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Guide: The Foundry
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Guide: The Foundry
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==== Talk to Contact ==== This is an objective that will require the player to walk up to an NPC (ground) or fly close to an NPC ship (space) and click the "Talk to [name of contact]" interaction button. A dialog window with the portrait of the NPC (called "Actor" in terms of the Foundry) on the left will appear with some dialog text ("Text" box in the widget). The player is given exactly one response button, and clicking the button resolves the corresponding objective in the mission tracker. [[File:Foundry_Talk_to_Contact_Widget.png|right]] Reference: # '''Mission Text''': This is the text that will appear in the mission tracker. # '''Waypoints''': Either "None" or "Automatic". Automatic will create a white circle on the mini map indicating where the contact can be found. # '''Actor''': The NPC or NPC ship the player has to talk to. This will determine the portrait that appears in the dialog. # '''Map''': Either "Cryptic Map" for social zones or "Project Map" for custom maps followed by the name of the map on which the contact can be found. # '''Style''': The animation stance to be used in the portrait window. # '''Text''': The dialog text displayed in the dialog window that opens on interaction with the contact. # '''Button''': The text on the response button that closes the dialog and resolves the objective in the mission tracker so the story can advance to the next element. [[File:Foundry_Talk_to_Contact_Instance.png|center|thumb|720px|This is how the "Talk to Contact" objective will manifest in-game]] <div class="tutorialbox"> <big>'''Tutorial'''</big> [[File:Foundry Empty Talk to Contact.png|right|thumb|238px|Empty "Talk to Contact" objective"]] Place a new "Talk to Contact" objective below the "grant mission dialog". * Change the "Mission Text" to "Talk to Market Speculator". This will cause an objective to appear in the [[mission tracker]]. * Change "Waypoints" to "Automatic". This will create white circle on the minimap at Earth Spacedock to make the contact more easyly to locate. * Click the Button next to "Actor". In the dialog select "Earth Spacedock" and pick the "Market Speculator" from the map or the list on the left. Click "OK" * Change "Style" to "Arrogant". * Paste the following to "Text": <pre>Good you are here, [Rank], I don't have all day. Here are the papers you need to transport the merchandize to your ship. Have a nice day, [Rank]. [MissionInfo]Use the console next to the Market Speculator to transport cargo to your ship.[/MissionInfo]</pre> * Leave "Button" as it is. Notice how an automatic transition to Earth Spacedock is created by the editor after you select the "Market Speculator" as actor. We will discuss map transitions later on. [[File:Foundry Play Mission.png|right]] [[File:Foundry Edit Tools.png|right]]You can now test play a mini mission that only consists of a single objective "Talk to Market Speculator". Click "Play Mission" in the top right of the Editor window. When you are done, click "Return to Editor" in the "Edit Tools".{{clear}}</div>
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