Science Carrier
Tier 5: | 46200 |
Lvl 50 T5U: | 53130 |
Lvl 55 T5U: | 57365 |
Lvl 60 T5U: | 61600 |
Lvl 65 T5U: | 69300 |
The Fleet Vo'Quv Carrier is a General (Tier 5) level Klingon Carrier vessel. Players can obtain the vessel through the Shipyard for 20,000 and 4 , as long as the player's Fleet has a Tier V shipyard.
Unlike most other Klingon vessels the Vo'quv Carrier does not have any cloaking technology so it cannot hide itself in or out of combat; however, it makes up for this in comparison to vessels like the Raptor or Klingon Bird-of-Prey classes due to its sheer power and strength.
Variants
Vo'quv class
The Vo'quv class is the pride of the Klingon Defense Force. This gigantic ship spans nearly 1,300 meters in length which is over 5 times the length of an average Klingon Bird-of-Prey.
VoD'leh class
The VoD'leh class is a variant of the Vo'quv class. It is also larger than the Vo'quv, and its curves are much less smooth. It is also different from the generic Klingon design, and seems to take a few minor details from the Gorn styles.
Admiralty Ship
Admiralty Ship | |||
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24 | 17 | 57 | |
+8 ENG and TAC per SciShip |
Performance
The Vo'quv has very poor maneuverability, which is to be expected given the sheer size of the ship. In comparison with all currently available Federation and Klingon Empire vessels it has the lowest turn rate. However, the ship excels in firepower, hull strength, repair rates, buffs, and debuffs. These ships carry more dedicated Science stations than other ships in the Klingon fleet, although they are still classified as warships. The Fleet version features higher Hull and Shield strength and an extra Engineering console, making it even better at soaking up punishment.
The carrier has, like all other Klingon vessels, the ability to mount cannons although it is strongly advised that players do not use Dual Heavy Cannons or Dual Cannons due to their narrow firing arcs. It has 6 weapon slots overall, split evenly between the fore and aft sections of the ship, which is beneficial given its low turn rate. In addition to basic firepower from its weapon slots, it is also capable of launching squads of smaller vessels from its two hangar bays.
These smaller vessels, such as the To'Duj fighter, give the carrier a unique style of play. It allows players to deploy varying types of fighters to do various tasks. These include, but are not limited to, providing direct damage firepower support, repairing the carrier itself or weakening and disabling enemies. Due to this, the carrier is very versatile and can adapt to most combat situations. When the launched carrier pets have been destroyed, the player can launch another wave after a short period of time.
Other things to note about this vessel:
- Due to the ship's low turn rate and inertia rating (20) it is actually possible to perform a "power slide", and attempting this will cause the ship to continue to move sideways for a short period.
- From a standing position, the ship takes 10 seconds to reach full speed, and an additional 10 seconds to come to a complete stop.
- The carrier pets the ship can launch will de-spawn if more than 2/4/6 (depending on squad size) are summoned at once, however it appears to replace newer fighters first. Attempting to summon more carrier pets when some are out of range may not have the desired result.
- Due to its turn rate, players should opt for Turrets and Beam Arrays as viable weaponry.
- It takes roughly 1 minute 20 seconds inside a system to do a complete 360° turn at three-quarter impulse with its standard impulse engines.
- Alongside the Vo'quv Carrier and Mirror Universe Vo'quv Carrier, the Fleet Vo'quv is one of only three ships capable of launching B'Rotlh Birds-of-Prey.
