The Council Defense Pact space set of three items is available from the Lobi Crystal Consortium on Drozana Station for 200 Lobi Crystals each.
Plasmatic Biomatter Auto-Turret
- 360' targeting arc
- to target: ___ Plasma Damage (140 DPS)
- to self: -8 Weapon Power when firing other weapons
- Fires an additional shot at one random target within 5km, dealing 46.2 Plasma Damage each second
- 2.5% chance: 1km radius at target:
- 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec
- +20% Accuracy
Item Description
Turrets offer a 360 degree firing arc, ensuring they can be used in any situation. They deal less damage than other beam weapons. Beam weapons are equally effective against starship shields and hull. Plasmatic Biomatter weapons have a chance to cause enemies within a short distance of the target to suffer hull damage over time and have their speed decreased.
Ability Stats
- Targets Foe
- 360' targeting arc
- 10 kilometer Range
- 1 sec recharge
- Skills that affect his ability:
- Long-Range Targeting Sensors
- (Reduces Damage Penalty from Distance)
- Energy Weapon Training
- (Improves Energy Weapon Damage)
- Weapon Power Setting
- Long-Range Targeting Sensors
Upgrading
This item can be upgraded using the Cannon Weapons Tech Upgrade. It will receive an additional modifier on successful rarity improvement:
Rarity | [Mod] | Effect |
---|---|---|
Very Rare | ||
Ultra Rare | [CrtH] | +2% Critical Chance |
Epic | [Ac/Dm] | +10% Accuracy +X Damage |
Plasmatic Biomatter Torpedo Launcher
- 90' targeting arc
- Launch a level 61 Plasmatic Biomatter Torpedo that deals ___ Plasma Damage to Foe
- 1km radius at target:
- 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec
- +4% Critical Chance
Item Description
Plasmatic Biomatter Torpedo Launchers fire projectiles that deal heavy Plasma damage. Unlike most torpedo launchers, the Plasmatic Biomatter Torpedo Launcher's damage is enhanced by abilities and items that improve Plasma damage.
Ability Description
Heavy torpedoes are slow moving projectiles that can be targeted by enemy weapons. They deal massive AoE damage if they reach their destination.
Ability Stats
- Targets Foe
- 90' targeting arc
- 10 kilometer Range
- 15 sec recharge
Upgrading
This item can be upgraded using the Projectile Weapons Tech Upgrade. It will receive an additional modifier on successful rarity improvement:
Rarity | [Mod] | Effect |
---|---|---|
Very Rare | ||
Ultra Rare | [Acc] | +10% Accuracy |
Epic | [Ac/Dm] | +10% Accuracy +X Damage |
Console - Hatchery Master Controller
- +5.3% Maximum Hit Points
- +4.6% Resistance to Control
- +2 Max All Power Subsystems (does not stack with other Max increases)
Item Description
The computer core used to manage the moment-to-moment necessities of the Hatchery section of Xindi-Insectoid starships has been shown to have immense utility usage on any starship. Integrating this limited-AI into the systems of your ship will improve its structural integrity, maximum power levels, and resilience against control effects.
You may only equip one of this console per ship.
Set Powers
Set 2: Plasmatic Infusion
- + 13.3% Plasma damage
- + 8.9 Kinetic damage resistance rating
- + 8.9 Physical damage resistance rating
Set 3: Penetrative Overcharge
- While above 90% hull, gain 10% armor penetration for weapons
- Plasmatic Biomatter Expulsion
- Radius of Plasmatic Biomatter weapon proc is expanded by 0.5km (new radius equals 2.5km) **
- ** Only works in Xindi Starships.
Images
Xindi-Insectoid starship fires Biomatter Torpedo Yield
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |