Warning: Display title "" overrides earlier display title "Hur'q <i>Nekcrid Assembly</i> Multi-Mission Science Vessel".
Lvl 40: | 38250 |
Lvl 45: | 41438 |
Lvl 50: | 43988 |
Lvl 55: | 47494 |
Lvl 60: | 51000 |
Lvl 65: | 57375 |
The Hur'q Nekcrid Assembly Multi-Mission Science Vessel is a Rear Admiral (Tier 6) Multi-Mission Science Vessel. It is available to all playable factions from the Lobi store for 900 . It can also be found on the exchange.
Overview
The Assembly appears to have originated as a long-range scout, with strong sensor suites and auxiliary systems designed for support roles and scientific endeavors, but highly adaptable to more offensive pursuits since the Hur'q transitioned into a ravening swarm.
Despite a relatively civilian design (when seen through the unique lens of Hur'q society), these vessels are capable of a surprising level of self-defense, and can easily stand toe-to-toe with warships of other species. With minimal retrofitting, their harmonic interfaces can be made to interact with more conventional technology, and can thus be flown by most sentient species.
Admiralty Ship
Admiralty Ship | |||
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25 | 45 | 56 | |
+8 SCI per EngShip or TacShip |
Starship Mastery
Starship Mastery SCIENCE VESSEL | ||
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I II III IV V | ||
Level | Name | Description |
I | Enhanced Particle Generators | +15% Damage to Exotic Damage abilities. |
II | Advanced Shield Systems | +10% Shield Hitpoints. |
III | Enhanced Restorative Circuitry | Improves Hull healing abilities by 10%. Improves Shield healing abilities by 10%. |
IV | Reactive Shield Technology | 5% Shield Regeneration every 6 seconds. Reduces Damage to Shields by 5%. |
V | Hivebearer | When you launch a hangar pets or hangar pet dies: Spawns a swarmer for 30 seconds (Maximum 8 swarmers at a time). |
Abilities
Universal Consoles
The Hur'q Nekcrid Assembly Multi-Mission Science Vessel comes equipped with the [Console - Universal - Nullifying Tractor Field].
This ability is part of the Swarm Tactics Set, which also includes [Console - Universal - Amplifying Ravager Beam] and [Console - Universal - Energy Nullifier Disperser] obtainable with Hur'q Ravager Escort Carrier [T6] and Hur'q Vedcrid Hive Dreadnought Carrier [T6], but also equippable on any starship. For each console added after the first, an additional passive bonus is unlocked.
Specialization Seating
The Hur'q Nekcrid Assembly Multi-Mission Science Vessel features one specialist seat:
Hangar Bay
The Hur'q Nekcrid Assembly Multi-Mission Science Vessel has a single hangar bay equipped with Hur'q Swarmer Fighters.
The Advanced variant of the Hur'q Swarmers can be obtained from the Dilithium Store, while the Elite variant is obtainable from the Fleet Starbase with unlocked Tier V Communications Array.
Carrier commands
- Carrier Command - Attack
- Carrier Command - Escort
- Carrier Command - Intercept
- Carrier Command - Recall
Sensor Analysis
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.
Subsystem Targeting
The Hur'q Nekcrid Assembly Multi-Mission Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
- Target Auxiliary Subsystems I
- Target Weapons Subsystems I
- Target Engines Subsystems I
- Target Shields Subsystems I
Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.
Standard Configuration
Hur'q starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Equipment
Fore Weapons
Aft Weapons
Hangar
Scaling starship
This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.
Equipment slots and seating
As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:
Level | Boff seats | |||||
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0-9 | 2 | 0 | 3 | 2 | 1 | |
10-19 | 2 | 1 | 3 | 3 | 1 | |
20-29 | 3 | 1 | 4 | 3 | 2 | |
30-39 | 3 | 2 | 4 | 4 | 2 | |
40+ | 4 | 2 | 5 |
Hull strength
This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.275 for the Hur'q Nekcrid Assembly Multi-Mission Science Vessel), and then multiplied by the scaling multiplier below at each level.
Level | Multiplier | Hull HP | Level | Multiplier | Hull HP | Level | Multiplier | Hull HP | Level | Multiplier | Hull HP | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 12750 | 20 | 2 | 25500 | 40 | 3 | 38250 | 60 | 4 | 51000 | |||
1 | 1.05 | 13388 | 21 | 2.05 | 26138 | 41 | 3.05 | 38888 | 61 | 4.1 | 52275 | |||
2 | 1.1 | 14025 | 22 | 2.1 | 26775 | 42 | 3.1 | 39525 | 62 | 4.2 | 53550 | |||
3 | 1.15 | 14663 | 23 | 2.15 | 27413 | 43 | 3.15 | 40163 | 63 | 4.3 | 54825 | |||
4 | 1.2 | 15300 | 24 | 2.2 | 28050 | 44 | 3.2 | 40800 | 64 | 4.4 | 56100 | |||
5 | 1.25 | 15938 | 25 | 2.25 | 28688 | 45 | 3.25 | 41438 | 65 | 4.5 | 57375 | |||
6 | 1.3 | 16575 | 26 | 2.3 | 29325 | 46 | 3.3 | 42075 | ||||||
7 | 1.35 | 17213 | 27 | 2.35 | 29963 | 47 | 3.35 | 42713 | ||||||
8 | 1.4 | 17850 | 28 | 2.4 | 30600 | 48 | 3.4 | 43350 | ||||||
9 | 1.45 | 18488 | 29 | 2.45 | 31238 | 49 | 3.45 | 43988 | ||||||
10 | 1.5 | 19125 | 30 | 2.5 | 31875 | 50 | 3.45 | 43988 | ||||||
11 | 1.55 | 19763 | 31 | 2.55 | 32513 | 51 | 3.505 | 44689 | ||||||
12 | 1.6 | 20400 | 32 | 2.6 | 33150 | 52 | 3.56 | 45390 | ||||||
13 | 1.65 | 21038 | 33 | 2.65 | 33788 | 53 | 3.615 | 46091 | ||||||
14 | 1.7 | 21675 | 34 | 2.7 | 34425 | 54 | 3.67 | 46793 | ||||||
15 | 1.75 | 22313 | 35 | 2.75 | 35063 | 55 | 3.725 | 47494 | ||||||
16 | 1.8 | 22950 | 36 | 2.8 | 35700 | 56 | 3.78 | 48195 | ||||||
17 | 1.85 | 23588 | 37 | 2.85 | 36338 | 57 | 3.835 | 48896 | ||||||
18 | 1.9 | 24225 | 38 | 2.9 | 36975 | 58 | 3.89 | 49598 | ||||||
19 | 1.95 | 24863 | 39 | 2.95 | 37613 | 59 | 3.945 | 50299 |
T6-X upgrade
By using an [Experimental Ship Upgrade Token], the Hur'q Nekcrid Assembly Multi-Mission Science Vessel may be upgraded to T6-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait.
Notes
- This vessel comes with the unique Hur'q bridge.
Gallery
Links
Playable starships (All Factions)
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Unlocking Cross-Faction Flying will grant the player the ability to use any starship, from any faction. |
Starfleet: (Complete & Detailed List) |
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Klingon Defense Force: (Complete & Detailed List) |
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Small Craft | ||||
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DujHod Chariot • Kivra Shuttle • Rozhenko Timeship • To'Duj Fighter • Toron Shuttle |
Romulan Republic: (Complete & Detailed List) |
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Small Craft | ||||
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Commander's Gig • Tiercel Shuttle • Kestrel Runabout • Scorpion Fighter |