Starship Mastery
Starship Mastery SCIENCE CARRIER | ||
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I II III IV | ||
Level | Name | Description |
I | Quick Deployment | 20% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets. |
II | Armored Hull | +10% Hull Hitpoints. |
III | Reactive Shield Technology | 5% Shield Regeneration every 6 seconds. Reduces Damage to Shields by 5%. |
IV | Advanced Shield Systems | +10% Shield Hitpoints. |
Comparison with Brigadier General Variant
Retrofit Variant | Fleet Variant | Difference | |
---|---|---|---|
Consoles | 3 | 4 | |
Hull Points | 42,000 | 46,200 | +10% |
Shields | 5,225 (Mk X) | 5,748 (Mk X) | +10% |
Comparison with equivalent carriers
Xindi-Aquatic Narcine Dreadnought Carrier |
Advanced Obelisk Carrier |
Fleet Caitian Atrox Carrier |
Fleet Vo'Quv Carrier |
Fleet Kar'Fi Battle Carrier |
Tholian Recluse Carrier |
Jem'Hadar Dreadnought Carrier | |
---|---|---|---|---|---|---|---|
Weapons | 4 3 | 3 3 | 3 3 | 3 3 | 4 3 | 3 3 | 4 3 |
Cannons | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Bridge Officers |
|||||||
Consoles | 4 3 3 | 2 5 3 | 2 4 4 | 2 4 4 | 4 2 4 | 2 4 4 | 4 4 2 |
Hull Points | 40,500 | 47,850 | 44,550 | 46,200 | 37,950 | 43,500 | 45,000 |
Crew | 1,800 | 3,000 | 3,000 | 4,000 | 3,000 | 2,500 | 3,500 |
Turn Rate | 9 | 5 | 5 | 5 | 8 | 5.5 | 6 |
Device Slots | 3 | 4 | 4 | 4 | 3 | 4 | 3 |
Bonus Power | +10 Weapons +10 Auxiliary |
+10 Shields +10 Auxiliary |
+5 Shields +10 Auxiliary |
+5 Weapons +10 Auxiliary |
+10 Weapons +5 Auxiliary |
+5 Engine +5 Auxiliary |
+10 Weapons +10 Auxiliary |
Special Weapon | [Thermionic Torpedo Launcher] | ||||||
Special Console | [Console - Universal - Cascade Resonance Catalyst] | [Console - Universal - Reactive Antiproton Cascade Emitter] | [Console - Universal - Tholian Tetryon Grid] | [Console - Universal - Dominion Command Interface] |
Standard Configuration
Klingon starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Equipment
Fore Weapons
Aft Weapons
Hangar
T5-X upgrade
By using an [Experimental Ship Upgrade Token], the Fleet Vo'Quv Carrier may be upgraded to T5-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait.
Abilities
Hangar Bay
This ship can launch attack wings of To'Duj Fighters in its standard configuration, though other craft can be equipped to be launched.
- Launch To'Duj Fighters
Carrier commands
- Carrier Command - Attack
- Carrier Command - Escort
- Carrier Command - Intercept
- Carrier Command - Recall
Subsystem Targeting
The Fleet Vo'Quv Carrier comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.
- Target Auxiliary Subsystems I
- Target Weapons Subsystems I
- Target Engines Subsystems I
- Target Shields Subsystems I
Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.
Hangar bays ships
- See Carrier Pets.
Gallery
Vo'Quv Carrier wtih Omega Force (Space) Set
Vo'Quv Carrier wtih Assimilated Borg Technology Set
Vo'Quv Carrier with Dyson Joint Command Technologies shield
Note
Until the release of the Advanced Obelisk Carrier at the start of Season 8, the Fleet Vo'Quv offered the highest hull value of any playable starship in Star Trek Online.
Playable starships (All Factions)
| ||||
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Unlocking Cross-Faction Flying will grant the player the ability to use any starship, from any faction. |
Starfleet: (Complete & Detailed List) |
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Klingon Defense Force: (Complete & Detailed List) |
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Small Craft | ||||
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DujHod Chariot • Kivra Shuttle • Rozhenko Timeship • To'Duj Fighter • Toron Shuttle |
Romulan Republic: (Complete & Detailed List) |
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Small Craft | ||||
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Commander's Gig • Tiercel Shuttle • Kestrel Runabout • Scorpion Fighter |