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Guide: The Foundry
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Guide: The Foundry
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=== Placing, editing, and removing objects === {{Notebox|A default spawn point is present on every new map. This is the position at which the player's ship or away team will be placed at the beginning of the map. You can create more than one spawn point and choose in a map transition widget which one to use }} When you have created a map, you will need to populate it using the library. Open a category of objects by clicking one of the tabs in the library. Each type of map supports a different set of objects. In some categories you can use combo boxes and search boxes to filter the available items. Most objects come with a short description and small preview picture so you get a better idea of what the object is. When you want to add an object to the map, drag and drop it from the library to the map editor, or click the "place" button in the bottom right of the map editor. [[File:Foundry_Properties_Common.png|right|thumb|238px|Typical properties]] To move an object, you must select that object by first clicking on it and then either dragging it to its new location or editing the "Position (km)" coordinates in the properties pane. If an object has other properties that can be edited, they will appear in that pane as well. To rotate an object, select it and then drag the outer circle around the object. The object will look in the direction of the circle's arrow. An alternative way to rotate an object is to edit the "Rotation (deg)" property. Another common property is the "Name" property. It allows you to replace generic object identifiers by meaningful names, that make them easier to find in the sidebar. Finally, if you want to get rid of an object, select it either by picking it from the sidebar or the map editor, and press the "Del" key or drag it to the trash can in the top left corner of the editor. Alternatively click the trash can icon in the top right corner of the properties pane. <div class="tutorial"> <big>'''Tutorial'''</big> We will now create the scenery for the Kei System. # Zoom out, until you see the whole map (mouse-wheel or slider in the top left of the editor) # [[File:Foundry_Map_Editing_01.jpg|right|thumb|238px|Move and rotate "Spawn Point #1"]] Drag "Spawn Point #1" to the bottom left of the map, somewhere near the last intersection of the big grid lines (roughly X = -2900, Y = 0, Z = -2900). # Rotate it, so the player will look to the North-East-East (ca. 60Β°). Either grab the circle surrounding the spawn point or enter the value manually into the properties pane. {{clear}} </div>
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