Body Armor is a type of personal equipment that offers players various forms of damage resistance and damage strength.
Types of body armor
See also: Environmental Suit
Type | Skills boosted |
---|---|
Energy Dampening |
+S×2 Kinetic Damage Resistance Rating +S×2 Energy Damage Resistance Rating |
Energy Harness |
+S Energy Damage Resistance Rating +S×1.5 Physical Damage Resistance Rating +S×1.5 Kinetic Damage Resistance Rating +5% Energy Damage |
Integrated Targeting |
+S Energy Damage Resistance Rating +S×1.5 Physical Damage Resistance Rating +S×1.5 Kinetic Damage Resistance Rating +5% Critical Chance |
Physical Augmentation |
+S Energy Damage Resistance Rating +S×1.5 Physical Damage Resistance Rating +S×1.5 Kinetic Damage Resistance Rating +10% Physical Damage (Melee Only) |
Recoil Compensating |
+S Energy Damage Resistance Rating +S×1.5 Physical Damage Resistance Rating +S×1.5 Kinetic Damage Resistance Rating +40% Critical Severity |
Polyalloy Weave |
+S×1.5 Energy Damage Resistance Rating +S×4 Physical Damage Resistance Rating +S×4 Kinetic Damage Resistance Rating |
Mark level of item | S |
---|---|
Standard Issue | 5 |
Mk I | 6.6 |
Mk II | 8.65 |
Mk III | 10.7 |
Mk IV | 12.75 |
Mk V | 14.8 |
Mk VI | 16.85 |
Mk VII | 18.9 |
Mk VIII | 20.9 |
Mk IX | 22.95 |
Mk X | 25 |
Mk XI | 27.05 |
Mk XII | 29.1 |
Mk XIII | 35 |
Mk XIV | 40 |
Note: Values are shown rounded to the nearest tenth in-game.
Special Body Armors
Some missions in the game reward special body armor, which are based on existing armors:
- [Diburnium Reinforced Body Armor], a type of Energy Dampening Armor with additional Phaser and Disruptor resistance.
- [Exo-Plating Armor], a type of Polyalloy Weave Armor with additional Plasma resistance.
- [Klingon Intelligence Stealth Utility Armor [HP] [RegHP]], a type of Physical Augmentation Armor with additional Stealth and StealthSight.
- [Neutronium-Laced Combat Armor] - a unique type of armor with large additional Maximum Hit Points.
- [Physical Augmentation Utility Armor], a hybrid Recoil Compensating-Physical Augmentation Armor.
- [Polyalloy Weave Armor Mk X [Mob] [Tox]] - unique mods found on armor from a Box - Invasion Requisitions.
- [Stealth Operational Armor Mk XIII]] - similar to Energy Harness et al. armor above, but instead of additional Energy Damage, it gives increased exploit damage, expose chance, expose duration, and stealth.
From the Lobi Store:
- [Herald Tactical Combat Armor]
- [Hirogen Enhanced Battle Armor]
- [Privateer's Combat Armor]
- [Undine Biotech Battle Armor]
Players who purchased the Digital Deluxe Edition of Star Trek Online can claim a special body armor:
- Chromodynamic Armor, a type of Polyalloy Weave Armor. Not available at endgame-capable mark levels.
Set Armor
Numerous ground sets incorporate Body Armor as part of a 3-set bonus. See the Set page for details.
Modifiers
There are two factors that can affect body armor. These are modifier suffixes and spent player skill points.
Skills
Skill | Rank | Effects |
---|---|---|
Combat Armor | Admiral | Improves ground armor damage resistance bonuses. |
Body armor modifiers
Uncommon, Rare, Very Rare, Ultra Rare, and Epic Body Armor gains additional modifiers. Only one of each may appear at a time. Below is a list of personal armor modifiers.
