Location Type:
Personal
Commendation:
Rarity:
Uncommon
Duration:
4h
11
Repeatable:
Yes
Requires duty officers:
- Matter-Antimatter Specialist
- Engineering or Operations
Base outcome chances:
- Critical Success: 7%
- Success: 70%
- Failure: 22%
- Disaster: 1%
Low
Rewards
On critical success:
- +25 Starship Impulse Expertise for the next 2 hours.
Summary[ | ]
Ensure proper starship accelerative capability by running an assay of current impulse thruster efficiencies.
A critical success will grant a temporary +25 Starship Impulse Expertise skill (Improves speed and turn rate), lasting for 2 hours after collecting the reward.
Variations[ | ]
This is a unique assignment.
Requires[ | ]
- Engineering or Operations
- Critical Success: Efficient
- Success: Matter-Antimatter Specialist, Technician
- Failure: Stubborn, Unruly
- Disaster: Stubborn, Unruly
- Engineering or Operations
- Critical Success: Efficient
- Success: Matter-Antimatter Specialist, Technician
- Failure: Stubborn, Unruly
- Disaster: Stubborn, Unruly
Notes[ | ]
- Assignment description in-game still refers to the old skill name (Starship Impulse Thrusters), but correct skill name can be found under the list of passive powers when looking at the tooltip of the boost.
- Success and Critical Success values seen in the infobox will differ depending on duty officer quality and their traits. There is no EC reward for critical success.
- There is incorrect text in-game related to first doff slot. It shows a Technician as a way to increase success chance, although only Matter-Antimatter Specialist can be selected.