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Blast Assault
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'''Blast Assaults''' are a type of [[Ground Weapon]]. Their primary fire method shoots a bolt of energy at a target. They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target, which explodes causing damage to enemies within a certain radius with a good chance to knock back. These shots have the chance of causing targets to become [[Expose attack|exposed]], which can be useful if someone else is armed with an [[Exploit attack|Exploit]] weapon. Blast Assault weapons possess the lowest DPS potential among all ground weapons of a given Mark and rarity. They do, however, fire only one high-damage shot a time, whereas high DPS weapons fire in volleys of two or more; this makes this type of weapon a bit more reliable against Borg, but not so much as to be considered a definitive advantage over a higher DPS weapon which Borg will adapt to quickly. However, the secondary fire mode is rather useful, being both a long-range (30 meters) high-damage area-of-effect knockback and an expose attack, though the overall chance of exposing a given enemy in one blast is much lower compared to the [[Assault Minigun]]'s secondary fire mode. Depending on the type of energy used, these weapons have different secondary effects, as shown in the table below. ==Blast Assault Types== {| class="wikitable" ! class="cttitle" colspan="5" | '''Blast Assault''' <span id="showHide-equipsetnavrow" class="showHideByClass" style="float: right;"></span> |- ! [[Damage type|Damage Types]] ! Icon ! Effect |- ! [[Damage_type#Phaser|Phaser]] | {{iconlink|Phaser Blast Assault}} | 2.5% chance: +2 Stun and -50% Runspeed |- ! [[Damage_type#Disruptor|Disruptor]] | {{iconlink|Disruptor Blast Assault}} | 2.5% chance: -10 All Damage resistance for 10 sec |- ! [[Damage_type#Plasma|Plasma]] | {{iconlink|Plasma Blast Assault}} | 2.5% chance: __ Plasma Damage |- ! [[Damage_type#Polaron|Polaron]] | {{iconlink|Polaron Blast Assault}} | 2.5% Chance: Weapons Malfunction for 5 sec |- ! [[Damage_type#Tetryon|Tetryon]] | {{iconlink|Tetryon Blast Assault}} | 2.5% chance: -__ All Shields |- ! [[Damage_type#Antiproton|Antiproton]] | {{iconlink|Antiproton Blast Assault}} | +20 Critical Severity Bonus |- |} ==='''Special Weapons'''=== * {{iconlink|Sompek Blast Assault}} {{item|Sompek Blast Assault||rare}} There is also a rifle that has a similar secondary fire ability to a Blast Assault. * {{iconlink|Tetryon Pulsewave Assault}} {{item|Hirogen Tetryon Blast Rifle|Mk XI [CritD] [CrtH]|rare}} ==Modifiers== There are four factors that can affect personal weapons. These are [[Modifiers|Modifier suffixes]], spent [[skill|Player Skill Points]], [[Personal armor|Personal Armor]] and weapon rarity. ==='''Weapon Rarity'''=== As of [[Season 5]], the rarer the weapon, the more base damage it would do, regardless of suffixes. ==='''Modifier Suffix'''=== {{Uncommon}} {{PAGENAME}}s will have one modifier suffix, {{rare}} will have two and {{very rare}} will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). {| class="wikitable" |- ! [[Modifiers|Modifier]] ! Effect |- | [[Modifiers|'''[CritD]''']] || +20 Critical Severity |- | [[Modifiers|'''[CrtH]''']] || +2% Critical Chance |- | [[Modifiers|'''[Dmg]''']] || +X Damage |- | [[Modifiers|'''[DoT1]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT2]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT3]''']] || Grants Radiation Aura over 15 sec: 5 Radiation Damage |- | [[Modifiers|'''[KB1]''']] || 5% chance: Knocks back +5 feet |- | [[Modifiers|'''[KB2]''']] || 10% chance: Knocks back +10 feet |- | [[Modifiers|'''[KB3]''']] || 10% chance: Knocks back +10 feet<br>5% chance: Applies Explosive Impact: Knocks back +5 feet |- | [[Modifiers|'''[Rch]''']] || -2.5 sec recharge |- | [[Modifiers|'''[Borg]''']] || 15 Kinetic Damage vs Borg NPCs |- | [[Modifiers|'''[Sonic]''']] || 7.5 Kinetic Damage vs Tholian NPCs |} ==='''[[Skill]]s'''=== {{ranged ground weapon skills}} ==='''Personal Armor'''=== {| class="wikitable" |- ! Icon ! Armor ! Effects |- | {{iconlink|Energy Harness Armor|40px}} || [[Energy Harness Armor]] || +5% All Energy Damage |- | {{iconlink|Recoil Compensating Armor|40px}} || [[Recoil Compensating Armor]] || +40% Critical Severity |- | {{iconlink|Integrated Targeting Armor|40px}} || [[Integrated Targeting Armor]] || +5% Critical Chance |- | {{iconlink|Physical Augmentation Armor|40px}} || [[Physical Augmentation Armor]] || +10% Physical Damage strength |- |} {{Ground weapon nav}} {{Personal Equipment nav}} [[Category: Ground Weapons]] [[Category: Blast Assaults]]
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