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Generic Body Armor.png

Body Armor is a type of personal equipment that offers players various forms of damage resistance and damage strength.


Types of body armorEdit

There are four basic categories of armor:

  • Energy Dampening Armor is Energy Armor that provides the highest resistance to energy damage, and an equal amount of resistance to kinetic damage, but no resistance to physical damage or any other bonus.
  • Polyalloy Weave Armor is Physical Armor that provides the highest resistance to physical damage, and an equal amount of resistance to kinetic damage, as well as moderate resistance to energy damage.
  • The other four standard types (below) are known as Utility Armor. They provide moderate resistance to physical and kinetic damage, low resistance to energy damage, and a boost to combat performance.
  • Environmental suits provide resistance to harsh environments, and many are armored as well. See the Environmental Suit article for details.
Type Skills boosted

Energy Dampening
+S×2 Kinetic Damage Resistance Rating
+S×2 Energy Damage Resistance Rating

Energy Harness
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+5% Energy Damage

Integrated Targeting
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+5% Critical Chance

Physical Augmentation
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+10% Physical Damage (Melee Only)

Recoil Compensating
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+40% Critical Severity

Polyalloy Weave
+S×1.5 Energy Damage Resistance Rating
+S×4 Physical Damage Resistance Rating
+S×4 Kinetic Damage Resistance Rating
Mark level of item S
Standard Issue 5
Mk I 6.6
Mk II 8.7
Mk III 10.7
Mk IV 12.8
Mk V 14.8
Mk VI 16.8
Mk VII 18.9
Mk VIII 20.9
Mk IX 23
Mk X 25
Mk XI 27
Mk XII 29.1
Mk XIII 35
Mk XIV 40
  • S = 4.55 + Mk × 2.05, for Marks I through XII, with values rounded to the nearest tenth in the in-game tooltip.
  • Standard issue, Mk XIII and Mk XIV seem to use custom, hard-coded values, as they do not fit any formula consistent with the other Mark levels.


Special Body ArmorsEdit

Some missions in the game reward special body armor, which are based on existing armors:

From the Lobi Store:

Players who purchased the Digital Deluxe Edition of Star Trek Online can claim a special body armor:

Set ArmorEdit

Numerous ground sets incorporate Body Armor as part of a 3-set bonus. See the Set page for details.

ModifiersEdit

There are two factors that can affect body armor. These are modifier suffixes and spent player skill points.

SkillsEdit

Skill Rank Effects
Combat Armor Admiral Improves ground armor damage resistance bonuses.

Body armor modifiersEdit

Uncommon, Rare, Very Rare, Ultra Rare, and Epic Body Armor gains additional modifiers. Only one of each may appear at a time. Below is a list of personal armor modifiers.

Modifier Effect
[HP] +H Maximum Hit Points
[HPP] Gives a 5% chance to Heal +P Hit Points when receiving damage for 5 minutes.
[RegHP] +R Health Regeneration
[RegSH] +S Shield Regeneration every 4 sec
[PhaDis] +X Phaser and Disruptor Damage Resistance Rating
[PlaTet] +X Tetryon and Plasma Damage Resistance Rating
[PolAp] +X Polaron and Antiproton Damage Resistance Rating
[Pha] +X×1.5 Phaser Damage Resistance Rating
[Dis] +X×1.5 Disruptor Damage Resistance Rating
[Pla] +X×1.5 Plasma Damage Resistance Rating
[Tet] +X×1.5 Tetryon Damage Resistance Rating
[Pol] +X×1.5 Polaron Damage Resistance Rating
[Ap] +X×1.5 Antiproton Damage Resistance Rating
[Phys] +X×3 Physical and Kinetic Damage Resistance Rating
Special armor only (Fleet, Reputation, etc.)
[ResAll] +X All Damage Resistance Rating
Advanced and Elite Fleet Armor only.
[CrtD] +40% Critical Severity
Advanced Fleet Recoil Compensating Armor only, doubling the innate stat.
Also found on [Kentari Fortified Combat Armor [PhysD]].
[CrtH] +5% Critical Chance
Advanced Fleet Integrated Targeting Armor only, doubling the innate stat.
[Ene] +5% Energy Damage
Advanced Fleet Energy Harness Armor only, doubling the innate stat.
[PhysD] +10% Physical Damage (Melee Only)
Advanced Fleet Physical Augmentation Armor only, doubling the innate stat.
Also found on [Jem'Hadar Armor [PhysD]].
[Nanite] Grant Medical Nanite Generator - Scan
If the wearer is below 50% Health he or she receives:
+___ Hit Points
Removes all expose effects.

