|Honor Guard]]}} | Combat || +12.5 || +5.4 || || || [SecSpd] | style="font-size:small; text-align:left" | +3.8 Weapon Power Setting<br>+3.8 Shield Power Setting<br>+3.8 Auxiliary Power Setting<br>Hot restart: Automatically removes engine disabled conditions after 1 second.<br>''Same as [[Adapted M.A.C.O. Combat Impulse Engines]].'' |- | {{iconlink|Omega Force Hyper-Impulse Engines|45px}}<br>{{veryrare|[[Omega_Force_(Space)#Omega Force Hyper-Impulse Engines|Omega Force]]}} | Hyper || +12.8 || +5.1 || || || [Spd] | style="font-size:small; text-align:left" | 100% recharge time reduction to Slipstream Drive<br>''Note: This engine's flight speed increases to 18.4 at Mk XIII, which is much higher than expected (15.8) even with the extra [Spd] mod.'' |- | {{iconlink|Nukara Impulse Engines|45px}}<br>{{veryrare|[[Nukara Impulse Engines|Nukara]]}} | Standard || +14.4 || +5.1 || || || [Turn] | style="font-size:small; text-align:left" | +5 Shield Power<br>+7.5 additional Shield Power (Bonus increases at low Shield Power) |- | {{iconlink|Reman Prototype Impulse Engines|45px|very rare}}<br>{{veryrare|[[Reman Advanced Prototype Impulse Engines|Reman Prototype]]}} | Combat || +15 || +4.5 || +33 || || [Turn] | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×3 {{Skill|Starship Defensive Maneuvering}}<br>25 Shield Regeneration per second to each facing while at Full Impulse |- | {{iconlink|Romulan Prototype Impulse Engines|45px}}<br>{{veryrare|[[Romulan Advanced Prototype Impulse Engines|Romulan Prototype]]}} | Combat || +15 || +4.5 || +33 || || [Turn] | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×3 {{Skill|Starship Weapon Amplification}}<br>25 Shield Regeneration per second to each facing while at Full Impulse |- | {{iconlink|Dyson Combat Engines|45px}}<br>{{veryrare|[[Dyson Combat Engines|Dyson]]}} | Combat || +15 || +4.8 || +16.5 || || [Full] | style="font-size:small; text-align:left" | +2.5 Shield Power Setting<br>+2.5 Engine Power Setting<br>+2.5 Auxiliary Power Setting |- | {{iconlink|Counter-Command Hyper Impulse Engines|45px}}<br>{{veryrare|[[Counter-Command Hyper Impulse Engines|Counter-Command]]}} | Hyper || +12.8 || +5.4 || || || [+CRes] | style="font-size:small; text-align:left" | +5 [[Inertia]]<br>+5% [[Defense]]<br>Counters the negative effect on friction in Fluidic Space |- | {{iconlink|Delta Alliance Hyper-Efficient Impulse Engines|45px}}<br>{{veryrare|[[Delta Alliance Hyper-Efficient Impulse Engines|Delta Alliance]]}} | Hyper || +13.2 || +4.5 || || || [Full] | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×4 {{Skill|Starship Control Expertise}}<br>+5 Engine Power Setting |- | {{iconlink|Iconian Resistance Hyper-Impulse Engines|45px}}<br>{{veryrare|[[Iconian Resistance Hyper-Impulse Engines|Iconian Resistance]]}} | Hyper || +14 || +4.8 || || || [+CRes] | style="font-size:small; text-align:left" | +5% Defense<br>+5 Engine Power Setting<br>When at 100% Throttle:<br>+<span style="color:tomato">X</span> Energy Damage Resistance Rating |- | {{iconlink|Terran Task Force Impulse Engines|45px}}<br>{{veryrare|[[Terran Task Force Impulse Engines|Terran Task Force]]}} | Standard || +14.4 || +5.1 || || || [+CRes] | style="font-size:small; text-align:left" | When