Modifier | Effect |
---|---|
[HP] | +H Maximum Hit Points |
[HPP] | Gives a 5% chance to Heal +P Hit Points when receiving damage for 5 minutes. |
[RegHP] | +R% Health Regeneration |
[RegSH] | +S Shield Regeneration every 4 sec |
[PhaDis] | +X Phaser and Disruptor Damage Resistance Rating |
[PlaTet] | +X Tetryon and Plasma Damage Resistance Rating |
[PolAp] | +X Polaron and Antiproton Damage Resistance Rating |
[Pha] | +X×1.5 Phaser Damage Resistance Rating |
[Dis] | +X×1.5 Disruptor Damage Resistance Rating |
[Pla] | +X×1.5 Plasma Damage Resistance Rating |
[Tet] | +X×1.5 Tetryon Damage Resistance Rating |
[Pol] | +X×1.5 Polaron Damage Resistance Rating |
[Ap] | +X×1.5 Antiproton Damage Resistance Rating |
[Phys] | +X×3 Physical and Kinetic Damage Resistance Rating |
Special armor only (Fleet, Reputation, etc.) | |
[ResAll] | +X All Damage Resistance Rating Advanced and Elite Fleet Armor only. |
[CrtD] | +40% Critical Severity Advanced Fleet Recoil Compensating Armor only, doubling the innate stat. Also found on [Kentari Fortified Combat Armor [PhysD]]. |
[CrtH] | +5% Critical Chance Advanced Fleet Integrated Targeting Armor only, doubling the innate stat. |
[Ene] | +5% Energy Damage Advanced Fleet Energy Harness Armor only, doubling the innate stat. |
[PhysD] | +10% Physical Damage (Melee Only) Advanced Fleet Physical Augmentation Armor only, doubling the innate stat. Also found on [Jem'Hadar Armor [PhysD]]. |
[Nanite] | Grant Medical Nanite Generator - Scan
Elite Fleet Polyalloy Weave and Energy Dampening Armor only. |
[Dire] [1] | Life Support Energy Diversion
Damage is Enhanced by Current Health
Found on Elite Fleet Colony Energy Dampening and Polyalloy Weave Armor. |
[Ener] | +X×2.5 Kinetic Damage Resistance Rating +X×2.5 Energy Damage Resistance Rating Found on Elite Fleet Colony Energy Dampening Armor. |
[Physr] | +X×5 Physical Damage Resistance Rating +X×5 Kinetic Damage Resistance Rating +X×2 Energy Damage Resistance Rating Found on Elite Fleet Colony Polyalloy Weave Armor. |
[Mob] | +X×5 Root and Knockback Resistance Rating [2] |
[Tox] | +X×3 Toxic Damage Resistance Rating [2] |
Epic Body Armor | |
[HP/Res] | +H Maximum Hit Points +X All Damage Resistance Rating This is the default Epic modifier for Body Armor. The others must be obtained by re-engineering your Armor. |
[RegenHP/HP] | +R Health Regeneration +H Maximum Hit Points |
[RegenHP/Res] | +R Health Regeneration +X All Damage Resistance Rating |
[ResA/HP] | +X×1.5 Phaser Damage Resistance Rating +X×1.5 Tetryon Damage Resistance Rating +X×1.5 Polaron Damage Resistance Rating +H Maximum Hit Points |
[ResA/RegenHP] | +X×1.5 Phaser Damage Resistance Rating +X×1.5 Tetryon Damage Resistance Rating +X×1.5 Polaron Damage Resistance Rating +R Health Regeneration |
[ResB/HP] | +X×1.5 Disruptor Damage Resistance Rating +X×1.5 Plasma Damage Resistance Rating +X×1.5 Antiproton Damage Resistance Rating +H Maximum Hit Points |
[ResB/RegenHP] | +X×1.5 Disruptor Damage Resistance Rating +X×1.5 Plasma Damage Resistance Rating +X×1.5 Antiproton Damage Resistance Rating +R Health Regeneration |
Mark level of item | X | H [HP] [HP/Res] |
P [HPP] |
R [RegHP] |
S [RegSH] |
---|---|---|---|---|---|
Mk I | 1.3 | 22.05 | 19.8 | 18% | 3.4 |
Mk II | 1.7 | 24.6 | 22.1 | 20% | 3.85 |
Mk III | 2.1 | 27.15 | 24.4 | 22% | 4.3 |
Mk IV | 2.6 | 29.7 | 26.7 | 23% | 4.75 |
Mk V | 3 | 32.25 | 29 | 25% | 5.2 |
Mk VI | 3.4 | 34.8 | 31.3 | 27% | 5.65 |
Mk VII | 3.8 | 37.35 | 33.6 | 28% | 6.1 |
Mk VIII | 4.2 | 39.9 | 35.9 | 30% | 6.55 |
Mk IX | 4.6 | 42.45 | 38.2 | 32% | 7 |
Mk X | 5 | 45 | 40.5 | 33% | 7.45 |
Mk XI | 5.4 | 47.55 | 42.8 | 35% | 7.9 |
Mk XII | 5.8 | 50.1 | 45.1 | 37% | 8.35 |
Mk XIII | 7 | 60 | 49.5 | 40% | 9.25 |
Mk XIV | 8 | 77.5 | 58.5 | 47% | 11.05 |
Note: Values round in-game.
- X is approximately 1+0.4*Mk
- H seems to be 19.5+2.55*Mk
- P seems to be 17.5+2.3*Mk
- R seems to be 0.1(6)+0.01(6)*Mk
- S is approximately 2.95+0.45*Mk
- ↑ [Dire] scaling is as follows:
- Bonus All Damage scales linearly at 5 + 0.15% Bonus All Damage per 1% of Health above one third of max health. Thus:
- From 0 to 33.33% Health, it gives +5% Bonus All Damage
- At 50% Health, it gives 5 + (0.15 * 16.66)% = 5 + 2.5% = 7.5% Bonus All Damage
- At 100% Health, it gives 5 + (0.15 * 66.66)% = 5 + 10% = +15% Bonus All Damage.
- ↑ 2.0 2.1 These mods, normally only found on Environmental Suits, can only be found on:
- Armor dropped from a Box - Invasion Requisitions, which comes at Mk X and cannot be upgraded at this time.
- [M.A.C.O. Armor [Tox]] / [Adapted K.H.G. Armor [Tox]]
- [Honor Guard Armor [Tox]] / [Adapted M.A.C.O. Armor [Tox]]
- [Omega Force Armor [Mob]]
- [Counter-Command Exo-Armor [Tox]]
- [Duelist Polyalloy Weave Armor [Mob]]
Display
Armor visuals are now added in the Tailor and can be customized accordingly.