Elite Fleet Polyalloy Weave and Energy Dampening Armor only.

[Dire] [1] Life Support Energy Diversion

Damage is Enhanced by Current Health

  • +__% Bonus All Damage
(Decreases with Health Loss, Minimum 5%)

Found on Elite Fleet Colony Energy Dampening and Polyalloy Weave Armor.

[Ener] +X×2.5 Kinetic Damage Resistance Rating
+X×2.5 Energy Damage Resistance Rating
Found on Elite Fleet Colony Energy Dampening Armor.
[Physr] +X×5 Physical Damage Resistance Rating
+X×5 Kinetic Damage Resistance Rating
+X×2 Energy Damage Resistance Rating
Found on Elite Fleet Colony Polyalloy Weave Armor.
[Mob] +X×5 Root and Knockback Resistance Rating [2]
[Tox] +X×3 Toxic Damage Resistance Rating [2]
Epic Body Armor
[HP/Res] +H Maximum Hit Points
+X All Damage Resistance Rating
This is the default Epic modifier for Body Armor.
The others must be obtained by re-engineering your Armor.
[RegenHP/HP] +R Health Regeneration
+H Maximum Hit Points
[RegenHP/Res] +R Health Regeneration
+X All Damage Resistance Rating
[ResA/HP] +X×1.5 Phaser Damage Resistance Rating
+X×1.5 Tetryon Damage Resistance Rating
+X×1.5 Polaron Damage Resistance Rating
+H Maximum Hit Points
[ResA/RegenHP] +X×1.5 Phaser Damage Resistance Rating
+X×1.5 Tetryon Damage Resistance Rating
+X×1.5 Polaron Damage Resistance Rating
+R Health Regeneration
[ResB/HP] +X×1.5 Disruptor Damage Resistance Rating
+X×1.5 Plasma Damage Resistance Rating
+X×1.5 Antiproton Damage Resistance Rating
+H Maximum Hit Points
[ResB/RegenHP] +X×1.5 Disruptor Damage Resistance Rating
+X×1.5 Plasma Damage Resistance Rating
+X×1.5 Antiproton Damage Resistance Rating
+R Health Regeneration
Mark level of item X H
[HP]
[HP/Res]
P
[HPP]
R
[RegHP]
S
[RegSH]
Mk I 1.3 22.05 19.8 0.18 3.4
Mk II 1.7 24.6 22.1 0.2 3.85
Mk III 2.1 27.15 24.4 0.22 4.3
Mk IV 2.6 29.7 26.7 0.23 4.75
Mk V 3 32.25 29 0.25 5.2
Mk VI 3.4 34.8 31.3 0.27 5.65
Mk VII 3.8 37.35 33.6 0.28 6.1
Mk VIII 4.2 39.9 35.9 0.3 6.55
Mk IX 4.6 42.45 38.2 0.32 7
Mk X 5 45 40.5 0.33 7.45
Mk XI 5.4 47.55 42.8 0.35 7.9
Mk XII 5.8 50.1 45.1 0.37 8.35
Mk XIII 7 60 49.5 0.4 9.25
Mk XIV 8 77.5 58.5 0.47 11.05

Note: Values round in-game.

X is approximately 1+0.4*Mk
H seems to be 19.5+2.55*Mk
P seems to be 17.5+2.3*Mk
R seems to be 0.1(6)+0.01(6)*Mk
S is approximately 2.95+0.45*Mk
  1. [Dire] scaling is as follows:
    • Bonus All Damage scales linearly at 5 + 0.15% Bonus All Damage per 1% of Health above one third of max health. Thus:
    • From 0 to 33.33% Health, it gives +5% Bonus All Damage
    • At 50% Health, it gives 5 + (0.15 * 16.66)% = 5 + 2.5% = 7.5% Bonus All Damage
    • At 100% Health, it gives 5 + (0.15 * 66.66)% = 5 + 10% = +15% Bonus All Damage.
  2. 2.0 2.1 These mods, normally only found on Environmental Suits, can only be found on:



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