affected by Auxiliary Offline, Impulse Offline, Shields Offline, Weapons Offline:<br>+100 All Damage Resistance Rating for 15 sec<br>''(May trigger once every 15 sec, not triggered by Cloaking)''<br>+5 Auxiliary Power Setting |- | {{iconlink|Temporal Defense Initiative Combat Impulse Engines|45px}}<br>{{veryrare|[[Temporal Defense Initiative Combat Impulse Engines|Temporal Defense]]}} | Combat || +13.8 || +5.4 || || || [Spd] | style="font-size:small; text-align:left" | Remove 1 Hazard debuff when healed by a Hull Healing Bridge Officer and Captain Abilities.<br>+ 5 Weapon Power Setting |- | {{iconlink|Lukari Restoration Initiative Combat Impulse Engines|45px}}<br>{{veryrare|[[Lukari Restoration Initiative Combat Impulse Engines|Lukari Restoration]]}} | Combat || ? || +4.8 || || || [Spd] | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×2 Kinetic Damage Resistance Rating<br>Reactive Engine Technologies<br>When taking more than 25% of Max Hull within 5 seconds: :+200% flight speed for 6 seconds :+200% Turn Rate for 6 seconds :Regenerate 2% of Max Hull per second for 6 seconds :Can only occur once per 60 seconds. |- | {{iconlink|Prevailing Innervated Impulse Engines|45px}}<br>{{veryrare|[[Prevailing Innervated Impulse Engines|Prevailing Innervated]]}} | Standard || +12 || +4.8 || || {{Y}} || [Spd] | style="font-size:small; text-align:left" | '''Prevailing Engine - Overcharge''' Upon activating Firing Mode Bridge Officer abilities: * +350% Flight Speed for 5 sec * +350% Turn Rate for 5 sec * +15 Defense Rating for 5 sec * +10% increased recharge speed on Tactical Bridge Officer abilities for 10 secs |- | {{iconlink|Prevailing Bolstered Impulse Engines|45px}}<br>{{veryrare|[[Prevailing Bolstered Impulse Engines|Prevailing Bolstered]]}} | Standard || +12 || +4.8 || || {{Y}} || [Spd] | style="font-size:small; text-align:left" | '''Prevailing Engine - Overcharge''' Upon activating Control or Drain Bridge Officer abilities: * +350% Flight Speed for 5 sec * +350% Turn Rate for 5 sec * +15 Defense Rating for 5 sec * +10% increased recharge speed on Science Bridge Officer abilities for 10 secs |- | {{iconlink|Prevailing Fortified Impulse Engines|45px}}<br>{{veryrare|[[Prevailing Fortified Impulse Engines|Prevailing Fortified]]}} | Standard || +12 || +4.8 || || {{Y}} || [Spd] | style="font-size:small; text-align:left" | '''Prevailing Engine - Overcharge''' Upon activating Hull Heal or Shield Heal Bridge Officer abilities: * +350% Flight Speed for 5 sec * +350% Turn Rate for 5 sec * +15 Defense Rating for 5 sec * +10% increased recharge speed on Engineering Bridge Officer abilities for 10 secs |- | {{iconlink|Gamma Synergistic Combat Impulse Engines|45px}}<br>{{veryrare|[[Gamma Synergistic Combat Impulse Engines|Gamma Synergistic]]}} | Combat || +14.4 || || || {{Y}} || [Spd] | style="font-size:small; text-align:left" | +17.5 Starship Warp Core Efficiency +17.5 Starship Warp Core Potential +18.5 Starship Control Expertise Full Impulse :+122.7 Flight Speed :Diverts weapon and shield power to engines :+10 Auxiliary Power Setting for 10 sec when exiting Full Impulse |- | {{iconlink|Mycelial Wave-Impulse Engines|45px}}<br>{{veryrare|[[Mycelial Wave-Impulse Engines|Mycelial Wave-Impulse]]}} | Combat || || || || || [Turn] | style="font-size:small; text-align:left" | +12 Shield Power during combat +12 Engine Power outside combat |} ===Mission and Crafted Engines=== Stats given for Mk XII items, as above. {| class="wikitable sortable" style="text-align:center;" |- ! Impulse Engine ! style="font-size:small" | Type ! style="font-size:small" | Flight Speed ! style="font-size:small" | Turn Rate ! style="font-size:small" | Full Impulse ! style="font-size:small" | Aux Thrusters ! {{ultra rare}} Mod ! class="unsortable | Additional Bonus ! Obtaining |- | {{iconlink|Aegis Hyper-Impulse Engines|45px}}<br>{{veryrare|[[Aegis Hyper-Impulse Engines|Aegis]]}} | Hyper || +12.8 || +4.8 || || || [Full] | style="font-size:small; text-align:left" | +5% Defense<br>When moving: +5% bonus defense | [[R&D]]<br>''[[Engineering School]]'' |- | {{iconlink|Braydon Reconnaissance Hyper-Impulse Engines|45px}}<br>{{veryrare|[[Braydon Reconnaissance Hyper-Impulse Engines|Braydon]]}} | Hyper || 12.8 || 9 || || || [Spd] | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×2 {{Skill|Starship Impulse Expertise}} | {{cross-faction}} {{Mission|Of Signs and Portents}} |- | {{iconlink|Supercooled Combat Impulse Engine|45px}}<br>{{veryrare|[[Supercooled Combat Impulse Engine|Breen]]}} | Combat || +13.8 || +4.8 || || {{Y}} || [Full] | style="font-size:small; text-align:left" | +7.5 Engine Power Setting | {{cross-faction}} {{Mission|Cold Case}} |- | {{iconlink|Combat Impulse Engines|45px|rare||Combat Hyper-Impulse Engines}}<br>{{rare|[[Combat Hyper-Impulse Engines|Combat-Hyper]]}} | Hybrid || +15 || +4.5 || || || ''Random'' | style="font-size:small; text-align:left" | ''Efficient at both low and high power levels'' | {{fedonly}}{{Mission|Desperate Measures}}<br>{{klgonly}}{{Mission|Destiny}} |- | {{iconlink|Impulse Engines|45px|rare|Mk XI|Dynamic Reroute Impulse Engines}}<br>{{rare|[[Dynamic Reroute Impulse Engines|Dynamic Rrt.]]}} | Standard || +14 || +4.5 || || || n/a | style="font-size:small; text-align:left" | +20% Flight Speed when environmental hazards prevent use of Full Impulse <br>''Stats given for Mk XI, so its Mk XII flight speed would be be higher, however, this item cannot be upgraded at this time.'' | {{romonly}}{{Mission|Revelation}} |- | {{iconlink|Impulse Engines|45px|rare||Efficient Impulse Engines}}<br>{{rare|[[Efficient Impulse Engines|Efficient]]}} | Standard || +12 || +4.5 || || || ? | style="font-size:small; text-align:left" | +3.8 Weapon Power Setting<br>+3.8 Shield Power Setting<br>+3.8 Auxiliary Power Setting | {{fedonly}}{{Mission|Past Imperfect}}<br>{{klgonly}}{{Mission|Second Star to the Right, Straight on 'til Morning}}<br>{{romonly}}{{Mission|Smash and Grab}} |- | {{iconlink|Impulse Engines|45px|||Prototype Gravitic Modulation Impulse Engines}}<br>{{veryrare|[[Prototype Gravitic Modulation Impulse Engines|Gravitic]]}} | Standard || +13.2 || +4.8 || +16.5 || || ''Random'' | style="font-size:small; text-align:left" | | {{fedonly}}{{Mission|Desperate Measures}}<br>{{klgonly}}{{Mission|Destiny}} |- | {{iconlink|Revolutionary Combat Impulse Engine|45px}}<br>{{veryrare|[[Revolutionary Combat Impulse Engine|Imperial Rift]]}} | Combat || ??? || ??? || || || n/a | style="font-size:small; text-align:left" | | {{cross-faction}} [[The Widening Gyre|Widening Gyre]] special event. |- | {{iconlink|Jem'Hadar Combat Impulse Engines|45px}}<br>{{veryrare|[[Jem'Hadar Combat Impulse Engines|Jem'Hadar]]}} | Combat || +13.8 || +5.1 || || || [Rrt] | style="font-size:small; text-align:left" | +5 Weapon Power<br>+7.5 additional Weapon Power (Bonus increases at low Weapon Power) | {{cross-faction}} {{Mission|Operation Gamma}} |- | {{iconlink|Kobali Hyper-Impulse Engines|45px}}<br>{{veryrare|[[Kobali Hyper-Impulse Engines|Kobali]]}} | Hyper || +12.8 || +5.1 || +16.5 || || [Turn] | style="font-size:small; text-align:left" | Self: 3% to 10.5% Recharge Time reduction on Hull and Shield Healing Bridge Officer abilities.<br>(Recharge time reduction scales with Engine power level) | {{cross-faction}} {{Mission|Dust to Dust}} |- | {{iconlink|Preeminent Hyper-Impulse Engines|45px}}<br>{{veryrare|[[Preeminent Hyper-Impulse Engines|Preeminent]]}} | Hyper || +14 || +4.8 || || || None | style="font-size:small; text-align:left" | +7 Shield Power Setting<br>+6.6% Flight Turn Rate | {{cross-faction}} {{Mission|Melting Pot}} |- | {{iconlink|Quantum Phase Combat Impulse Engines|45px}}<br>{{veryrare|[[Quantum Phase Combat Impulse Engines|Quantum Phase]]}} | Combat || +13.8 || +5.1 || || || [Spd] | style="font-size:small; text-align:left" | +5 Auxiliary Power Setting<br>While Full Impulse is active and for 15 sec after:<br>*+<span style="color:tomato">X</span>×3 {{Skill|Starship Drain Expertise}}<br>*+<span style="color:tomato">X</span>×3 {{Skill|Starship Exotic Particle Generator}}<br>*+<span style="color:tomato">X</span>×3 {{Skill|Starship Electro-Plasma System Flow}} | {{cross-faction}} {{Mission|Stormbound}} |- | {{iconlink|Sol Defense Impulse Engines|45px}}<br>{{veryrare|[[Sol Defense Impulse Engines|Sol Defense]]}} | Standard || +13.2 || +4.5 || +16.5 || || [+CRes] | style="font-size:small; text-align:left" | +5 Shield Power Setting<br>When hit by Directed Energy attacks, you have a 25% chance to gain +3.5% Turn Rate and +0.75% Defense for 15 sec. This effects stacks up to 5 times. | {{cross-faction}} {{Mission|Midnight}} |- | {{iconlink|Solanae Hyper-Efficient Impulse Engines|45px}}<br>{{veryrare|[[Solanae Hyper-Efficient Impulse Engines|Solanae]]}} | Hyper || +13.2 || +4.5 || || {{Y}} || [Full] | style="font-size:small; text-align:left" | +3.8 Weapon Power Setting<br>+3.8 Auxiliary Power Setting<br>* Power bonuses increase at lower power<br>When hit by Directed Energy attacks, 25% chance to gain +3.5% Turn Rate and +0.52 Flight Speed for 15 sec. This effect can stack up to 5 times. | {{cross-faction}} {{Mission|A Step Between Stars}} |- | {{iconlink|Tetryon-Plasma Impulse Engines|45px}}<br>{{veryrare|[[Tetryon-Plasma Impulse Engines|Tet-Pla-S]]}} | Standard || +12.3 || +4.5 || || || n/a | style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×4 {{Skill|Starship Warp Core Potential}}<br>{{ability|Eject Tetryon Plasma}}<br>''Small craft item. Scales with the player and cannot be upgraded.'' | {{zen}}[[Yellowstone Class Runabout]] |} {{ship component nav}} {{Travel}} [[Category:Items]] [[Category:Impulse Engines|*]]
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